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战斗力 鹅
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注册时间 2011-4-3
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真人宣传片
http://www.totalwar.com/en_us/
就这一地址看到的截图里内容推测:
主角是小西庇阿。背景是罗马毁灭迦太基,根据罗马士兵的盾牌和装束可以判定是公元前2世纪或更早的罗马军团。
http://www.totalwar.com/en_us/rome2
Available 2013
HOW FAR WILL YOU GO FOR ROME?
Become the world’s first superpower and command the most incredible and vast war machine of the Ancient world. Dominate the enemies of your glorious empire by military, economic and political means.
Your rise will bring admiration from your followers but will also attract greed and jealousy, even from your closest allies.
Will betrayal strike you down, or will you be the first to turn on old friends? How much are you ready to sacrifice for your vision of Rome? Will you fight to save the Republic, or plot to rule alone as Dictator — as Emperor?
The creators of the award-winning Total War series set a new benchmark for strategy gaming quality and depth, taking their signature mix of real-time and turn-based gameplay to new heights.
An epic-scale turn-based campaign mode in which to plan your conquest of the known world – in any way you see fit.
Feel the thunderous clash of battle as the Roman war-machine takes to the field in real-time combat. Tens of thousands of men collide in bone-splintering detail that you directly control.
All-new graphics engine: see exotic ancient cities and colossal armies rendered in incredible detail, while jaw-dropping cinematic battles unfold. New unit cameras allow you to see the battle from every perspective.
Completely scalable experience, with performance optimised for your PC or laptop. Witness the awesome scale of Total War: Rome II, no matter what your spec.
你会为伟大的罗马走多远?
成为世界第一强权,并且指挥古代最伟大的战争机器,用经济、军事、政治手段主宰你的敌人。
你的崛起会让你的追随者钦佩,但也会带来嫉妒,甚至从盟友那。
你会先被背叛击倒?还是你先背叛朋友?你准备为罗马的未来做出多大牺牲?你会为了捍卫共和而战?还是阴谋成为独裁者---罗马皇帝!
1、为战略游戏制定基准的全面战争系列的制作者们再次让基于实时和回合的全战达到一个新的高度。
2、一个诗史级的回合战略模式,你可以计划征服一个真正的世界!(大世界地图)---------------------------------------------------------------------------------------[更大的宏观]
3、罗马战争机器在战场中的即时战斗带来雷鸣般的感受,你可以直接指挥成千上万的战士去冲撞砍杀,洒血断骨。(恩,加强版BLOOD DLC?)----[更细的微观]
4、全新的图形引擎:通过最新的真实士兵视角,呈现出远古异域城市与庞大并且惊人细节的军队。(为亲自去砍人做准备?)----------全新引擎!-----[更细的微观]
5、针对PC和笔记本电脑进行了全面优化以完美展现大规模的惊人效果。(优化)-----------------------------------------------------------------------------------------[更大的宏观]
Here are some details:
这里透露些细节:
世嘉和CA放出了一段15分钟的视频,展现了一些罗马2的新特性和细节,最震撼的新特性是重制的引擎以及更广阔、更电影化的镜头视角
在演示期间,CA谈到罗马2将会于2013年发布,首席设计师James Russell谈到了他的意图
相对罗马2而言,幕府2只设置了狭小的地图和有限的单位, 罗马2将会专注游戏系统同时提高单位寻路能力
罗马2在地理范围上会比罗马1大
游戏设计的一个关键理念是宏观地图到微观角度的转换
除此之外,相比1代,元老院系统将会变得更加重要
当你的等级上升,你的成功会引起某些朋友的嫉妒甚至背叛,内政方面将会更富人性化
更大的战略地图将会包括上百个地区供你的军队调动,但游戏将按省管理以使操作简易,并让玩家更关注与大兵团方面而不是零星单位的调动
游戏将会允许你选择共和政体或帝国
游戏的镜头将会被重制,你能够将视角锁定于单个的单位,类似于纪录片视角,可以随着部队的行进而晃动
演示视屏展示的是第三次布匿战争,迦太基城被围攻的场景
罗马2将会使用新的图像引擎,新的光照和粒子系统
在一些场景中,可以进行海陆联合作战,比如演示视屏中的围攻迦太基城
一个海军单位将会有超过一艘的船只
投射类武器如弩炮和抛石机将会有更好的应用方式
根据演示视屏,视角甚至可以进入攻城塔内部
更广阔的战斗场面,为了指挥更多的单位,现在将会增加鸟瞰视角
更多样的攻城方式,城墙在承受足够的攻击后将会化作瓦砾攻城将不只是攻占广场,类似于猫捉老鼠?
士兵间的碰撞将会更具冲击力,例如盾牌的碰撞?盾击?
新的游戏引擎将会展示更多的细节,比如城墙上的涂鸦
士兵可以躲到建筑里去了
新的镜头视角将会带来类似拯救大兵瑞恩的观感
每个士兵将会有不同的动作,对阵时,小队长将会咆哮指挥
士兵间将会更具互动性,避免变成克隆人
SEGA and Creative Assembly have lifted the lid on Rome II: Total War, showing an impressive 15 minute demo revolving around Roman efforts to reduce Carthage to rubble. The headline new features are a redesigned graphics engine, a greater sense of scale and a stylish new cinematic unit camera.
During the presentation, Creative Assembly walked us through plenty of details about what Rome II intends to offer when it's released in late 2013, and lead designer James Russell spoke about the game's intentions.
Shogun 2 was set in narrow geographical areas, with limited sets of units - a comparatively small scale to what's being intended with Rome II. It was designed with a focus on game systems, such as engine polishing and improvements to unit pathing.
