婆罗门
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战斗力 鹅
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注册时间 2012-1-15
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首先BOTW剧情接OOT也就只是猜测而已。其次塞尔达本身是玩法驱动的游戏,各作的剧情几乎没有任何联系,单独玩对剧情理解没有任何障碍。
虽然25周年的纪念书里搞了个官方编年史。不过这本书里青沼英二对编年史部分的评论是这样的
Chapter 2, “The Full History of Hyrule,” arranges the series in chronological order so it’s easier to understand, but from the very beginning, Zelda games have been developed with the top priority of focusing on the game mechanics rather than the story. For example, in Ocarina of Time, the first installment of the series I was involved in, the main theme was how to create a game with pleasant controls in a 3D world. Or in the DS game, Phantom Hourglass, the focus was having comfortable stylus controls. Finally, in the most recent game, Skyward Sword, we focused on an easy way to swing the sword using the Wii
motion plus.
Thinking of that way of developing the games, it may be correct to say that the story is an appendix to that. I even think that setting Skyward Sword as the “first story,” was merely a coincidence.
While reading over “The Full History of Hyrule,” it’s possible that some parts may look contradictory. For instance, the Mogma race or the beetle item that appear on the very first story do not appear on any other game that takes place in the future. I’d like to ask everyone just to enjoy the book and to be broad-minded, and to think that those parts are the way they are because of the way Zelda games are developed.
至于时之笛版本,模拟器就算上了4K贴图,那建模现在看了实在是比较感人,如果不是想体验原版时之笛的话,还是推荐3DS版。 |
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