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战斗力 鹅
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注册时间 2010-8-27
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CCP 最新磁轨炮修改(官网DevBlog)手工翻译版http://bbs.eve-online.com.cn/thread-130727-1-1.html
诱导立场:http://www.eveonline.com/devblog.asp?a=blog&nbid=3012
Hybrid turrets have fallen out of grace. Maybe they weren't that amazing to begin with, but things have gotten somewhat worse in recent years. The speed change made it more difficult for blaster ships to get in close. The webifier change meant that blaster tracking suddenly wasn't good enough. The projectile boost made hybrids worse by comparison. Whatever it was that broke the camel's back, this is where we are now; Hybrid turrets do not compare favorably to the other turret systems.
混合炮现在已经成渣渣。也许混合炮以前只是上手不太好,现在变得越来越糟糕。由于船速的问题,疾速炮船根本靠不进敌对。由于网的修改,疾速炮的转速也不够了。随着射弹炮的提升,混合炮显得越来越肉,成为压垮骆驼的最后一根稻草。因此,我们要改变这种现状——混合炮同其他炮相比,已经相形见绌。
How we go about fixing this is the big question. Not everyone agrees on the direction we should take. Some feel that the ships themselves are at fault. Others point out the inherent incompatibility of armor tanking and close range combat.
但是如何提升混合炮,仍是个纠结的问题。大家众口难调,意见难以统一。有人认为,混合炮的炮船本身要修改。另外有人认为,甲抗和近距作战方式本身就难于统一。
I agree that those issues need to be taken into account, but I don't think they are the best place to start when we rebalance hybrid turrets. Before we start looking at armor tanking issues or individual ships, Hybrid weapons as a whole need to be boosted up to a level where using them becomes desirable. The goal is to make them better at what they already do, not to change their roles. Blasters should do high damage at short range. Railguns should do average damage at long range. Now let's dive right into the details.
我同意这些意见值得考虑,但是我认为这不是混合炮最佳的修改方向,当我们考虑到甲抗混合炮船时,我们需要将混合炮调整到一个理想的状态。因此,混合炮调整的目标是让这些船更能达到目前的战术目标,而不是改变这些炮船的战术角色。疾速炮应该是短距离的暴力之王,磁轨炮应该是长距离的中等伤害。因此,我们做出如下修改:
Hybrid Turrets
Reduce CPU usage:
•XL Turrets: -5 CPU
•L Turrets: -3 CPU
•M Turrets: -2 CPU
•S Turrets: -1 CPU
** Exception: 75mm Railguns (they already have very low CPU requirements.)
降低CPU使用:
-超大型炮:-5CPU
-大型炮:-3 CPU
-中型炮:-2 CPU
-小型炮:-1 CPU
××××例外:75mm 磁轨炮(因为CPU使用量已经很低了)
Reduce Powergrid usage:
•All hybrid turrets: -12% Powergrid usage. Rounded to nearest whole number.
** Exceptions: Light Electron Blasters, Light Ion Blasters, 125mm Railguns, 75mm Railguns (they already have very low Powergrid requirements.)
Reduced Capacitor usage:
•All hybrid turrets: -30% capacitor use
Tracking Speed Increase:
•All blaster turrets: +20% to Tracking speed
** Exception: XL turrets (they already have good tracking when compared to other XL turrets)
降低能量栅格:
--所有的混合炮:降低12%的能量栅格使用量。实际使用量按降低后数值四舍五入。
×××例外:轻型电子疾速炮、轻型离子疾速炮、125mm 磁轨炮, 75mm 磁轨炮(因为他们的能量栅格已经很低了)
降低电容使用:
--所有的混合炮: -30%的电容使用量
跟踪速度增加:
--疾速炮:+20%跟踪速度
××例外:超大型疾速炮(因为同其他超大型炮相比,他的跟踪速度已经非常高了)
Railguns
磁轨炮
Damage Increase:
•All railgun turrets: +10% to Damage modifier
** Exception: XL turrets (they already have good damage when compared to other XL turrets)
伤害增加:
--所有磁轨炮:+10%伤害
××例外:除了超大型炮(同其他炮相比,他们的伤害已经不错了)
Hybrid turret ships
混合炮炮船
While I am hesitant to boost individual ships right now, I do think that a small speed boost to hybrid turret ships in general is needed. You will notice that a few hybrid turret ships are not mentioned here. The ones that are not listed are either fast enough already or they have range bonuses to hybrid turrets, which means that they are meant for longer range combat and as such should not need a velocity boost as much as other hybrid turret ships.
在修改炮船方面,我有些犹豫,因此只对混合炮船的速度做了小幅提升。有些炮船将在下面提及。没有提到的船,有些是速度已经非常快了,有些是远炮船,不需要有速度加成。
Max Velocity +10 on the following ships:
Arazu, Astarte, Brutix, Catalyst, Deimos, Dominix, Dominix Navy Issue, Enyo, Eos, Falcon, Guardian-Vexor, Helios, Incursus, Ishtar, Lachesis, Maulus, Megathron, Megathron Federate Issue, Megathron Navy Issue, Thorax, Tristan, Utu, Vexor, Vexor Navy Issue, Vigilant
最大速度+10的船有:
埃拉兹、阿斯塔特、布鲁提克斯、促进、戴默斯、多米尼克斯、多米海军型、恩尤、曙光女神、战隼、守卫者-狂怒、太阳神、因卡萨斯、伊什塔、拉克希斯、毛鲁斯、万王宝座、万王宝座联邦型、万王宝座海军型、托勒克斯、特里斯坦、乌图、狂怒者、狂怒者海军级、警惕
Max Velocity +5 on the following ships:
Cormorant, Federation Navy Comet, Hyperion, Kronos, Sin, Vindicator
最大速度加5%的船有:
海燕级、联邦海军彗星级、亥伯龙神、克诺克斯、罪恶级、复仇者级
Inertia Modifier -5% on the following ships:
Adrestia, Arazu, Ares, Astarte, Atron, Brutix, Catalyst, Celestis, Cormorant, Daredevil, Deimos, Dominix, Dominix Navy Issue, Eagle, Enyo, Eos, Eris, Exequror Navy Issue, Falcon, Federation Navy Comet, Ferox, Guardian-Vexor, Harpy, Helios, Hyperion, Incursus, Ishkur, Ishtar, Kronos, Lachesis, Maulus, Megathron, Megathron Federate Issue, Megathron Navy Issue, Merlin, Moa, Phobos, Raptor, Rokh, Sin, Taranis, Thorax, Tristan, Utu, Vexor, Vexor Navy Issue, Vigilant, Vindicator, Vulture
惯性减小-5%的船只如下:
复仇女神级、埃拉兹级、阿瑞斯级、阿斯塔特、阿特龙、布鲁提克斯、促进级、星空级、夜魔侠级、戴默斯级、多米尼克斯级、多米海军型、银鹰级、恩尤级、曙光女神级、厄里斯级、送葬者海军型、战隼级、联邦海军彗星级、猛鲑级、守卫者-狂怒者,女妖级、太阳神级、亥伯龙神级、因卡萨斯级、伊什库级、伊什塔级、克诺克斯级、拉克希斯、毛鲁斯级、万王宝座、万王宝座联邦型、万王宝座海军型、小鹰级、巨鸟级、伏波斯级、猛禽级、鹏鲲级、罪恶级、纳塔尼斯级、托勒克斯级、特里斯坦级、乌图级、狂怒者级、狂怒者海军型、警惕级、复仇者级、兀鹫级 |
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