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战斗力 鹅
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注册时间 2003-11-25
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来源:Celestial Heavens会员,某在UBI内部做关卡设计师的员工Marzhin
- Town screen: there is still a town screen, or more accurately, a town window. Each town still have its own theme music and all. It is a 2D, animated town screen. The Haven town screen was part of the missing elements, that's why it was replaced by a mere screenshot for the demo.
- You can see more info about a city on its 3D model on the adventure map (not just its town hall and if it has fortifications). You can learn a lot about your adversary's strategy just by observing how he developed his towns.
- There are still mines on the adventure map. You still have to flag them in order to gain resources. The new stuff is now all mines are in the "area of control" of a city or fort. Once you own the fort/city of an area and flagged(?) the mines, the only way to take the mines from you is to capture the city/fort that controls the area.
- I know some of you think there are a lot of changes to the classic Heroes formula, and I understand changes can be scary. Truth be told, I reacted the same way at first. I can only advise you to wait until you play it before passing a judgement. I can assure you it still feels and plays like Heroes. It adds some new stuff to the mix, but doesn't try to be revolutionary or turn Heroes into something completely different. However, no, it is not Heroes III redux. And I think it's a good thing.
翻译:
- 城镇内部画面健在。和5代不同,6代的城镇画面是2D的。当然,是会动的。
- 之前截图没出现城镇画面的原因是人族城镇画面还没开发好……
- 大地图上的城市模型会透露该城市的更多信息,而不仅仅是城镇大厅和城墙的等级。现在,你可以由对方城镇的外形,猜测对方将要使用的策略。
- 猜测:可能会恢复4代的“同级选一种建造”模式,或者换成“同级有多种建造选择”模式。否则,应该谈不上“由城建看出对手策略”一说。
- 大地图上依然有矿,依然需要占领。
- 区别是,本次所有矿必须附属于城市。如果你拥有城市,你的矿就不会被敌人偷走,除非敌人先把你的城打下来。
- 猜测:双方都可以占领无人矿,但对方占了之后领主可以抢回来,但领主占了对方就必须攻城,否则不能抢。
- 作者第一次看到本作的变化之后也是吓了一跳,但认为“实际玩过之后感觉不错”。
- 本作加入了许多新元素,但并没有倾覆传统的“英雄无敌”感。
- 本作不是英雄无敌3复刻。
黑字是我的个人猜测。 |
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