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楼主: Piano-Forest

[新闻] 《杀戮尖塔2》公开,2026年3月5日Steam EA发售

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发表于 2026-4-23 01:10 来自手机 | 显示全部楼层
开服高强度打了一百多个小时之后就没玩了,最近这次更新是什么情况,我看评价褒贬不一了
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发表于 2026-4-23 01:24 来自手机 | 显示全部楼层
储君今天连胜三把,爽翻了
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发表于 2026-4-23 07:44 | 显示全部楼层
又发现一个鸡煲bug,合成让下一个能力变0耗,然后scrape,画面都看到回响是0耗了还是被丢到弃牌堆了
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发表于 2026-4-23 08:28 | 显示全部楼层
杂技变蓝卡之后,感觉能用起来的奇巧越来越有限了,以前还敢无脑抓,现在真怕抓了高费奇巧牌变高费伤口
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发表于 2026-4-23 09:34 | 显示全部楼层

养最肥的一把

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发表于 2026-4-23 12:06 | 显示全部楼层
虚无缥缈的分身 发表于 2026-4-23 08:28
杂技变蓝卡之后,感觉能用起来的奇巧越来越有限了,以前还敢无脑抓,现在真怕抓了高费奇巧牌变高费伤口 ...

要是杂技和计妥或者灵动一起来,那我大概要选后者,杂技变蓝,奇巧也不好抓了,还得苟毒
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发表于 2026-4-23 12:13 来自手机 | 显示全部楼层
昨天打了把猎人拿了3杂技,背包就一张没抓
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发表于 2026-4-23 14:10 | 显示全部楼层
午睡时梦见门扉三循环里的手牌消耗改成手牌虚无了,然后就醒了果然是梦啊
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发表于 2026-4-23 20:06 | 显示全部楼层
本帖最后由 无意义小号 于 2026-4-23 20:13 编辑


终于打出一把完美打击爽局,门扉你还得练,有什么事和我的完美打击说去吧

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发表于 2026-4-23 22:36 来自手机 | 显示全部楼层
储君生成牌中最强的竟然是羽化

葬送+七星

—— 来自 HUAWEI PLA-AL10, Android 12, 鹅球 v3.5.99
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发表于 2026-4-23 22:52 来自手机 | 显示全部楼层
战士30卡蠕动局抓到添柴黑拥瞬间变爽局,烧着烧着打出去十几费
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发表于 2026-4-24 08:46 | 显示全部楼层
本帖最后由 dclara1 于 2026-4-24 08:50 编辑


红裤衩攻杀爽局还是很爽的,超绝启动速度,一回合连人带狗打死女王,听说你喜欢锁牌

两张夹个诺+蓝色玩偶+狂怒+不疼,随便一张攻击牌触发两次夹个诺,带烧牌触发三次

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发表于 2026-4-24 09:27 | 显示全部楼层
CONTENT:

General:
Added three more Badges
Damage Leader - Dealt the most damage to enemies in multiplayer.
Debuffer - Applied the most Debuffs in multiplayer.
C-c-c-Combo - Played 20 cards in a single turn.

Ironclad:
Reworked Conflagration card:
Old: Conflagration - Attack - Cost 1 - Rare - Deal 8(9) damage to ALL enemies. Deals 2(3) additional damage for each other Attack you've played this turn.
New: Conflagration - Attack - Cost 1 - Rare - Deal 2 damage to ALL enemies 4(5) times.

Reworked Drum of Battle card:
Old: Drum of Battle - Power - Cost 0 - Uncommon - Draw 2(3) cards. At the start of your turn, Exhaust the top card of your Draw Pile.
New: Drum of Battle - Skill - Cost 1 - Uncommon - Draw 2 cards. When this card is Exhausted, gain 2(3) Energy.

Anthony's note: Drum of Battle was previously the lowest picked Uncommon Ironclad card, and generally unpopular. This rework attempts to put it into a more interesting spot and adds some synergy to Exhaust decks. Conflagration had low pick rates and middling win rates for a Rare, while also feeling more like an effect that belonged on the Silent (caring about number of card plays). It has been reworked into a simple AOE card that can act as a Strength payout. The numbers will likely need tuning to get into a desired spot, but this should feel like a more appropriate part of the Ironclad's kit.

