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战斗力 鹅
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注册时间 2012-10-30
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本帖最后由 灵魂收割机 于 2015-7-6 10:48 编辑
7月3日更新:
Wowhead登载了对首席游戏设计师Cory Stockton的新访谈,原地址:http://www.wowhead.com/news=2481 ... lords-raid-and-more
翻译来自镶金玫瑰旅店网友gx_214F,略有修改:
个人对原文进行了选翻,剔除了与剧情无关的部分,翻译得比较快和草,不过应该没有大的偏差。
...Hellfire Citadel is currently **ned as the last raid for Warlords of Draenor:
(地狱火堡垒目前计划是作为WOD终极Raid:)
Coming back to Patch 6.2 and Hellfire Citadel, apparently it is the last raid of the expansion. Perhaps you will confirm this or not. How do you ** to bring content before the next expansion. Will there be a patch 6.3? How will you not have a long gap like before, because players didn't feel really happy to wait more than one year for new content in the game.
(问:地狱火堡垒目前看起来像是最后的Raid,你们可以确认下真假吗?你们如何计划在新资料片前引入新内容?会有6.3吗?7.0前会有个漫长的等待期吗?)
Yeah, we're not happy to have players wait for new content. It's not something we want to do, but we found ourselves in those situations where we're working on the new expansion, and as Blizzard devs, we're not going to release it until its at the quality level where it's going to be right.
(答:我们并不想让玩家等待太久新内容。但是我们有时会发现自己在制作新资料片时面临这样的处境,当开发进度与质量得到保证前我们不能公布它。)
Does that mean it's right to have a year gap? No, there's no excuse for that. But it's a definitely been a situation where we've been in, where we feel like we have to make sure it's right, it's good. It's better for the expansion to take a little bit longer and have it be great, than come out two months earlier with tons of issues.
(答:那就是说再等一年有理咯?不,我们没打算为此找借口,但我们必须保证资料片是制作精良的。花更多时间打磨比早两个月赶出一部漏洞百出的新资料片会好得多。)
So, that's something we're actively trying to avoid, we're working as hard as we can so the gap is smaller. In regards to future content patches, we've announced we're doing a 6.2.x patch that has flying in Draenor, the Pathfinder achievement, and that will offer flying to people.
(答:因此,我们尽力会避免上述的情况。我们如此竭力制作也是为了减少玩家的等待时间。在WOD未来补丁中,我们主要制作了6.2.x来赋予玩家在德拉诺飞行的能力。)
That's our next announced specific patch that we'll be doing--introducing flying and a bunch of fixes to ensure that flying works correctly in Draenor for everyone. Outside of that, I don't have any specific info I can give you on future patches, what we would do between now and what our next thing is. Part of that comes down to how Patch 6.2 plays out on servers--we watch things closely, check and see how far players are along, how are they doing on raids, reputations--and we'll get a feel with how long that content will last. We're pretty reactive to that stuff, we're doing everything we can to make the gap smaller.
(答:这就是我们下一个宣布的补丁,引入德拉诺飞行和消除可能影响德拉诺飞行体验的bug。此外,我无法提供任何未来补丁的信息。未来补丁的一部分取决于当前6.2在各服务器上的运行情况。我们一直在观察玩家的进展,来预测这个内容可以让玩家玩多久,这方面我们的反应很快,尽力减少新资料片等待时间。)
So is Hellfire Citadel the last raid of the expansion?
(问:那么地狱火堡垒是本资料片最后一个Raid吗?)
It's currently **ned and that's the way we look at it--the wrap-up. It's hard to beat someone like Archimonde for a boss, as players know. He's a pretty amazing guy to fight. It's clear to people who have played the storyline--they saw Tanaan Jungle at the start of their experience and now they're wrapping around to it again. We see it as that pinnacle of where players are getting to.
(答:目前是这样计划的。正如玩家们所知道的,击败阿克蒙德这样一个大Boss是非常困难的。他是一个相当惊人的对手。对那些完成塔纳安任务故事的玩家这点尤为明显:他们从这里开始德拉诺的冒险经历,又再次回到了这里。我们把击败阿克蒙德看做玩家该资料片能达到的顶峰。)
At BlizzCon, you mentioned Faralhon, a zone that would have been introduced in WoD. Did you completely push it off, or do we have some hope to see it?
(问:去年嘉年华你们提到了法兰伦,一个将在WOD里出现的地区。你们完成了它还是决定就推迟了,我们还有希望看到它吗?)
