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战斗力 鹅
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注册时间 2018-9-21
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本帖最后由 洛亚替身 于 2025-9-14 17:15 编辑
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Yokota: The two games began development at similar times, so one of the themes was to do things differently from Three Houses.
Higuchi: The last game, Three Houses, was planned with the idea of making an adu/lt war chronicle. On the other hand, Engage was made with the idea of broadening our audience, such that even people who have never tried FE would want to pick it up. It’s been over 10 years since Awakening, so we also thought of making another FE that would appeal to a wide audience.
Yokota: These ideas surface in the gameplay loop of this game too. Three Houses had life at the Monastery as part of the gameplay, and the way you advanced the main story was a bit special, while Engage uses the familiar style of going back and forth between the map and story chapters.
Tei: For the story, unlike Three Houses, we thought it might be good to focus on the growth of the protagonist. While FE is definitely a war chronicle, there have been plenty of games that were tales of adventure or heroism. The first title, Shadow Dragon and the Blade of Light as well as the three Gameboy Advance games left impressions of that nature, so I feel that this series can accommodate either direction. As storytellers, we decided on the orthodox style of focusing on Alear’s story while the Emblems help them move forward.
无双方面
Hayashi: Our first time working with Nintendo and Intelligent Systems was when we made the first Fire Emblem Warriors. During the creation process, it was brought up that we could also do the next main series Fire Emblem title, and that was Fire Emblem: Three Houses. Development started on Fire Emblem: Three Houses just about as soon as it ended on Fire Emblem Warriors. Once that was over, we decided that since our three companies had worked together for so long and begun to understand each other’s ways of thinking, we wanted to make a sequel to Fire Emblem Warriors. We originally called it Fire Emblem Warriors 2 as a placeholder name and discussed various directions we could take it in, and we decided on making a Warriors title in the world of Three Houses with the current staff involved because of its good reception and because the setting that our companies collaborated to make was one of its strengths. That was what Suzuki, Iwata and I concluded the audience would want the most. So we started by making Fire Emblem Warriors 2 and ended up making Fire Emblem Warriors: Three Hopes from there.
Suzuki: It ended up as the phantom proposal (laughs). The direction may have changed, but we’re fans of Fire Emblem: Three Houses, so we were more glad than anything to have the opportunity to create a Warriors title in that setting.
欧美那边也觉得抽象,还吐槽说有时候老板傻逼,员工也只能拍手叫好
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