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战斗力 鹅
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注册时间 2010-8-25
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tgfc有人说这视频是680实时演算的,非定制版
Repost of my translation of the Gamestar text from the Gametrailers thread:
- Increased details, particles, lighting. Especially the scene where the guy's shoe is featured looks stunningly detailed.
- Epic says: All objects are true 3D, even the backdrops on the horizon. The panoramic view looks awesome, but especially so if you realize there is no skybox - even the mountains are geometry.
- Marc Rein: Even though the amount of detail is substancially higher than what we know of, the hardware requirements aren't. Same to when the Elemental demo was shown, this is running on a GTX680 (Gamestar had no chance to actually confirm this though).
Questioned about if this will run in the same form on PS4, Rein didn't want to give a straight answer. Gamestar thinks it would (but they have no clue about the console market, if you ask me).
Epic also showed new tools for developers, to allow quicker work with polygon meshes and materials than with UE3. A scripting tool named "Blueprint" will allow designers to define specific scenes without programming knowledge. Also interesting: "Real" lights can be integrated into the engine, light sources measured by the IES system can directly be moved to UE4 and allow particular realistic and natural lighting.
Rein didn'T comment on when to expect first UE4 games, Gamestar guesses "not before 2014".
There you go.
GDC毕竟是开发者会议,EPIC应该不会唬人把 |
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