Regent:
Reworked Parry card:
Old: Parry - Uncommon - Power - Cost 1 - Whenever you play Sovereign Blade, gain 10(14) Block.
New: Parry - Uncommon - Power - Cost 1 - Sovereign Blade now gains 10(14) Block.
This means Parry's Block is displayed on the Sovereign Blade card and is now also affected by powers like Dexterity and Frail.

Anthony's note: Parry's numbers are looking correct now, but we think it will be more fun showing the effect on the Blade itself. Relics and powers now being able to interact with the Block should open up new fun interactions. As a result of this change, its numbers may need further tweaking in the future, but we will start with it as is.

Enemies:
Reworked Axebots combat to have just a single, more challenging Axebot

BALANCE:

General:
Terminal run modifier can no longer bring a player below 1 HP

Silent:
Changed Nightmare card: if you play it and select a card with an Affliction on it, that Affliction is now removed from the copies added to your hand the following turn
Buffed Untouchable card: upgraded Block gain increased From +2 -> +3

Regent:
Changed Tyranny card: now triggers before Bombardment card
This means that if, for example, Tyranny exhausts Bombardment, Bombardment will be played immediately after

Nerfed Reflect card: Block decreased from 17(21) -> 16(20)

Ancients:
Buffed Neow's Booming Conch relic: in addition to drawing extra cards, now gains 1 Energy at the start of Elite combats
Buffed Neow's Fury card: instead of selecting randomly now allows you to choose which 2 cards will be put into your Hand from your Discard Pile (you may also now choose fewer than 2 cards if you want)
Buffed Tezcatara's Nutritious Soup relic: in addition to making your Strikes cost 0 and giving them Eternal, now makes all your Strikes deal 3 additional damage

Enemies:
Nerfed Ruby Raider Assassin: damage decreased from 11(12) -> 10(11)
Changed Scrolls of Biting: have slightly less HP at low Ascension but slightly higher HP at high Ascension, changed from 31(32) - 38(39) -> 30(33)-37(39)
Changed Owl Magistrate: now has slightly less HP at low Ascension, but slightly higher HP at high Ascension, changed from 234(243) -> 231(247)
Changed Slimed Berserker: now has slightly less HP at low Ascension, but slightly higher HP at high Ascension, changed from 266(276) -> 261(281)
Nerfed Vantom at lower Ascensions:
Dismember move damage decreased from 27(30) -> 26(30)
Slippery power goes from 9 -> 8(9)

Nerfed Waterfall Giant: now heals less at lower Ascension, HP healed changed from 15 -> 10(15)

Anthony's note: We are slowly starting the process of making lower Ascensions a little easier, and high Ascensions slightly harder. We want to do this gradually instead of all at once.

Events:
Changed Slippery Bridge event: will no longer offer to remove the same card multiple times unless it has already offered to remove all other cards in your deck at least once

Multiplayer:
Nerfed multiplayer scaling for enemy Artifact, Slippery, and Skittish powers
Stratagem card is no longer banned from the colorless card pool during multiplayer runs (this banning was originally due to a bug with Stratagem in multiplayer, which has now been fixed)
Buffed Tag Team card: Replay effect now triggers on "deal damage to ALL enemies" attacks too

ART:
Added portrait art for the following cards:
Feral
Not Yet
Spite
Fight Through
Hailstorm
Synchronize
Iteration
Voltaic
Apparition
Abrasive

Revised Neow's Fury artwork (is now centered)
Added Vakuu background art and VFX
Added Skulking Colony animations
Updated art for the following enemies:
Tunneler
Entomancer
Mawler

Updated animation for the following enemies:
Vantom
Ceremonial Beast
Entomancer

Repositioned Sludge Spinner death landing spot

USER INTERFACE & EXPERIENCE:
Added Ascension first-time tutorial popup for single player and multiplayer
An error is now displayed when Steam crashes
Feedback tool now displays an error if we didn't receive the feedback
Adjusted hitbox, speech, and intent position of Underdocks Cultists
Fixed intents being positioned too high or too low in multi-enemy combats
Bestiary button now looks more locked (similar to how other buttons look locked)
The player's hand now animates out of the way while it is the Enemy turn
Updated Ancient card text backgrounds to fit more text and to be very slightly darker and embossed
Set up controller navigation for Badges in the game over screen
Added basic controller navigation to Badges in the run history screen
Added controller navigation for the player info icons in the run history
Improved controller navigation in the Fake Merchant shop
Pause menu button controller navigation now wraps

