婆罗门
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战斗力 鹅
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注册时间 2004-1-10
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当年SQUARE的程序员跑了、外加PS2难开发,FF10才出现了慢条斯理的循序回合制系统。
FF13这次,是不是又回到排排站、回合制或者类回合制了?
这次的场景并不单纯是摆设那么简单. 将敌人击飞到墙上的话, 会对敌人造成额外的伤害. 这次FF13应该会进一步利用这方面的功能将战斗制作得更有趣.
还有是镜头的移动. 在FF12里, 玩家可以控制镜头, 很多玩家会为了看清楚战况, 将镜头拉得远远的, 临场感也大大得减少.
为了让战斗更有视觉冲击,以符合FF7AC的感觉—— 将镜头移动交给电脑来负责似乎无可避免.
从上面这几点看来, 将战斗限定在一个区域里似乎更合理, 感觉应该像是FFX-2战斗的进化。
FF12一边战斗一边移动,是建立在GAMBIT系统支持上的,FF13指令要自己选和排列,战斗那么激烈,显然不可能边选指令边移动。
此外,早期FF13的战斗图上是有地图的!现在成品已经没了。因为战斗区域很小,行动全部电脑控制,地图已经没有必要了。



Final Fantasy XIII Delayed
Anticipated title won't come out until next year in US, Europe.
by Jeff Haynes
January 15, 2009 - If you've been looking forward to Final Fantasy XIII's release in 2009, it appears that you'll have to wait a bit longer -- say, until 2010. In an interview with Reuters, Square Enix President Yoichi Wada discussed his company's solid holiday sales despite the global economic downturn. "Demand has been generally brisk," Wada said. "The sluggish economy has not hurt us that much yet." That being said, Wada also announced that Final Fantasy XIII would be released later in 2009 in Japan, while North American and European launches of the game would come in April 2010 or later. This delay would place the game's release squarely in a separate business year and profit forecast for the company.
来源:IGN
http://ps3.ign.com/articles/945/945572p1.html
[ 本帖最后由 Kesons 于 2009-1-16 11:24 编辑 ] |
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