圣者
精华
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战斗力 鹅
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注册时间 2010-8-10
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楼主 |
发表于 2015-1-14 15:16
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更新到V11了
加新武器,火山关卡有BOSS了
下面是补丁内容
Full Patch Notes
New Items
Archangel bow (homing arrows)
Spirit armor
Spirit weapon
Mana steal weapons
Magic Quiver
Spear (experimental)
Axe (experimental)
Crossbow (experimental)
Boomerang (experimental)
Added falling door trap (with placeholder graphics)
Added early version of god shrines
Added placeholder bosses to the Catacombs
Added new game+ system
Increased room variance in Catacombs
Updated various animations of monsters in Catacombs
Can now attack during intermissions
New spell targeting system added to Caster affinity
Balance
Nerfed Pork Chops
Heal less HP (+40)
Cannot be picked up in inventory now, used on collision with player
Increase Catacombs branching factor
Teleport scroll will not teleport over spikes
Breakable walls now easier to destroy
Buffed monsters in Catacombs
Zombie behavior changes
Zombies can now dig into and out of the ground
Zombie weapon now matches animation more correctly
Ghosts can be hit while inside walls
Poltergeists now attack faster
Zombies no longer collide physically with each other
Added breakable walls to some rooms in Dark Cave
Weight treasure rooms more towards the exit of each level
Skeleton speed increased to player speed
Wand of digging now deals damage to Golem monsters
Skeleton affinity point persists upon revive
Rolling is now easier to execute
Angry shopkeepers no longer hunt players in new levels
Added cooldown to skeleton revival
Arrow traps now do less damage and stun/knockback player
Skeletons can now interact with items
Hands release you faster when hit
Ghost attacks are slightly more lenient on their velocity requirement (attack is now slightly easier to dodge towards the end)
Spell MP costs no longer decrease with higher INT
Lowered MP costs of all skills
Items can now be used to trigger boulder traps
Player now tosses dropped items in the direction they are facing
Can now teleport projectiles with Portal spell
Bugfixes
Fixed crash with teleport scroll during intermissions
Dart traps should no longer kill lurkers that are on top of them
Fixed being able to open GUI while fading out
Shopkeepers will not get aggro’d from Golem boss shockwave attack
Shockwave should no longer destroy shop doors
Large weapons are now less likely to fail to hit a target when attacking close to a wall
Can no longer infinite lifesteal from zombies
Zombies now actually die from burning status effect, as well as lightning
Players can no longer grab onto ladders unless they have Spell Charge affinity point
Freeze aura no longer affects summon spirits, as well as some other similar interactions
Man-eating **ts can no longer eat breakable walls
Fixed glitch where the state of dart trap arrows becomes corrupted upon simultaneously hitting a wall and a dead corpse
Fixed Ruins monster death animation artifacts
Players should no longer fall through the world when dying while being grabbed
Cultists can no longer summon demons outside of level geometry
Weapons no longer hit anything if the user is frozen
Thief no longer attempts to steal from dead Players
Fixed crash involving a new game and entityDrawOrder
Player objects no longer get destroyed if they somehow make it out-of-bounds
Potentially fixed all Boss Worm targeting issues (some of which prevented it from spawning)
Electricity projectiles no longer get destroyed from other projectile types
Arrows should no longer get stuck at the top of the forest
Fixed out-of-bounds death in forest sky
Made bouncing on enemies slightly more consistent
Fixed forest intermission backgrounds
Fixed a division-by-zero crash
Fixed a softlock where zombies can trap you forever by sitting on you
Fixed GUI texture bleeding
Removed broken replay system (game should now start properly even when parameters are sent to it)
Fairy-carrying player can no longer kill themselves during intermissions
Shop doors can no longer be teleported with Portal spell
Arrows and dead bats now un-stick from walls when the tiles they are stuck to are destroyed
Updated SFML
High DPI monitor setups should now be properly detected by newer versions of Windows (game should no longer have content cut-off while in full screen mode)
Fixed music loop point implementation
Fixed menu cycle jerkiness
Fixed text offsets
Prevent screen from sleeping when playing game with gamepad
Various room fixes
Arrows stuck to players now look more correct
Shop purchase icon no longer displays when shopkeeper is dead
Bomb arrows are now moved properly to player coordinates if inventory is full
Spriggan boss’ **t children now dispose of themselves when they die
Rebinding keys no longer executes the action after being bound
EXP bar no longer displays in main menu
Skeleton EXP properly transfers now
Explosions now correctly destroy breakable walls |
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