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战斗力 鹅
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注册时间 2003-8-25
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发表于 2012-9-9 18:24
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引用第1楼你们好奇怪于2012-09-09 17:57发表的 :
《旅程》的创意团队来自于著名独立游戏制作人陈星汉所在的thatgame campany,制作团队则是大名鼎鼎的《战神》组所在的SCE Monica。
http://www.ign.com/articles/2012 ... led-to-save-journey
Sony gave thatgamecompany one year to make Journey. It took three. Development began in spring 2009 with just seven developers struggling to create a co-op game that, as Hunicke put it, “sounded like crazy talk.” Journey’s ambitions started getting the better of the team, and Sony had to extend its development time. This was thatgamecompany’s first 3D game as well. The team’s first experience with cloth physics, net code, sand particles, and general animation caused not only delays, but drama within the studio as well.
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我是看后面staff的,thatgame campany是个创意团队,美术的话,那个工作室出了不少人吧,Santa Monica的一大任务就是给第X方的游戏做支援……好吧我文章里不太妥当,那么再改改 |
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