Faralhon was a very cool idea, something we were excited to deliver on. It didn't really fit into the story we were telling, how we expected it to play out. Things change over a course of an expansion, and there's a number of things we talked about that ended up different. At that BlizzCon, you could choose where your Garrison would be, another thing we realized wouldn't work. Things change, it doesn't mean Faralhon isn't an awesome cool place, it was on thh map originally because we thought there was cool story we could tell there--concept art, Netherstorm lore--but it didn't play into the expansion.
(答:法兰伦是个很cool的想法,我们一直想让玩家看到它。尽管如此,它没能整合进我们的故事线。在一个资料片制作中许多事会发生变化,有太多我们说过的事情在最后都有了不一样的结局。嘉年华我们说过你可以选择把自己的要赛建造在任何地方,结果也没实现。事情总在变化,这并不是说法兰伦不够cool,实际上最早的地图设计中它就已经存在了,因为那时我们觉得在这里可以讲述cool的故事,比如虚空风暴的故事,但可惜在这个资料片没能实现。)
Does that mean we'll never do it? Totally not. When we have a cool idea, we latch onto it. We try to do those ideas later. Lots of things didn't make into TBC or Wrath, that we get in later down the line. Tol Barad didn't make it until Cataclysm, and we were talking about it all through Lich King, and it just didn't fit the Wrath story.
(答:这意味着我们就留下这个大坑了?绝对没有,当我们再有cool的想法时,我们会抓住它。我们会努力在未来去实现这些想法。Tbc跟Wlk中留下了许多坑,我们在后来又重新把它们利用了起来。托尔巴拉德直到Ctm才实现,而实际上整个Wlk我们都在讨论它,遗憾的是最终还是没能将它融入Wlk的故事里。)
You announced from the beginning that Grommash was the end boss of the expansion. How did you change your mind during the flow of the expansion?
(问:你们一开始说老吼才是这个资料片最终Boss,你们在资料片进展中如何改变了想法?)
That changed when we were designing the raid, Hellfire Citadel. We felt like we wanted to do something that felt a little more, encompassed more of the story outside of Draenor. We positioned Grommash at that villian and he plays a big role. but Pulling Archimonde into it with the Dark Portal, everything feels like a grander scale. that's just a decision we made, it felt stronger. It doesn't mean that Grommash is any less of a character, if anything, it lets you know that the story of what's happening here is big, and it could affect the story in the future. It's making sure we end on a very epic note.
(答:当我们设计地狱火堡垒Raid时想法发生了变化。我们想要给人更多触动的、更能包罗德拉诺以外故事的情节。我们曾经把老吼放在大坏蛋的位置让他唱主角,但是通过黑暗之门把阿克蒙德拉进来,显然一切都会具有更宏伟的分量。这只是我们的一个决定,让剧情更加有分量。这也不是小瞧老吼这个人物,它是让你明白正在发生的故事是一个大事件,将会影响未来故事的走向。这样的安排确保了我们在这个版本迎来了一个史诗般的终结。)
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小结:
1.目前工作重心是加快新资料片的制作,减少版本末的等待,除了6.2.x开放飞行外没有规划WOD的其他内容,如果开发进度没有意外不会有6.3版本。
2.目前的计划地狱火堡垒就是最终团本,阿克蒙德最终boss。
3.法兰伦本资料片成坑,不排除未来登场。
4.做地狱火堡垒团本时候才正式决定改最终boss,原因不是为了洗白老吼,而是认为阿克蒙德当关底boss更有分量,影响可以延伸到德拉诺之外,对脚男而言击败他更加有史诗感,这只是开发者的一个简单决定。
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英文:http://v.youku.com/v_show/id_XMTI2OTYyNzY2NA==.html
中文:http://www.bilibili.com/video/av2475044/
中文版全球首发,MMO上一帮英语使用者求人翻译成英文。
文字版:
卡德加、伊瑞尔、杜隆坦、格罗玛什(被正义的味方解救后重新做兽人)带着若干指挥官车翻了阿克(细节不详),阿克临死前对吴彦祖说“你签过契约”,把彦祖丢进了传送门,之后门炸了,阿克彻底断气。吼爹见阿克倒了,大喜,高举血吼欢呼“德拉诺自由辣”,众人亦欢呼。只有卡大爷看着逐渐消失的彦祖法杖皱眉头。伊瑞尔走过来问是不是还没完事,卡大爷说彦祖和军团没这么菜。伊瑞尔说以后有事就叫我们,卡大爷道别之后变个乌鸦飞走了。伊瑞尔缅怀了一下玛尔拉德,然后与萨尔爹和吼爹站在一起组成三巨头,表示要带领德拉诺群众认真做好灾后重建工作。
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7月1日更新:
来自MMO-Champion的暴雪蓝推整理,网友翻译,略作修改:
Hey guys, got a quick question. Can you explain pls what's up with Yrel and Grom who suddenly became best friends?
