婆罗门
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战斗力 鹅
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注册时间 2010-4-4
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https://www.reddit.com/r/civ/com ... standing_diplomacy/
I have been looking at this closely and it is actually not quite the case that the AI hates you forever for war. At least not directly.
What appears to be the case is there is a hidden number that represents your relationship with the civ. Any + - you see on screen is the change per turn. So if it's -16 that means you are losing 16 influence per turn. This is totally different from Civ 4 or Civ 5 and it was only after a ton of scratching my head that I figured it out. The diplo screen offers no clues that this is how it works.
Warmonger penalties degrade at a rate of 1 per turn. So -16 (for example) becomes -15 and then -14 so on. But the way you need to think of it is like a Damage Over Time spell in an RPG. It's doing damage to your invisible hit point total in the background.
Now here's some hilarious numbers. The war monger penalties tend to come in multiples of 4 (4, 8, 16, 24, etc). But if I'm right about the invisible "hit point" system, an increase from 8 to 16 is the difference between 36 points of damage and 136. LOL. So that would kill any relationship and it's no wonder civs are struggling. I don't think they realized this when they coded it...
BTW sending the civs gifts appears to work the opposite way, like a Heal Over Time spell. The bonus of the gift decays quickly from the diplo screen. But if you give to Ghandi (for example) and get a +10 modifier, decaying at a rate of 2 per turn, you heal 10+8+6+4+2 diplomacy with him, for a total of +30. Do that a few times and he'll eventually love you (space out the gifts so you get the full +10 with each gift).
根据某外国网友的研究,文明6的外交关系和之前的完全不同。起决定因素的是一个隐藏数值,你看到的+-其实是每回合的变化
比如战争贩子你看到的-16,然后下一回合-15,在下一回合-14,最后减到0并不意味着已经没影响了,其实是已经造成了总共-136的永久影响
反之送礼物你看到的+10,下一回合+8,减到0的时候已经造成了30点的正影响
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