半肾
精华
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战斗力 鹅
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回帖 0
注册时间 2020-6-24
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应该是出自这个 EDGE 杂志访谈:https://redd.it/oebdg6
The pace is a little brisker. Many early enemies (and falling hazards) now deal two hits to the segmented health bar. It’s a balancing decision, mainly, given that Hornet can heal (via Bind, a core ability that uses the silk she gathers by striking enemies to bandage wounds) slightly more quickly than the Knight, and for three masks rather than one.
It's a decision that makes healing much more part of the flow of battle, where Bind becomes just another beat in the dance and is dicated by the player, rather than Team Cherry having your opponent obviously double over and wheeze for a bit. (“Although we do have that as well, on bosses!” Gibson laughs; we breath a sigh of relief, as he explains its use as a method of showing players how far they are through fights, and to help tell compelling stories — players of the first game will remember one particularly heartstopping endgame boss reaction.) “It takes longer to get to the point where you can heal yourself, but you can heal yourself by more,” Pellen says. “With the idea being that you spend more time either at full health or almost dead, and the gameplay is kind of snapping between these states.” Gibson continues: “Yeah, and again, reflecting who she is as well — this character of extremes.” |
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