随机玩家可能只是没固定队 花的钱不一定少,为什么必须吃屎
暴爹的地精让你吃屎你就得吃
aren't you thankful? 讲真,随机团这种东西暴雪本身就拿不住度吧,大灾变和熊猫的随机部分BOSS不带脑子还会灭挺久。。。我个人认为随机真正难度应该是悬锤一区那样的,挖挖矿的功夫进去花个十来分钟结束,可惜暴雪后面几个区难度又高上去了,黑石那随机团简直傻逼到家,进去一次清次小怪,还不如去包个普通团舒适 裤袜大落 发表于 2015-7-2 17:49
暴雪资深设计师Jeremy Feasel(Muffinus)蓝推作废自删:jeremy先是在恶魔灵魂的说法上与alex afrasiabi相 ...
他又删推保平安了他到底有没有身为官方窗口的自觉 药店碧莲啊
你暴的设计师魔兽也好炉石也好整天更不出些有意思的 还内部撕逼了 活不想干就快滚啊 占着茅坑就爱给玩家喂屎 meforice 发表于 2015-7-2 18:23
怂了是不是说老吼还是有进本的机会?
都成德拉诺三巨头了,不可能进本的,不可能,这种局势我看不懂吗
Title
所以说吼爹入侵艾泽拉斯只是为了让脚男干掉狗蛋、反骨仔基尔罗格、黑手和毁灭之锤?这盘棋下的好大…黑手死的好冤… 河野贵明 发表于 2015-7-2 17:21大建直接出了紫潜艇
很快就沉的,消耗品不要在意那么多 看来只有钢铁赞达拉能够力挽狂澜,挽救WOD了! 明明是邪能赞达拉!!! 是时候出一波巨魔本了 伙计们新的访谈来了,转自NGA gx-214f
wowhead登载了对首席游戏设计师Cory Stockton的新访谈
原地址:
个人对原文进行了选翻,剔除了与剧情无关的部分,有点瞌睡一眼看过去翻译地比较快和草,不过应该没有大的偏差。
请各位参考
Hellfire Citadel is currently **ned as the last raid for Warlords of Draenor:
(地狱火堡垒目前计划是作为WOD终极Raid)
Coming back to Patch 6.2 and Hellfire Citadel, apparently it is the last raid of the expansion. Perhaps you will confirm this or not. How do you ** to bring content before the next expansion. Will there be a patch 6.3? How will you not have a long gap like before, because players didn't feel really happy to wait more than one year for new content in the game.(问:地狱火堡垒目前看起来像是最后的Raid,你们可以确认下真假吗?你们如何计划在新资料片前引入新内容?会有6.3吗?7.0前会有个漫长的等待期吗?)
Yeah, we're not happy to have players wait for new content. It's not something we want to do, but we found ourselves in those situations where we're working on the new expansion, and as Blizzard devs, we're not going to release it until its at the quality level where it's going to be right.(答:我们并不想让玩家等待太久新内容。但是我们有时会发现自己在制作新资料片时面临这样的处境,当开发进度与质量Ok前我们不能公布它。)
Does that mean it's right to have a year gap? (问:那又得等一年了?)
No, there's no excuse for that. But it's a definitely been a situation where we've been in, where we feel like we have to make sure it's right, it's good. It's better for the expansion to take a little bit longer and have it be great, than come out two months earlier with tons of issues.(不,我们没打算为此找借口,但我们必须保证资料片是制作精良的。花更多时间打磨比早两个月赶工一部漏洞百出的新资料片会好得多。)
So, that's something we're actively trying to avoid, we're working as hard as we can so the gap is smaller. In regards to future content patches, we've announced we're doing a 6.2.x patch that has flying in Draenor, the Pathfinder achievement, and that will offer flying to people.(答:因此,我们尽力会避免上述的情况。我们如此竭力制作也是为了减少玩家的等待时间。在WOD未来补丁中,我们主要制作了6.2.x来赋予玩家在德拉诺飞行的能力。)
That's our next announced specific patch that we'll be doing--introducing flying and a bunch of fixes to ensure that flying works correctly in Draenor for everyone. Outside of that, I don't have any specific info I can give you on future patches, what we would do between now and what our next thing is. Part of that comes down to how Patch 6.2 plays out on servers--we watch things closely, check and see how far players are along, how are they doing on raids, reputations--and we'll get a feel with how long that content will last. We're pretty reactive to that stuff, we're doing everything we can to make the gap smaller.(答:这就是我们下一个宣布的patch,引入德拉诺飞行和消除可能影响德拉诺飞行体验的bug。此外,我无法提供任何未来patches的信息。决定未来patches根据6.2版本服务器的情况,我们会密切关注玩家反馈,尽力减少新资料片等待时间。)
So is Hellfire Citadel the last raid of the expansion?
