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[PC] [HOMM3]VCMI 0.82放出

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发表于 2010-8-3 16:48 | 显示全部楼层 |阅读模式
本帖最后由 eva2000as 于 2010-8-3 16:50 编辑

总结:“好消息是,我们已经实现了绝大部分HOMM3游戏的原始功能……”

http://bbs.wakeofgods.com/redirect.php?tid=24609
VCMI 0.82 released!
Hello,
we're happy to release VCMI 0.82. The progress is good. We have reached a major milestone - this is first release with support for all OH3 adventure map objects (and we're close to having all town structures). This build also implements most of hero specialities.

We have done a number of bugfixes - about 60 issues have been resolved. Please check the changelog below and bugtracker for the list.

Check items implementation status for the full information about which map objects, town structures, skills, spells, artifacts, creature abilities and victory conditions are supported.


Download link: http://forum.vcmi.eu/dloa...=download&id=18 (3.9MB, ZIP Archive)

Installation:
Extract the package into your main Heroes folder.
WoG 3.58f is required. We recommend using English version, .
If your game is in another language, you can extract this package into Data/ subfolder - that will make your H3 installation English.
If you have older version of VCMI, you have to overwrite it.


***


Save format has been changed, savegames from previous versions won't work with 0.82.

VCMI supports 800x600, 1024x600, 1024x768, 1280x960, 1280x1024, 1440x900, 1600x1200, 1366x768 and 1680x1080 screen resolutions. To use custom resolution, type (before starting the actual game!) in the console "resolution" and pick appropriate one. Alternatively, you can change default resolution by the editing config/settings.txt file.


Acknowledgements:
Many thanks for all testers and developers who contributed to this build.

***


For the general information about our project look here. Our project isn't really playable now, but it gives you an idea of progress we have made so far. We're hoping that you'll like it.

Since VCMI 0.74 we have deployed separate bugtracker. Please report bugs using this form. Check this page for list of known bugs and details.

We hope you'll help us develop the project - details are available here. VCMI is an open source project licensed on GNU GPL 2.0 or higher. Our SVN repository with all the sources is available here.
You can look for help in building and developing VCMI sources in the development board.

CHANGELOG
0.81 -> 0.82 (Aug 01 2010)
GENERAL:
* Some of the starting bonuses in campaigns are supported
* It's possible to select difficulty level of mission in campaign
* new cheat codes:
- vcmisilmaril - player wins
- vcmimelkor - player loses

ADVENTURE MAP:
* Neutral armies growth implemented (10% weekly)
* Power rating of neutral stacks
* Favourable Winds reduce sailing cost

HERO:
* Learning secondary skill supported.
* Most of hero specialities are supported, including:
-Creature specialities (progressive, fixed, Sir Mullich)
-Spell damage specialities (Deemer), fixed bonus (Ciele)
-Secondary skill bonuses
-Creature Upgrades (Gelu)
-Resorce generation
-Starting Skill (Adrienne)

TOWNS:
* Support for new town structures:
- Artifact Merchant
- Aurora Borealis
- Castle Gates
- Magic University
- Portal of Summoning
- Skeleton transformer
- Veil of Darkness

OBJECTS:
* Stables will now upgrade Cavaliers to Champions.
New object supported:
- Abandoned Mine
- Altar of Sacrifice
- Black Market
- Cover of Darkness
- Hill Fort
- Refugee Camp
- Sanctuary
- Tavern
- University
- Whirlpool


Full changelog is available here.


VCMI Team

包括英雄第二技能、特技(专长)、城镇基本内容在内的绝大部分原游戏的功能都已经完成,也就是说,你可以玩了……

什么是VCMI?看下面
http://bbs.wakeofgods.com/thread-13706-1-6.html
VCMI:WoG的明天?



VCMI,相信这是大家第二次听到这个英文组合。大约半个月前,WoG小组曾就WoG的发展方向做过一次内部大讨论,具体的讨论结果贴,大家可以参阅下面链接:
http://bbs.wakeofgods.com/WoG-Sp ... pace_itemid_78.html
那么,可以说是内部大讨论“迫使”VCMI浮出了水面——该项目组迄今已辛勤开发了7个月之久——昨天(080225),在WoG小组的支持下,VCMI项目负责人Tow向我们发布了这个项目的第一个公开 Demo:VCMI 0.54。

这里,有必要向大家简要的介绍一下VCMI:
VCMI致力于重建一个基于HoMM3内核的最好的回合制策略游戏。
我们知道,由于受到源代码的限制,WoG受到了诸如最大允许255种生物类型的限制,而VCMI则致力于通过C++语言重写HoMM3的游戏引擎(VCMI不是另一款Mod),赋予WoG新的可扩展性和更好的可玩性。打个比方,VCMI好似WoG的一件新“外衣”,通过这件“外衣”,可以调用所有游戏底层的资源(图形、界面、动作、动画等)而无需对游戏原始资源做任何改动。如果你愿意,也可以通过VCMI在游戏中使用它自带的包括图形、动画、音乐等在内的资源。这就使得HoMM3获得了开放性重生的可能性,理论上来说,我们可以通过VCMI令HoMM3(即SoD&WoG)获得无限的新特性!

是不是很令人振奋?无限的新特性,最好的回合制策略游戏,多么吸引人的字眼!哈,回到现实中来,再给大家介绍一下0.54 Demo 所完成的特性吧:


    * 支持HoMM3的图形和地图
    * 可选的场景选项支持
    * 移动英雄和一些互动对象
    * 城市和英雄界面



不要笑,玩家们,记住,这个仅仅是Demo,VCMI离“可玩性”还有很长一段距离——从它的版本号可以看出。但,VCMI蹒跚的发展着,每一次进步和改进都标志着离它的目标前进了一步,让我们为VCMI欢呼吧,毕竟,它在成长着!如果你是一位热血的HoMM3玩家,如果你愿意帮助VCMI成长,如果你对英文不太怵,请帮助VCMI的成长:
http://antypika.aplus.pl/vcmi/forum/portal.php?article=6

体验VCMI 0.54 Demo,请点击下面的链接:
http://antypika.aplus.pl/vcmi/fo ... n=download&id=1

下载后,将解压得到的文件全部放到你的Heroes3文件夹中,点击VCMI.exe这个可执行程序,即可体验。
为了能顺利体验,请注意:


    * 你的Heroes3中请不要添加任何自带的图形资源,如玩家自制的英雄头像
    * 你的WoG最好不要添加任何非官方的ERM
    * 你的WoG最好是3.58F
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