半肾
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战斗力 鹅
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注册时间 2002-2-7
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N64的定位就是低幼玩具,而且结实耐用
关于贴图为何如此糟糕,wiki有详细解释
Graphics
Screenshot of Super Mario 64, showing limited texture detail and Gouraud shading (on Mario). The trees are two-dimensional billboards and always face the camera.
Graphically, results of the Nintendo cartridge system were mixed. The N64\'s graphics chip was capable of trilinear filtering,[59] which allowed textures to look very smooth compared to the Saturn or the PlayStation. This was due to the latter two using nearest-neighbor interpolation,[60] resulting in textures that were pixelated.
However, the smaller storage size of ROM cartridges limited the number of available textures, resulting in games that had blurry graphics. This was caused by the liberal use of stretched, low-resolution textures, and was compounded by the N64\'s 4096-byte limit[61] on a single texture. Some games, such as Super Mario 64, use a large amount of Gouraud shading or very simple textures to produce a cartoon-like image. This fit the themes of many games, and allowed this style of imagery a sharp look. Cartridges for some later games, such as Resident Evil 2 and Sin & Punishment: Successor of the Earth, featured more ROM space,[46] allowing for more detailed graphics. |
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