婆罗门
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战斗力 鹅
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注册时间 2009-8-26
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顺手贴一下v10更新内容,都玩这个游戏了应该不需要翻译了吧……
Changelog
Act 3 prototype
Four new enemies
Window size of game now saves in-between runs
Added placeholder way to specify a game window-size at launch (requested by game streamers): Simply create a file “window.cfg” in the base game directory and put in two numbers, the x and y dimensions of the window.
GUI: Added arrow count indicator
GUI: Added new affinity point reminder
GUI: Item used fade time increased
New challenge background
Balance
Number of chests per level decreased
Reduced mimic spawn chance
Act 1 levels are now slightly smaller
Act 2 level size reduced, and monster spawn rate decreased
Grappling hook shop price decreased
Flying into walls when thrown now damages player
Rogue: Stealth rebalanced
Stealth time increased from 1 second to 1.5 seconds.
Opening up chests reveals stealth
Touching shopkeeper reveals stealth
Rogue: Dagger Affinity reworked
Rogue: Rolling cooldown reduced. Rolling now dodges all projectiles, not just physical.
Spell: Portal reworked
Skeleton: Movement speed increased to match other players
Piranhas now have a slight delay before their first attack
Removed cast cooldown from all spells
Extendo gloves now increase weapon reach by a fixed amount
Monster Thief: Health increased, damage decreased
Arrow Traps: Reduced damage, but now inflict a short stun to player
Bugfixes
Fixed cases where entrance of level would spawn in inescapable areas
Fixed cases where teleport scrolls would teleport you to an inescapable area
Fixed bug where different player background than selected was used
Fixed bug where player classes are not properly saved in multiplayer when a player despawns
Fixed issue with rebinding controls where the trigger would rebind twice
Fixed some bosses being unable to see stealthed players (All bosses should now be able to see through stealth).
Fixed invisible triggers being destroyable in main select screen
Fixed issue with c**ain spell projectiles not colliding correctly
Fixed wall meat spawning in border of map
Fixed some boulders from boulder traps spawning in incorrect position.
Fixed stuck projectile interaction with Ruins boss
Fixed BossWorm randomly dying sometimes
Potentially fixed an issue where some computers would have inconsistent FPS.
Slow aura no longer affects monsters which are not targetable.
说大不大说小不小的更新,盗贼做了综合性的调整,也不知道算强了还是弱了 |
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