With that in place, Rome II is going big - it's bigger than Rome 1 in geographical scale.
The game's key design vision is in taking players from a macro to micro scale, such as jumping from a campaign map to a single unit.
Despite that focus, Rome II is still attempting to make its macro scale bigger - we're guessing the senate will play a large part of that, but Creative Assembly won't say just yet.
As you rise through the ranks, your success will attract less-than-favourable responses from some of your friends. You will almost definitely get betrayed. There's "more human-level drama on the campaign map" in Rome II.
The bigger campaign map has "hundreds" of regions to move your units around, but the game buckets them into provinces to make management easier. The idea is to have you thinking about armies and legions rather than fiddling around with individual units.
Ultimately, the game will allow you to decide whether to favour the republic or become Rome's dictator.
The game's cameras have been redesigned. You can now lock the camera to single units. In this mode it functions like a sort of documentary cam, shaking while the unit walks – it's "a soldier's eye view" according to Creative Assembly.
The demonstration takes place with a scenario set during the Third Punic War, which took place during 149BC to 146BC. The scenario here is the Siege of Carthage.
Rome II: Total War features a new graphics engine, which features particle and deferred lighting.
The game can now combine naval and land battles into the same conflict, including naval invasions: in this demo a Roman ship lands on the coast of Carthage.
Naval units now have more than one ship per unit.
Though expected, we see catapults and ballistae being put to good use.
The demo has a big focus on Roman siege towers, and the snap-to unit camera takes the view of the game inside the siege tower itself.
Conflicts take place over much bigger environments - much of Carthage has been recreated in the demo. To accommodate this extra scale, the game now features a top-down tactical map.
There are multiple ways to capture cities. Walls can be reduced to rubble after they've sustained enough damage, for instance. It's designed to create cat-and-mouse gameplay: "You're not just sitting in the plaza once the walls are breached trying to defend that one area"
There's a real oomph when units engage, with walls of shields colliding.
The new graphics engine can show some impressive fidelity for a game of this scale. We can clearly see that Cathage's walls have graffiti.
Buildings crumble in the background as Carthage deploys its war elephants and the demo ends.
The unit camera has been designed so the game feels like it's "almost Saving Private Ryan at the beaches".
Each unit has its own facial ations, and leaders bark out a stream of orders throughout. each confrontation.
Units react to things, such as their colleagues being slaughtered - the idea is that these aren't idenikit clone armies anymore.
附上德国论坛的介绍,求大神翻译:http://www.gamersglobal.de/angetestet/rome-2
以下细节包含确认的细节、传闻、暗示,大家以后别来骂我哈。选重要和大家不知道的简要翻译下:
首先: 全新引擎,WarScape引擎淘汰~
1、3人称过肩视角:CA说会有过肩视角去感受战场,和所有ARPG一样(我越来越怀疑有自己去砍人了。。。)
2、新战术视角:整合了MINI地图与战场,这样你只需要用滚轮就可以从顶到底了,滚到顶的时候就是小地图,单位为战术标示、滚到底就是士兵3人称过肩视角。
3、有武士之殇里的海岸攻防
4、确认有登陆战
5、多个占领点取代以前的单一广场
6、大象~大象~
7、战略地图包含一代全部,并将向远东扩展
8、不同国家做不同的事会有不同的剧情触发
9、英雄和老兵系统,感谢武士之殇。但是是以失落的军团的方式存在。
10、现在基础单位更基于军团级别的。更多是控制整个军团,而不是几队弓箭手。
11、攻城器确认,不用让蜘蛛人爬墙了。。。
12、北边高卢条顿、南边加台基埃及等等。。。有民族、国家、部落的区别,不同的可能有不同的科技树。
13、AI继续提高
14、确认的历史人物:Scipio Aemilianus, Caeser and Cleopatra and the 共和国英雄Tiberius Gracchus.
15、战略地图上的地区系统改变(就是说到的新内政系统),多个地区组成一个省,为了防止征服地区增加后大量需要管理建造和税收的行省,你会在农业和生产最发达的区域有一个首都地区,在你攻占新地区后可以进行选择,避免回合结束时处理大量的攻城,游戏将有更多的野战。
16、更大规模的战争,在武士之殇后继续增加可指挥部队数。
17、配置要求和幕府2一样。。。
试玩时德国人的聊天翻译:
1、全战AI在热兵器战时不好
2、试玩的是征服加台基的脚本战役地图
3、它通过加台基海岸的过场动画和战场演讲开始,画面切到一艘登陆的船上,士兵抢滩登陆,海战与陆战交织在一起。
4、当登陆部队涌向加台基时,战船提供了弩炮等等火力支援,并击毁城墙。
5、参战的战船和部队数量是全战系列前所未有的。
6、战斗地图比幕府2更大了
7、部队攻进城后战船跟着进了城市并为占领“占领点”提供火力支援。
8、当指挥一只部队去攻占一个塔楼时,百夫长大喊“准备,前进!”
9、当拿下这个箭塔后,百夫长对士兵们大喊“为了罗马的荣耀!”
10、当一个战友倒下,旁边的士兵会有对应的反应。
11、部队动作和移动速度感觉太快了。。。
12、(新)按下“TAB”键,会升到俯视地图,类似雷达图的战术标示,但更详细,不过不能指挥。
13、开发者在设计城市战斗中的新兵种,可以封锁街道或隐藏后出现在攻城军背后
14、你不能再退到中心广场防守了,多个占领点取代单一的广场。 |
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