WRITING:
Brilliant Scarf relic description now specifies that it only counts cards played "from your hand" so it's clear that it doesn't count auto-played cards
Reaper Form card wording has been changed to make it clear that the Doom is applied by Reaper Form's power rather than by the played card:
Old: "Whenever Attacks deal damage, they also apply that much Doom."
New: "Whenever Attacks deal damage, apply that much Doom."

Added translations for various languages
Fixed various translation errors

BUG FIXES:

General:
Score separator lines are no longer shown while fetching score or if it fails
Effects that make the next card free to play (Unrelenting card, Void Form card, etc.) now properly take precedence over effects that increase the cost of all cards (Entangled affliction, Spiked Gauntlets relic, Borrowed Time card, etc.)
Fixed combat softlock that could occur after returning to main menu and resuming a run
Fixed crash when applying powers to dying creatures
Fixed crash when closing the game during startup before saves are initialized
Fixed crash when upgrading a card at rest site
Fixed error caused by offscreen Epoch indicator on Timeline screen
Fixed error when un-focusing Potion slot during Potion removal
Fixed Linux crash during combat when UI elements are removed mid-frame
Fixed crash when entering rooms
Fixed an issue with the Game Over screen after discovering multiple enemies while playing in Polish
Fixed being able to target dead enemies with controller
Fixed crash when opening card pile screen while targeting an enemy with controller
Fixed rare combat errors that could occur when re-entering combat
Fixed rare softlock related to writing debug files
Fixed softlock on run histories from older versions of the game
Made save operations fault-tolerant to prevent softlocks
Score is correct when at ascension 10
Fixed wrong floor count when submitting Daily score

Ironclad:
Howl From Beyond card now plays from the Exhaust pile after you've drawn your hand instead of before
Fixed Anger card played by Havoc also Exhausting on play
Fixed being able to select an upgraded card with Armaments card if it is added to your hand by Largesse+ card
Not Yet card can no longer be generated via a Skill Potion

Silent:
Fixed being able to skip the Survivor card discard selection via the peek button

Regent:
Bombardment card now plays from the Exhaust pile after you've drawn your hand instead of before
I Am Invincible card now properly triggers before you've discarded your hand instead of after
Regalite relic no longer gains Block from enemies applying statuses
Summon Forth card now properly puts existing Sovereign Blades into your Hand before Forging instead of after

Necrobinder:
Fixed crash when Osty dies during scene transition
Fixed Reave card always bottom-decking the Soul card it creates

Defect:
Fixed Beckon still damaging the player if the combat is ended by Lightning orbs

Potions & Relics:
Fixed The Boot relic amplifying Bad Luck curse's damage from 1 to 5 when the player has Intangible
Self-Forming Clay relic is no longer triggered by Terminal modifier's max HP loss

Ancients:
Players can no longer roll Tezcatara's Nutritious Soup blessing if there are no Strikes in their deck
Fixed Vakuu's Whispering Earring not correctly playing Stardust card
Leafy Poutice relic no longer transforms the upgraded Strikes/Defends from Neow's Talisman relic if you get both from Neow's Bones relic
Unceasing Top relic now triggers properly when Vakuu's Whispering Earring relic plays the last card in your hand

Enemies:
Fixed being unable to discard potions in the Punch Off event
Fixed Parafright illusion keeping its negative Strength from Dark Shackles when you kill it for the turn

Events:
Fixed being unable to give the Foul Potion to the Fake Merchant
Fixed cards from other classes appearing in the Infested Automaton event
Fixed softlock if you somehow die in the Battleworn Dummy event fight
All Spoils Map cards are now removed if you complete the quest and you somehow have multiple
You now get 600 gold for each copy of the Spoils Map quest card you have