(问:地狱火堡垒是本资料片最后一个Raid吗?)
It's currently **ned and that's the way we look at it--the wrap-up. It's hard to beat someone like Archimonde for a boss, as players know. He's a pretty amazing guy to fight. It's clear to people who have played the storyline--they saw Tanaan Jungle at the start of their experience and now they're wrapping around to it again. We see it as that pinnacle of where players are getting to.(答:目前是这样计划的。正如玩家们所知道的,击败阿克蒙德这样一个大Boss是很困难的。他是个特别惊人的对手。对那些完成塔纳安任务故事的玩家这点尤为明显:他们从这里开始德拉诺的冒险经历,又再次回到了这里。我们把击败阿克蒙德看做玩家该资料片能达到的顶峰。)
At BlizzCon, you mentioned Faralhon, a zone that would have been introduced in WoD. Did you completely push it off, or do we have some hope to see it?(问:去年嘉年华你们提到了法兰伦,一个将在WOD里出现的地区。你们完成了它还是推迟了,我们还有希望看到它吗?)
Faralhon was a very cool idea, something we were excited to deliver on. It didn't really fit into the story we were telling, how we expected it to play out. Things change over a course of an expansion, and there's a number of things we talked about that ended up different. At that BlizzCon, you could choose where your Garrison would be, another thing we realized wouldn't work. Things change, it doesn't mean Faralhon isn't an awesome cool place, it was on thh map originally because we thought there was cool story we could tell there--concept art, Netherstorm lore--but it didn't play into the expansion.
(答:法兰伦是个很cool的想法,我们一直想让玩家看到它。尽管如此,它实际上没有整合进我们的故事线。在一个资料片制作中许多事会变化,有太多我们说过的事在最后都有了不一样的结局。嘉年华我们还说你能随地建造要塞呢,结果也没实现。事情总在变化,这并不是说法兰伦是个不够酷炫的地方,在最早的地图设计中它就已经存在了,因为我们那时觉得在这里我们可以讲述超级酷炫的故事,比如虚空风暴的传说,但可惜在这个资料片没能实现。)
Does that mean we'll never do it? Totally not. When we have a cool idea, we latch onto it. We try to do those ideas later. Lots of things didn't make into TBC or Wrath, that we get in later down the line. Tol Barad didn't make it until Cataclysm, and we were talking about it all through Lich King, and it just didn't fit the Wrath story. (答:这意味着我们就留下这个大坑了?绝对没有,当我们再有酷炫的想法时,我们会抓住它。我们会努力在未来去实现这些想法。Tbc Wlk中留下了许多坑,我们在过来又重新把它们利用了起来。托尔巴拉德直到Ctm才实现,而实际上整个Wlk我们都在讨论它,最终还是没能将它融入Wlk的故事里)
You announced from the beginning that Grommash was the end boss of the expansion. How did you change your mind during the flow of the expansion?(问:你们一开始说老吼才是这个资料片最终Boss,你们在资料片进展中如何改变了想法?)
