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注册时间 2011-5-28
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Interview: Fate/Zero Screenwriter Gen Urobuchi
by Alain Mendez and Mitsuru Uehira, Oct 22nd 2011
Gen Urobuchi is perhaps best known among anime fans as the screenwriter for the smash hit Puella Magi Madoka Magica; his latest project is scripting what is likely the fall's biggest and most anticipated series, Fate/Zero, the prequel to Type-Moon's Fate/stay night. We asked Type-Moon superfan and writer Alain Mendez to ask Mr. Urobuchi the burning questions he had in advance of the show's early October premiere; you can catch Fate/Zero streaming on both Nicovideo.jp and Crunchyroll.
大意就是虚渊玄因为超人气小圆很出名,他新的FZ是今年10月最受期待,最有气势的作品。ANN请了一位月厨采访。
ANN还是比较权威的,看来国外也承认FZ的十月霸权。
ANN: How much control and input did you have over the characters who participated in the 4th Holy grail war? Did you sit down with Kinoko Nasu and discuss who would be added to the Nasuverse or were you given free reign to create any characters that were not previously established?
你对第四次圣杯战争的人物拥有多少的控制权?你是跟蘑菇探讨新人物还是自己随便加?
Gen Urobuchi: The process was that I drafted up a proposal for the new characters and the plot, and showed it to Nasu-san for his supervision. However, consequently, 90% of those proposals were accepted as they were already Nasu-san's ideas. As for character names, Hisau Maiya was only character name that I suggested. The other characters were all named by Nasu-san.
老虚写了份草稿,给蘑菇监督。不过,因为这些设定都是蘑菇的主意,90%的内容都被批准。不过名字老虚只起了一个,久宇舞弥(老虚的主角命真好)
In the Fate/stay night visual novel, Saber mentions that she only talked to Emiya Kiritsugu three times during the 4th Holy Grail War. Was it difficult writing a story in which the two main characters can only talk to each other directly 3 times?
原作讲过卫宫切嗣只跟傻吧讲过3次话,你怎么处理这个问题?
In order to abide by the original story, the character Irisviel has been introduced. Saber only talks to Irisviel. Kiritsugu only talks to Irisviel, too. So, in the end, Irisviel plays the role of facilitating communication between these two, who do not talk to each other.
老虚说他创造爱丽丝菲尔就是为了绕过两位主角不讲话的问题的。
How often did you feel you had change elements out the story in your head to fit in with the story of Fate/stay night? Were there any plot elements that had to be completely scrapped to stay within the overall time line? Did you feel you had retcon anything in Fate/stay night to fit into your story?
大体是问老虚为了符合原作有没有修改FZ。有没有违背原作的地方。
As a result of the discussions between Takeuchi-san (character design) and myself, Kirei Kotomine's height in Fate/stay night was revised for Fate/Zero. Also, we had to adjust the relationship between Saber and Kiritsugu, so as not to be too bad. We were afraid that if Saber excessively increases her distrust toward Kiritsugu, she would not easily open her heart to Shiro, who is Kiritsugu's adopted child.
切嗣的身高和武内讨论修改了。还有切嗣和saber的关系比原作描述的好一点,不然FSN里面saber对士郎就应该是冷无缺了。
Since all the Servants are from foreign mythologies, how much research did you do for Fate/Zero? How much research did you do on foreign magical systems? Are there any other mythologies you wish you could have included in Fate/Zero?
为了英灵的选择做了多少研究?
Our basic policy was that we used the settings of actual mythologies only as the basic foundation for ideas; rather, we would put the emphasis on how we could make our own imaginations grow from that foundation. As for the magical systems, we followed the systems applied to the world by Nasu-san rather than those of real occultism.
基础是神话,自己用想象力眼神。魔法自然是用月世界系的。
Takashi Takeuchi and Kinoko Nasu both played table top role playing games (like Dungeons and Dragons or Record of Lodoss War) in their youth, and the influence of those games is evident on their work. Did you ever do such gaming? Do you do any other sort of gaming, especially considering you work for the visual novel company Nitroplus?
武内和蘑菇年轻的时候都喜欢玩桌游(D&D),作品里特体现了这点。你玩过游戏么?特别是你给nitroplus打工的情况下
Call of Cthulhu is the most profoundly memorable TRPG to me. You could say that Saya no Uta, my game script, was especially influenced by Call of Cthulhu.
克苏鲁给老虚的印象极为深刻,美味果冻受到克鲁苏的影响很大。
You said once that you felt Fate/Zero got you through a difficult period as a writer and had a hard time writing the endings to your stories. How do you feel you have changed as a writer since then? Are you more confident about writing endings now?
你说FZ之前你有过低谷(自己查老虚后记)?你现在变了么?写结局更有信心了么?
I used to be trapped in the stereotype that the only true creative activity was something that had to express my own thoughts. I was subscribing to a strong belief that it would be insincere for me to “adapt” a story, to tell a story without having been the person who created it. However, through my writing on Fate/Zero, I reaffirmed the pleasure I get from simply writing. Since then, I have been able to concentrate on writing the story merely for entertainment without putting too much pressure on myself.
老虚过去认为真正的写作得体现自己的理念,写FZ时也很不放心。不过写完后,他确定了单纯的写作也能给他很多的乐趣。(所以说没有FZ就没有小圆)
Are there any scenes from the novel that you can't wait to see animated? Are there any scenes you not sure will come off as well in an animated form?
有什么期待度爆槽的场景?
I believe that this anime series will be 14 episodes. The big battles will be the most difficult scenes to animate. But, I expect that those scenes will look spectacular. Those are the most splendid battle scenes in the story. I cannot wait to see them.
老虚相信这动画有14集(这个访谈恐怕很早了,怀疑是小圆脱销后临时加预算),大场面肯定很赞balabala。
What is the part or element that you feel Fate/stay night fans should be looking for the most in the series?
你觉得FSN的原作厨会喜欢FZ的哪一点?
How Kirei Kotomine has grown up over 10 years. It's one of the themes of the show, how Kirei, who has sincerely struggled with these conflicts, will become the last boss in Fate/stay night.
老虚:麻婆豆腐成长记
What are your impressions of Takashi Takeuchi and Kinoko Nasu?
对武内和蘑菇的印象?
I am very envious of the relationship of mutual trust that they have built through their friendship for many years, as a person in the same business. I'm sure that their teamwork will continue to produce great things.
老虚也是业内人士,对他们多年互相信任的关系十分嫉妒(YOOOOOOOO)。他相信他们会继续合作。
自己第一翻,质量一般,不过还是类似了。 |
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