Multiplayer:
Fixed a rare issue in multiplayer when playing Armaments card during the Knight Gang encounter
Fixed Pael's Legion and Vambrace relics not proccing from the owner applying Block to other players
Dense Vegetation can no longer appear if any player has less than 8 HP
Fixed softlock related to using Driftwood relic on your first run
Fixed rare softlock loading into a treasure room when a teammate is using a controller
Fixed state divergence related to using a potion just before combat began
Improved error reporting for a specific rare connection error
You can no longer buy items at the shop while transitioning rooms
Pillar of Creation, Supermassive, and Arsenal cards now proc for the player that played Largesse card rather than the player who gets the generated card
The correct error message is now shown for Steam multiplayer connection timeout (error 5008)
"Show Multiplayer Drawings" tickbox is now correctly localized
You can no longer start a loaded multiplayer game with only one person
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发表于 2026-4-24 10:43 | 显示全部楼层





这他妈是第一层的第五个点,你是不是觉得这样很合理啊安东尼??

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发表于 2026-4-24 10:45 来自手机 | 显示全部楼层
战士还在加强吗
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发表于 2026-4-24 10:46 | 显示全部楼层
Anthony's note: We are slowly starting the process of making lower Ascensions a little easier, and high Ascensions slightly harder. We want to do this gradually instead of all at once. 还是太简单了啊
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发表于 2026-4-24 10:58 来自手机 | 显示全部楼层
低进阶还是太难了
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发表于 2026-4-24 10:58 | 显示全部楼层
可算把战鼓这张智障牌给改了,我是完全想不出来什么情况下敢抓这种盲烧牌库顶的牌……
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发表于 2026-4-24 11:02 来自手机 | 显示全部楼层
虚无缥缈的分身 发表于 2026-4-23 08:28
杂技变蓝卡之后,感觉能用起来的奇巧越来越有限了,以前还敢无脑抓,现在真怕抓了高费奇巧牌变高费伤口 ...

