婆罗门
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战斗力 鹅
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注册时间 2007-8-23
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看到索索的包养TGC论就想笑
http://www.ign.com/articles/2012 ... led-to-save-journey
This was thatgamecompany’s first 3D game as well. The team’s first experience with cloth physics, net code, sand particles, and general animation caused not only delays, but drama within the studio as well.
Journey development was a balance of two tensions: “passionately believing that something is possible, and deeply fearing there’s not enough time, not enough money, and not enough faith to make it happen.” Stress and demoralization among its too-few artists, designers, and engineers led to an explosion of “lots of open and very harsh criticism of the game design itself,” Hunicke explained.
这就是“到位的技术支持”
By the time Journey was actually, seriously, really able to hit its 2012 release date, Hunicke and her crew were prepared to skip out on their salaries and work with “a skeleton crew.” Financial pressures “kept those of us who owned the company up at night. But we could see the summit.”
这还有“到位的资金支持”
索尼除了批准延期之外在整个开发过程中帮上了屌忙,这项目做完之后TGC就基本散伙了,就这态度还想留住第三方? |
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