我的,傻卵软推找truetrophies看有多少人Sot
zris 发表于 2024-5-6 17:19
我的,傻卵软推找truetrophies看有多少人Sot
属于是trueachievements用多了
软软的移植之路已经势不可挡了。
看了看雪豹,发现有点道理,mike清理可以理解,倒是暴雪的allen为啥也要走。如果微软不希望有一个相对独立的暴雪,而且尽可能管控在自己手上。那么zenimax的altman走了,咋滴小altman不也还在zenimax吗。
mike死的不冤收购完成,到嘉年华,直接写脸上了要钱要权,要相对独立
—— 来自 S1Fun
Kojimaru 发表于 2024-5-6 17:23
这是啥统计?这数字看起来好低啊
—— 来自 S1Fun
cod direct打码是不是因为现在还是索尼首发宣传期 如果现在公布的话必须还在索尼那边先发 六月之后合同才到期所以记者问微软可以说就是cod 但他不能正式去宣传
—— 来自 S1Fun
才看到科普松鼠哥名字Klobrille在德语里是马桶垫的意思,这取名太恶趣味了吧
sot卖的不错
Sea of Thieves is having a great start on PlayStation 5 in the US market. The game finished at #2 in Circana's weekly best-sellers tracking during w/e Apr 27th, up from #36 the previous week. Sea of Thieves officially launched on Apr 30th but had early access start Apr 25th.
医生狼多 发表于 2024-5-7 00:35
sot卖的不错
Sea of Thieves is having a great start on PlayStation 5 in the US market. The game finis ...
美国市场而已,而且还只有数字版,最多几十万
ultraseven 发表于 2024-5-7 01:30
美国市场而已,而且还只有数字版,最多几十万
李甲当年卖杜十娘也赚了千两黄金呢
现在是幻想时间
你软可是有大义在手的:When everyone plays, we all win
Man,what can I say
coldsmile 发表于 2024-5-6 21:49
Man,what can I say
刚出那会就💦了,但我陶官推说没问题,两个模式都是4k60fps
—— 来自 S1Fun
- PC
- "big disappointment"
- Ultra Wide HUD is stretched and not native to 21 : 9, also occasional HUD bugs, also breaks some mods.
- No official means to go higher than 60. Weapon Debree setting still causes the game to crash when not disabled.
- Consoles
- No HDR support
- Performance/ Quality toggle on Xbox doesn't work. Always runs in Performance mode, applies to both SX | SS
- PS5 is the only console where the 30 / 40 hz Quality mode works
- Quality mode offers settings equivalent to PC's Ultra (not all setting parameters run equivalent to Ultra tho)
- Even on Quality mode, some things like shadow cascades are still running at PC Medium equivalent
- Xbox versions have higher distance Geometry LoD settings in its only-working-mode even if PS5 is running in Quality mode
- Performance mode has minor DRS from 4K to 2016p in Performance mode on both PS5 / SX
- Corvega factory roof stress test areas and some Boston roads can cause minor drops to mid 50s and brief stretches of 100ms response
- Top of corvega factory is the best place to notice difference in Quality / Performance mode and how Xbox is always on Perf. mode settings
- Series S benefits with this update even in just the Performance mode, as it runs higher resolution than the Xbox One BC version in FPS boost
- SX | SS can have lower draw distance for some things compared to One X, since the Quality mode toggle doesn't work
- PS5 shadow quality and draw distance for shadows / foliage in Quality mode are close to PS4 Pro
- Top of corvega factory has drops to mid 50s on PS5 as well
- 120hz / 40 FPS modes run the game with the same as 30 FPS Quality settings
- This mode did not show drops in the top of the corvega factory area
- If PS5 is set to 1440p on system level, the game renders natively at 1440p with Ultra equivalent settings (same as Quality mode)
- But this mode shows some drops in the corvega factory stress test
要发就发全了
每日荐游君
刚刚
来自 微博网页版
微软关闭Arkane Austin,Tango Gameworks、Alpha Dog Studios三家工作室,Roundhouse Games则将并入ZeniMax Online Studios。
在清理家里的索索吗
alpha dog,roundhouse都可以理解
奥斯丁和tango看不懂,毕竟去年还在招人
当然你要说奥斯丁···为redfall买单也不是不行。
只能祝Xbox早点死了。
关探戈我看笑了,你软去年评价最好的作品,在你索风评最差的时候出来搞这个,P3铁索内鬼吧
探戈莫名其妙。。。其他几位属实不冤
在邮件中Booty将本次工作室关停的原因归结为“资源重整”。工作室关闭后,受影响的员工有的会加入其他工作室,有的则会直接离职。
关Tango了是真没日本工作室了,不是还有在做的作品吗?
关tango确实没道理
去年XBOX本部还在本子招兵买马,把自己的日本工作室关了
传闻有tango还有两个项目,这下谁接盘?
明年是不是该轮到忍者理论跟黑曜石了
Tango關得沒道理+1
很突然,之前甚至没一点爆料,round house和arakne奥斯丁资源重组可以理解,但是tango感觉完全想不到,有没有小作文
不过zenimax asia 是在本子
它还留着,不知道会不会以此,再重组一个studio
所以"移植實驗"結果是hfr還是賣得不好然後把Tango砍了?
等小作文了。去年TGS期间P3不是还专门去了Tango一趟吗而且三上坚持完美音浪之后再离职就是害怕杯赛把工作室关了
发现自己的游戏在ps上也卖不动呗,那xbox就真没存在的意义了
adslnet0519 发表于 2024-5-7 22:09
那这算啥https://www.sohu.com/a/724634733_119573
不知道,所以看JoJo之后的去向。要么在其他工作室,要么是和你软闹掰了
ultraseven 发表于 2024-5-7 22:12
不知道,所以看JoJo之后的去向。要么在其他工作室,要么是和你软闹掰了
砍掉自己的工作室给陶圣这德不配位的老毕等让路,铁闹掰吧
没想到ftc真是英雄。
HATENA 发表于 2024-5-7 22:15
砍掉自己的工作室给陶圣这德不配位的老毕等让路,铁闹掰吧
Tango和陶德有啥竞争关系?
真吐了
—— 来自 S1Fun
不过红霞岛还是满了一岁生日才死的
alpha dog 和round house可以理解为资源重组,本来这两个工作室也是打杂的没有独立开发业绩,奥斯丁也可以认为是红霞岛把骨干折腾完了,然后现在的人员确实撑不了开发一款游戏,但是tango怎么想也想不通,hfr商业成绩和口碑都不差,你说微软觉得tango的游戏没赚头,为啥不先砍了rts、slg或是pentiment这种adv。感觉是不是三上跑了,把骨干带走了,tango也撑不下去了