我奇巧抓位这个还好,因为背包的强度还是很高,感觉每次玩贼只要能起到两张以上的背包玩起来就很舒服了。但是杂技概率下降之后大概率只能靠后空翻这种劣质过牌也是个问题。
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发表于 2026-4-24 11:30 | 显示全部楼层
完整更新日志翻译
通用与新增内容 (General)
• 新增三个徽章:
• 伤害领袖 (Damage Leader): 在多人模式中对敌人造成最多伤害。
• 削弱专家 (Debuffer): 在多人模式中施加最多负面状态 (Debuff)。
• 连-连-连击 (C-c-c-Combo): 在单回合内打出 20 张牌。
战士 (Ironclad)
• 重做 爆燃 (Conflagration) 卡牌:
• 旧版: 攻击牌 - 1费 - 稀有 - 对所有敌人造成 8(9) 点伤害。本回合你每打出一张其他攻击牌,附加 2(3) 点伤害。
• 新版: 攻击牌 - 1费 - 稀有 - 对所有敌人造成 4(5) 次 2 点伤害。
• 重做 战鼓 (Drum of Battle) 卡牌:
• 旧版: 能力牌 - 0费 - 罕见 - 抽 2(3) 张牌。在你的回合开始时,消耗你抽牌堆顶部的第一张牌。
• 新版: 技能牌 - 1费 - 罕见 - 抽 2 张牌。当此牌被消耗时,获得 2(3) 点能量。
• 开发者 (Anthony) 留言: 战鼓以前是战士抓取率最低的罕见卡,非常不受欢迎。这次重做试图让它变得更有趣,并为消耗流卡组增加一些联动。对于一张稀有卡来说,爆燃的抓取率和胜率都很平庸,而且它的机制(关注打牌数量)感觉更像是属于猎手的效果。它被重做成了一张简单的 AOE 卡牌,可以作为力量流的输出手段。具体数值可能还需要后续调整,但现在它应该更符合战士的体系特色了。
摄政王 (Regent)
• 重做 招架 (Parry) 卡牌:
• 旧版: 罕见 - 能力牌 - 1费 - 每当你打出“君王之刃 (Sovereign Blade)”时,获得 10(14) 点格挡。
• 新版: 罕见 - 能力牌 - 1费 - “君王之刃”现在获得 10(14) 点格挡。这意味着招架的格挡值会直接显示在君王之刃卡牌上,并且现在会受到敏捷和脆弱等状态的影响。
• 开发者 (Anthony) 留言: 招架目前的数值看起来没问题,但我们认为将效果直接显示在刀刃上会更有趣。遗物和能力现在可以与这部分格挡产生交互,这应该会带来新的有趣玩法。由于这项改动,它未来的数值可能需要进一步微调,但我们目前先保持这样。
敌人机制 (Enemies)
• 重做 斧头机器人 (Axebots) 战斗:现在只需面对单个且更具挑战性的斧头机器人。
平衡性调整 (BALANCE)
通用平衡
• 绝症 (Terminal) 跑局修正词条:现在无法将玩家的生命值降至 1 点以下。
猎手 (Silent)
• 修改 梦魇 (Nightmare) 卡牌:如果你打出它并选择了一张带有“折磨 (Affliction)”状态的卡牌,下回合添加到你手牌中的复制品将不再带有该折磨状态。
• 增强 触不可及 (Untouchable) 卡牌:升级后提供的格挡值加成从 +2 增加至 +3。
摄政王 (Regent)
• 修改 暴政 (Tyranny) 卡牌:现在会在 轰炸 (Bombardment) 卡牌之前触发。这意味着如果暴政消耗了轰炸,轰炸将会被立即打出。
• 削弱 反射 (Reflect) 卡牌:格挡值从 17(21) 降低至 16(20)。
先古体系 (Ancients)
• 增强 涅奥的轰鸣海螺 (Neow's Booming Conch) 遗物:除了额外抽牌外,现在在精英战开始时还会获得 1 点能量。
• 增强 涅奥的狂怒 (Neow's Fury) 卡牌:不再是随机选择,而是允许你从弃牌堆中手动选择 2 张牌放入手牌(如果你愿意,也可以选择少于 2 张)。
• 增强 泰兹卡塔拉的营养汤 (Tezcatara's Nutritious Soup) 遗物:除了使你的“打击”耗能变为 0 且获得“永恒”属性外,现在还会使你所有的“打击”额外造成 3 点伤害。
敌人平衡 (Enemies)
• 削弱 红宝石突袭者刺客:伤害从 11(12) 降低至 10(11)。
• 修改 咬人卷轴:在低进阶难度下血量略微减少,高进阶下血量略微增加,从 31(32)-38(39) 调整为 30(33)-37(39)。
• 修改 猫头鹰裁判官:低进阶下血量略微减少,高进阶下血量略微增加,从 234(243) 调整为 231(247)。
• 修改 粘液狂战士:低进阶下血量略微减少,高进阶下血量略微增加,从 266(276) 调整为 261(281)。
• 削弱低进阶下的 梵顿 (Vantom):“肢解”技能伤害从 27(30) 降低至 26(30);“湿滑”状态从 9 降低至 8(9)。
• 削弱 瀑布巨人:在低进阶难度下的治疗量减少,治疗生命值从 15 调整为 10(15)。
• 开发者 (Anthony) 留言: 我们正在缓慢推进让低进阶稍微变简单、高进阶稍微变难的过程。我们希望循序渐进,而不是一步到位。
事件与多人模式 (Events & Multiplayer)
• 修改 湿滑桥梁 事件:除非已经至少提供过一次移除你牌组中所有其他卡牌的机会,否则将不再重复提供移除同一张卡牌的选项。
• 削弱了多人模式下敌人获取人工制品、湿滑和胆怯状态的数值叠加幅度。
• 计策 (Stratagem) 卡牌在多人模式中不再从无色卡池中被禁用(此前禁用是因为该卡在多人模式有 Bug,现已修复)。
• 增强 接力 (Tag Team) 卡牌:“重播”效果现在也能由“对所有敌人造成伤害”的攻击触发。
美术、界面与文本 (ART, UI & WRITING)
• 卡牌立绘: 为 Feral, Not Yet, Spite, Fight Through, Hailstorm, Synchronize, Iteration, Voltaic, Apparition, Abrasive 添加了立绘。
• 视觉更新: 修正了“涅奥的狂怒”立绘位置居中;新增 Vakuu 背景及特效;更新了部分敌人的动画和死亡掉落位置;使先古卡牌的文本背景颜色更深并带有浮雕效果,以容纳更多文字。
• 交互体验: 新增单人/多人模式进阶难度的首次教学弹窗;Steam 崩溃及反馈发送失败时会显示具体错误提示;优化了手柄在死亡结算界面、跑局历史记录、以及假商人商店的导航逻辑;敌方回合时,玩家手牌会自动移开以防遮挡。
• 文本调整: “璀璨围巾 (Brilliant Scarf)”遗物描述明确为只计算“从手牌”打出的卡牌;“死神形态 (Reaper Form)”文本调整为“每当攻击造成伤害时,施加等量的末日”,以明确末日状态是由能力牌而非攻击牌本身施加的。
核心 Bug 修复 (BUG FIXES)
• 修复了导致战斗软卡死、返回主菜单卡死、以及在结算分数时出现的多种崩溃问题。
• 结算优先级顺序修复: 使下一张牌耗能变为 0 的效果(如无情卡牌、虚无形态等)现在能正确优先于增加所有卡牌耗能的效果(如纠缠折磨、带刺护手遗物等)。
• 战士修复: “来自彼界的呼唤 (Howl From Beyond)”现在会在你抽完手牌后才从消耗堆中打出;修复了由“浩劫”打出的“愤怒”卡牌会异常消耗的问题。
• 摄政王修复: “轰炸”卡牌现在会在你抽完手牌后才从消耗堆打出;“我即无敌”现在会在你弃牌之前正确触发;修复了“召唤”卡牌锻造顺序的逻辑错误。
• 死灵缚者修复: 修复了 Osty 在场景过渡时死亡导致的崩溃;修复了“掠夺 (Reave)”生成的灵魂卡牌总是沉底的问题。
• 物品与先古体系: 修复了玩家在牌组中没有打击牌时仍能获得“泰兹卡塔拉的营养汤”祝福的问题;修复了“靴子”遗物在玩家拥有无形状态时,会错误地将“厄运”诅咒的伤害从 1 放大到 5 的问题。
• 多人模式修复: 修复了在同伴使用手柄时进入宝藏房导致的软卡死;修复了“接力”和“臂甲”遗物因所有者给其他玩家提供格挡而未能正确触发的问题;商店购物现在会正确限制在房间过渡期间进行。

