半肾
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战斗力 鹅
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注册时间 2009-9-24
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发表于 2015-7-3 01:33
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伙计们新的访谈来了,转自NGA gx-214f
wowhead登载了对首席游戏设计师Cory Stockton的新访谈
原地址:[http://www.wowhead.com/news=248176/6-2-mamytwink-interview-hellfire-citadel-**ned-as-last-warlords-raid-and-more]
个人对原文进行了选翻,剔除了与剧情无关的部分,有点瞌睡一眼看过去翻译地比较快和草,不过应该没有大的偏差。
请各位参考
Hellfire Citadel is currently **ned as the last raid for Warlords of Draenor:
(地狱火堡垒目前计划是作为WOD终极Raid)
Coming back to Patch 6.2 and Hellfire Citadel, apparently it is the last raid of the expansion. Perhaps you will confirm this or not. How do you ** to bring content before the next expansion. Will there be a patch 6.3? How will you not have a long gap like before, because players didn't feel really happy to wait more than one year for new content in the game.(问:地狱火堡垒目前看起来像是最后的Raid,你们可以确认下真假吗?你们如何计划在新资料片前引入新内容?会有6.3吗?7.0前会有个漫长的等待期吗?)
Yeah, we're not happy to have players wait for new content. It's not something we want to do, but we found ourselves in those situations where we're working on the new expansion, and as Blizzard devs, we're not going to release it until its at the quality level where it's going to be right.(答:我们并不想让玩家等待太久新内容。但是我们有时会发现自己在制作新资料片时面临这样的处境,当开发进度与质量Ok前我们不能公布它。)
Does that mean it's right to have a year gap? (问:那又得等一年了?)
No, there's no excuse for that. But it's a definitely been a situation where we've been in, where we feel like we have to make sure it's right, it's good. It's better for the expansion to take a little bit longer and have it be great, than come out two months earlier with tons of issues.(不,我们没打算为此找借口,但我们必须保证资料片是制作精良的。花更多时间打磨比早两个月赶工一部漏洞百出的新资料片会好得多。)
So, that's something we're actively trying to avoid, we're working as hard as we can so the gap is smaller. In regards to future content patches, we've announced we're doing a 6.2.x patch that has flying in Draenor, the Pathfinder achievement, and that will offer flying to people.(答:因此,我们尽力会避免上述的情况。我们如此竭力制作也是为了减少玩家的等待时间。在WOD未来补丁中,我们主要制作了6.2.x来赋予玩家在德拉诺飞行的能力。)
That's our next announced specific patch that we'll be doing--introducing flying and a bunch of fixes to ensure that flying works correctly in Draenor for everyone. Outside of that, I don't have any specific info I can give you on future patches, what we would do between now and what our next thing is. Part of that comes down to how Patch 6.2 plays out on servers--we watch things closely, check and see how far players are along, how are they doing on raids, reputations--and we'll get a feel with how long that content will last. We're pretty reactive to that stuff, we're doing everything we can to make the gap smaller.(答:这就是我们下一个宣布的patch,引入德拉诺飞行和消除可能影响德拉诺飞行体验的bug。此外,我无法提供任何未来patches的信息。决定未来patches根据6.2版本服务器的情况,我们会密切关注玩家反馈,尽力减少新资料片等待时间。)
So is Hellfire Citadel the last raid of the expansion?
(问:地狱火堡垒是本资料片最后一个Raid吗?)
It's currently **ned and that's the way we look at it--the wrap-up. It's hard to beat someone like Archimonde for a boss, as players know. He's a pretty amazing guy to fight. It's clear to people who have played the storyline--they saw Tanaan Jungle at the start of their experience and now they're wrapping around to it again. We see it as that pinnacle of where players are getting to.(答:目前是这样计划的。正如玩家们所知道的,击败阿克蒙德这样一个大Boss是很困难的。他是个特别惊人的对手。对那些完成塔纳安任务故事的玩家这点尤为明显:他们从这里开始德拉诺的冒险经历,又再次回到了这里。我们把击败阿克蒙德看做玩家该资料片能达到的顶峰。)
At BlizzCon, you mentioned Faralhon, a zone that would have been introduced in WoD. Did you completely push it off, or do we have some hope to see it?(问:去年嘉年华你们提到了法兰伦,一个将在WOD里出现的地区。你们完成了它还是推迟了,我们还有希望看到它吗?)
Faralhon was a very cool idea, something we were excited to deliver on. It didn't really fit into the story we were telling, how we expected it to play out. Things change over a course of an expansion, and there's a number of things we talked about that ended up different. At that BlizzCon, you could choose where your Garrison would be, another thing we realized wouldn't work. Things change, it doesn't mean Faralhon isn't an awesome cool place, it was on thh map originally because we thought there was cool story we could tell there--concept art, Netherstorm lore--but it didn't play into the expansion.
(答:法兰伦是个很cool的想法,我们一直想让玩家看到它。尽管如此,它实际上没有整合进我们的故事线。在一个资料片制作中许多事会变化,有太多我们说过的事在最后都有了不一样的结局。嘉年华我们还说你能随地建造要塞呢,结果也没实现。事情总在变化,这并不是说法兰伦是个不够酷炫的地方,在最早的地图设计中它就已经存在了,因为我们那时觉得在这里我们可以讲述超级酷炫的故事,比如虚空风暴的传说,但可惜在这个资料片没能实现。)
Does that mean we'll never do it? Totally not. When we have a cool idea, we latch onto it. We try to do those ideas later. Lots of things didn't make into TBC or Wrath, that we get in later down the line. Tol Barad didn't make it until Cataclysm, and we were talking about it all through Lich King, and it just didn't fit the Wrath story. (答:这意味着我们就留下这个大坑了?绝对没有,当我们再有酷炫的想法时,我们会抓住它。我们会努力在未来去实现这些想法。Tbc Wlk中留下了许多坑,我们在过来又重新把它们利用了起来。托尔巴拉德直到Ctm才实现,而实际上整个Wlk我们都在讨论它,最终还是没能将它融入Wlk的故事里)
You announced from the beginning that Grommash was the end boss of the expansion. How did you change your mind during the flow of the expansion?(问:你们一开始说老吼才是这个资料片最终Boss,你们在资料片进展中如何改变了想法?)
That changed when we were designing the raid, Hellfire Citadel. We felt like we wanted to do something that felt a little more, encompassed more of the story outside of Draenor. We positioned Grommash at that villian and he plays a big role. but Pulling Archimonde into it with the Dark Portal, everything feels like a grander scale. that's just a decision we made, it felt stronger. It doesn't mean that Grommash is any less of a character, if anything, it lets you know that the story of what's happening here is big, and it could affect the story in the future. It's making sure we end on a very epic note.(答:当我们设计地狱火堡垒Raid时想法发生了变化。我们感觉我们想要给人更多触动的,能更加包罗德拉诺以外故事的情节。我们曾经把老吼放在那个大坏蛋的位置让他唱主角,但是通过黑暗之门把阿克蒙德拉进来,显然一切都会变得有更宏伟的分量。这只是我们的一个决定,让剧情更加有分量。这也不是小瞧老吼这个人物什么的,它让你明白正在发生的故事是一个大事件,将会影响未来的走向。这样的安排确保了我们在这个版本迎来了一个史诗般的终结。)
连6.3都没了,简直太酷了 |
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