Consider it an uneasy truce, when the true enemy is revealed and really terrible/green. (Muffinus)
so, why exactly did we kill Ner'zhul then? The guys who wanted to protect his clan gets killed.
The void seems bad. Like, not good. Like bad. (Muffinus)
Saw the Archimonde defeat trailer, and... is Grommash seriously getting away with murdering so many people? Everything forgiven?
I don't think everything is forgiven, but he's seen the atrocities of the Legion, and neither side wants more bloodshed. (Muffinus)
It's better than our Draenor, Outland. An uneasy truce keeps Karabor standing. Maraad died for something after all. (Muffinus)
Because the atrocity of the legion is worst than the atrocity of the iron horde, it's just "k, we are cool"?Hire a writer
Have you played through all of the 6.2 quest content to see how this plays out? (Muffinus)
Grom faces really no consequence for all the evil he's done. Same for scapegoating all Cata Horde decisions on Garrosh
IMO, this is not our world. If Grommash and Yrel can live in harmony, it is a better world. (Muffinus)
That's the point. They shouldn't be able to. Her sister died because of him. Her people died. He's responsible.
He still has armies at his command, what would combat gain? More death? Imo the Draenei are above this. (Muffinus)
旁友们,有个小问题。能不能麻烦你们解释下伊瑞尔和格罗姆怎么突然就成挚友了?
当发现出现了真正的敌人而且还特别屌/绿的时候,他们终于停战了。(Muffinus)
所以,我们为什么之前要去干耐奥祖?这大熊弟明明是想保护他的氏族来的可是挂了。
虚空嘛,并不是好货。是坏人来的。(Muffinus)
看了下击败阿克蒙德的宣传片,然后……格罗玛什杀了那么多人就洗白了?全白?
我不觉得是全白了,但是他看到了燃烧军团的暴行,而且大家都不愿意再流血了。(Muffinus)
这总比我们的德拉诺-外域好。来之不易的停战让卡拉波屹立不倒。玛尔拉德的牺牲是有价值的。 (Muffinus)
因为燃烧军团的暴行比钢铁部落的更恶劣,所以就“嗯嗯,我们还算好”?请个编剧行么
你完整地打通所有6.2任务线来了解这出戏了么? (Muffinus)
格罗姆做了坏事完全不用负责。而加尔鲁什带着部落干的活就要背锅
我觉得,这不是我们的世界。如果格罗玛什可以和伊瑞尔和平共处,世界会变得更好。(Muffinus)
说的就是这个。他们就不应该这样。她的妹妹因为他死掉了,她的人民也死了。他要负责。
他麾下还有听他指挥的大军,战争能带来什么?更多死亡?我想说,德莱尼们已经看开了(Muffinus)
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7月2日更新:
来自魔兽历史吧吧友Yamieo(tieba.baidu.com/p/3866013870):
暴雪的高级设计师(senior designer)Jeremy Feasel(Muffinus)已经两次大批量删除争议推特,并建议想了解剧情的人去咨询Kosak和@devolore:
Jeremy Feasel @Muffinus
There are a lot of lore heroes in Warcraft, @DaveKosak @devolore are excellent sources of info :)
关于Jeremy引起的争议请见http://tieba.baidu.com/p/3828886577和http://tieba.baidu.com/p/3864349185两帖,感谢gx_214,楼太高了一些吧友可能看不到,容我另起一楼。
jeremy第一次删推事件是因为暴雪的creative director alex说出“阿克那样的恶魔灵魂与扭曲虚空相连,凌驾于不同现实世界”,而jeremy随之发推回答别人问题时给出了不同答案,造成了混乱,之后他明确表明自己说错了,并自删推特,转发了一句“sorry”。
第二次删推事件是由于新版本老吼剧情的争议,针对类似德莱尼为什么原谅老吼等质疑,jeremy发推说“德莱尼已经想穿了”之类回答,引发了玩家群的不满,现在他所有在http://tieba.baidu.com/p/3864349185这贴里的推特都已经被删除。
列出玩家的一些质疑:
“所以现在jeremy是管剧情的人了?”
jeremy:“哈哈,我不是啊!远远谈不上呢。”
针对玩家对他的一些推特的争议性说辞,jeremy解释道,“这只是我个人想法而已”
根据目前发展,暂时可以认为jeremy的蓝推失效,仅仅可以作为参考,请大家不要把他的有关剧情的推特当作核心内容。
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[青黑无脑不要游戏只求一战]WOD就是WOW史上剧情最烂的一个版本 |
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