半肾
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战斗力 鹅
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注册时间 2011-8-20
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在查找游戏时间系统的资料时偶然发现这样一个概念:ticks
原文:
A tick-based game is a game that is played using ticks, or units of time. Not to be confused with a game round, a tick can be any measurement of real time, from seconds to days or even months, and is the basic unit upon which all important game actions take place. Players in tick-based games are allocated a certain number of turns per tick, which are subsequently refreshed at the beginning of each new tick. Predominantly found in browser-based MMORPGs, tick-based games differ from other turn-based games in that ticks always occur after the same amount of time has expired. Conversely, in a typical turn-based game, a turn would end only once every player has made all of his or her moves. In real-time games players are not limited, time-wise, in the number of actions they can take.
大意就是ticks是这样一种系统:在给定的一段时间(一个tick)内,玩家可以执行一系列操作或技能。当时间结束下一个tick开始时这些技能就重新刷新可用。
我RPG和网游玩得少,想半天也找不到使用这种系统的游戏... 求列举。另外求问这玩意有没有通俗的中文对应说法?说冷却时间好像也不太准确... |
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