死死团
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战斗力 鹅
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注册时间 2005-9-5
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原文
Halo 3 is a vibrant, beautiful game, but it\'s also a bit cartoony. It doesn\'t have the eye-popping verisimilitude of, say, Gears of War, a rival Xbox 360 hit from Epic Games that dazzled fans last winter. Many critics have made this same comparison, and it\'s a sore point among some Bungie designers. They like to note that Gears of War — like most of today\'s shooters — takes place mostly in narrow corridors with only a few enemies at a time, so its makers can lavish attention on every square foot of space. Halo 3 is set in sprawling outdoor levels, with dozens of alien enemies swarming onscreen at once. The vastness of the game\'s geography means that gamers can replay each battle several times, trying several radically different ways to fight through it. It also means that Bungie\'s designers have to spread the Xbox 360\'s processing power around more thinly.
ucg
Halo 3是一款绚丽多彩的美丽游戏,但依然显得有点卡通。此作没有那种夺人眼球的逼真感(verisimilitude),比如Epic Games的《战争机器》(Gears of War),一款在去年冬天让众多玩家着迷的Xbox 360重量级作品。许多评论都那这款作品来(和Halo 3)比较,在一些Bungie设计师中也不乏颇具醋意的观点。他们认为《战争机器》和大多数当今的射击游戏一样,大部分战斗都发生在狭窄的通道里,一次只有少量敌人,游戏制作者可以在空间中的每一处都吸引住玩家的注意力。而Halo 3关卡则设定在开阔的室外,一次会有数十个外星敌人同屏出现。游戏在地理环境上的壮阔性意味着玩家可以反复重玩同一场战斗数次,尝试多种截然不同的通关方式。这也意味着Bungie的设计师们必须更好地榨取Xbox 360的运算能力。
dr
很多人会拿战争机器和光环3相比,无疑前者在真实感上做得更好一些。不过BUNGIE的设计师们指出,战争机器和其它很多射击游戏一样,大部分的战斗都发生在狭窄的区域。而光环3的战场则在开阔的室外,一次会有数十个人同屏出现。开阔的地形让玩家可以以不同的方式多次尝试同一个关卡,提高了游戏的重复可玩度,但也带来了一系列技术难题。
聪明的抄,假如是抄,在中国从来就不算,这个只能靠道德
即便是抄袭认定,也要看相似百分比
就拿这两段来说 100个游戏杂志读者有几个赞同是抄袭?
蛋疼了瞎揉 |
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