呜呜呜我战士哥最爱的焚烧

论坛助手,iPhone
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发表于 2026-4-24 11:47 | 显示全部楼层
性急的蜗牛 发表于 2026-4-24 10:58
可算把战鼓这张智障牌给改了,我是完全想不出来什么情况下敢抓这种盲烧牌库顶的牌…… ...

设计师最爱的大卡组啊,好牌多抓,配合无惧疼痛、黑暗之拥每回合起甲过牌打数值用的
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发表于 2026-4-24 11:54 来自手机 | 显示全部楼层
战鼓大家都不爱抓么?我还挺爱用的,反正战士也不打核卡,每回合随便烧。包括第二层烧1加1力的先古遗物我也爱拿

—— 来自 Xiaomi 24129PN74C, Android 16, 鹅球 v3.5.99
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发表于 2026-4-24 11:57 | 显示全部楼层
前几天看steam评论的时候发现个现象,任何语种塔2都是玩的越久好评率越低,这种情况gaas游戏里比较多,之外的话diablo4、path of exile 2、ck3、群星也有类似数据,不过说起来这些也是长线更新游戏,也不知道塔2制作组的本意是不是就想和它们坐一桌。
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发表于 2026-4-24 12:15 | 显示全部楼层
我这两天才开始玩2代的红裤衩,我正想问战鼓这卡谁会抓,结果就重做了

感觉只能配树枝,但二代没树枝
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发表于 2026-4-24 12:22 | 显示全部楼层
dclara1 发表于 2026-4-24 12:15
我这两天才开始玩2代的红裤衩,我正想问战鼓这卡谁会抓,结果就重做了

感觉只能配树枝,但二代没树枝 ...