That changed when we were designing the raid, Hellfire Citadel. We felt like we wanted to do something that felt a little more, encompassed more of the story outside of Draenor. We positioned Grommash at that villian and he plays a big role. but Pulling Archimonde into it with the Dark Portal, everything feels like a grander scale. that's just a decision we made, it felt stronger. It doesn't mean that Grommash is any less of a character, if anything, it lets you know that the story of what's happening here is big, and it could affect the story in the future. It's making sure we end on a very epic note.(答:当我们设计地狱火堡垒Raid时想法发生了变化。我们感觉我们想要给人更多触动的,能更加包罗德拉诺以外故事的情节。我们曾经把老吼放在那个大坏蛋的位置让他唱主角,但是通过黑暗之门把阿克蒙德拉进来,显然一切都会变得有更宏伟的分量。这只是我们的一个决定,让剧情更加有分量。这也不是小瞧老吼这个人物什么的,它让你明白正在发生的故事是一个大事件,将会影响未来的走向。这样的安排确保了我们在这个版本迎来了一个史诗般的终结。)
连6.3都没了,简直太酷了 腰斩无误啊
另外请WOW千万保持这样的制作水准,千万不要把这几个制作人放到D3和炉石组去 是不是可以盖棺暴雪又喂屎了 (不,我们没打算为此找借口,但我们必须保证资料片是制作精良的。花更多时间打磨比早两个月赶工一部漏洞百出的新资料片会好得多。)
这话真好意思说出口啊,一天一个shitfix 山口山这系列已经完蛋了,精神上完了,还是我带大家来刷d3吧,s4要开了
----发送自 STAGE1 App for Android. 真是虎头蛇尾 最差资料片无误了吧 qwxbtgb 发表于 2015-7-3 08:06
好像wod有不少就是原d3的。这帮人要是去了炉石就不能技术的打牌了。
哈哈哈 原版D3几个弱智 先搞死D3,再搞死泰坦,现在来搞死WOD,暴爹果然是圣母大本营,这种人都留着继续拿工资 感觉是mmorpg精神上完了啊。在脑后插管技术产生之前,想不到mmorpg有什么好的进化的方向。 改成单机关服吧 六连星 发表于 2015-7-3 10:31
CTM已经被那群硬核玩家坑过一回了
教训还不够?
把那群怀念60级的丢回无印,估计一个都活不下去 ...
ctm做得那么烂和硬核玩家有关系?
不过话说回来mop这么烂了我以为wod会好一些没想到wod的结局居然把下限给突破了 其实我挺想知道ctm之前那些嫌弃wlk的5人本简单的到底是不是硬核玩家,感觉cu大可以死磕hlk犯不着嫌弃5人本
wod这算典型虎头蛇尾了吧,2、3季度财报出来估计又要暴白大战暴黑了。 还有这么多人为这事较劲说明WOW还活得挺滋润嘛,一时半会死不了。 四点钟 发表于 2015-7-3 12:34
其实我挺想知道ctm之前那些嫌弃wlk的5人本简单的到底是不是硬核玩家,感觉cu大可以死磕hlk犯不着嫌弃5人本
...
你想太多了 有几个打掉NO BUFF的HLK?说句不客气的 就拿喷最多的TOC 又他妈又几个在3.2拿到25H的50箱子 wod刚开的世界有内测玩家说是半成品,nga还一堆人洗地。
----发送自 STAGE1 App for Android. 尼姑庵那地儿全他妈是养猪场的五毛,不论发什么帖子只要你针对了养猪场,下面一堆人喷 我觉得ctm挺好
—— 来自 Sony L50t, Android 4.4.2 qwxbtgb 发表于 2015-7-3 14:58
首杀那个工会都是积累后才,no buff吧。
我不太记得是5%打掉的还是0BUFF下耍了点手段拖了点时间过的...
不拿LK掉落的武器OBUFF下DPS实在是不够... 我记性不好,隐约记得d3原版的总设计师去了wow?
你看看现在的d3 再看看现在的 wow 。这种人还不砍了! 我最喜欢3.0版本,需要干的事情不多不少,金币好赚了一些但还值钱,属性数值不膨胀,装备差距不大;组队系统有所改进但没有进化到极端的随机本,小副本难度适中,大副本风格多样机制不复杂,高玩还可以去各种副本成就;天赋树还在,圣骑士焕然一新;旧世界升级速度没有快的令人浮躁,诺森德加入了载具这种新玩法,练级过程添了不少乐趣,剧情还没有疯狂暴走,没有乱七八糟的现代科技元素,整体和魔兽的主题相当贴近,诺森德风景秀丽而又迷雾重重,充满探索感。冬拥湖欢乐pvp,休闲玩家的天堂。
CTM有一群朋友一起玩觉得还成,但是相比巫妖王还是散了好多人。