之前一般是抓不到战专会抓战鼓敲了,道中也不太怕烧到上限卡,战士的0费过牌太重要了。配合主要是黑拥邪眼,但用起来确实难受,尤其是开了之后头槌的逻辑完全变了

—— 来自 S1Fun
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发表于 2026-4-24 12:37 | 显示全部楼层
性急的蜗牛 发表于 2026-4-24 10:58
可算把战鼓这张智障牌给改了,我是完全想不出来什么情况下敢抓这种盲烧牌库顶的牌…… ...

https://www.bilibili.com/video/BV1YqdSBiEnK

投稿定制局
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发表于 2026-4-24 12:39 | 显示全部楼层

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发表于 2026-4-24 12:59 | 显示全部楼层
汪达 发表于 2026-4-24 11:47
设计师最爱的大卡组啊,好牌多抓,配合无惧疼痛、黑暗之拥每回合起甲过牌打数值用的 ...

问题是这游戏控卡组顶的牌一共就那么一两张,一不小心起手把能力烧了后面还玩不玩了……
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发表于 2026-4-24 13:06 | 显示全部楼层
性急的蜗牛 发表于 2026-4-24 12:59
问题是这游戏控卡组顶的牌一共就那么一两张,一不小心起手把能力烧了后面还玩不玩了…… ...

不用控顶,过牌or不过牌换一张烧就行,真点背也没办法    Re:Source
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发表于 2026-4-24 13:07 来自手机 | 显示全部楼层
sl的话战鼓副作用很低吧,特别是没什么key卡的卡组还是挺好用的

—— 来自 鹅球 v3.5.99
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发表于 2026-4-24 13:15 | 显示全部楼层
性急的蜗牛 发表于 2026-4-24 12:59
问题是这游戏控卡组顶的牌一共就那么一两张,一不小心起手把能力烧了后面还玩不玩了…… ...

所以让好牌多抓嘛,没了一张还有其他可以顶上,如果每轮都烧好牌,什么黑暗之拥无惧疼痛灰烬打击放血之类的全烧了,那只能喊一声天亡我也含笑趋势
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发表于 2026-4-24 13:33 来自手机 | 显示全部楼层
战士这张低配灭杀何意味啊
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发表于 2026-4-24 13:45 来自手机 | 显示全部楼层
本帖最后由 毒青藤 于 2026-4-24 14:58 编辑

瓦库新图唐完了

原来是从垃圾堆里扒拉出一些东西骗你签契约的狡诈恶魔
现在是把玻璃球当作神器和你热心分享的智障儿童
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发表于 2026-4-24 14:41 来自手机 | 显示全部楼层
袜裤这不是奶龙?

— from Google Pixel 8a, Android 16, S1 Next Goose v3.5.99
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发表于 2026-4-24 14:52 来自手机 | 显示全部楼层
怪味改动我没打差评,但这个奶龙瓦库真让我想把差评补上了,数值设计倒退也就算了,怎么美术设计还能倒退的

—— 来自 realme RMX3800, Android 14, 鹅球 v3.5.99
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发表于 2026-4-24 14:54 | 显示全部楼层
最近更新的卡图突出一个过犹不及根本看不清
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发表于 2026-4-24 15:03 | 显示全部楼层

皮套腰带炼金箱蕨草,9格药神爽局

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发表于 2026-4-24 15:21 来自手机 | 显示全部楼层
储君改了数值后,整个储君卡牌完全耦合上了啊无色补战力,仆从烧牌,铸剑拉输出,多段补伤害,控顶运转回收关键牌,设计水平爆杀观者了

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发表于 2026-4-24 20:16 | 显示全部楼层












看到选项的瞬间我无法用语言形容我有多失望,稻草人,你这个不会读空气的蠢货

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发表于 2026-4-25 08:52 | 显示全部楼层
本帖最后由 dclara1 于 2026-4-25 08:56 编辑


beta棱镜局,支离破碎的牌组,没组成任何体系,然而莫名无伤女王门将

应该主要赢在音乐盒+输液风暴+附魔3防戳眼,还有棱镜友谊领域6能量太富裕了

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