大贤者
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战斗力 鹅
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注册时间 2009-11-21
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Changelog:
Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling
Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round
Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Gameplay - Hit box for moving targets expands based on the speed of the targets movement
Gameplay - G36 now has crosshair when in Hardcore mode
Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - All settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well
Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - Increased health on the Cobra to match other vehicles
Client - More informative disconnection/kick reasons
Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles
The Balance tweaks are as followed:
Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.
服务器 - 消除了潜在的滞后与瞬移问题
服务器 - 以战地2的的原理降低延迟
服务器 - 服务器管理员可用日志文件远程管理服务器并可做事件记录
服务器 - 服务器管理员可用日志文件记录主要服务器事件+所有聊天记录的讯息
服务器 - 闲置人员踢出现为可控机制
服务器 - 可关闭敏感和不良词汇过滤器
服务器 - TK者被踢出现为可控机制
服务器 - 计票及统计机制每关可控
服务器 - 纯步战模式每关可控
服务器 - 在游戏状态中,服务器可对延迟进行大的改善
服务器 - 服务器简介放宽至400个字符,使用“|”来区隔每行文字
服务器 - 黑名单放宽至10条目
服务器 - 在补丁包中加入减少延迟的处理
用户界面 - 修正偶尔出现的player on Kill垃圾邮件
用户界面 - 确保player.on Join总是报告的玩家名字
用户界面 - 当玩家延迟,事件被触发
用户界面 - 更多关于击杀的信息
用户界面 - 比赛结束时有更详细的统计资料
游戏 - 各种小错误的修正
游戏 - 直升机操控被微调
游戏 - 武器数据根据玩家反馈被微调
游戏 - 标记枪的标记飞行速度速度已由300米/秒改至200米/秒
游戏 - 修正对被摧毁的载具外部挂(贴)C4等战斗物品的BUG
游戏 - 修正“Victory is near” 被示于将战败的一方的BUG
游戏 - 驾驶直升机时可以发射一些应对措施
游戏 - 减少俄罗斯直升机飞行员视角的亮度
游戏 - 改善大家都批评的Spot侦察兵技能
游戏 - 在人背后拔刀变得再次有用,恢复原来的拔刀设置
游戏 - 击 杀高速运动的被标为目标的敌军,将根据其速度得到加分
游戏 - G36在HC模式时准心可用
服务器外观 - 服务器是分成3类:正常,更改,真实
服务器外观 - 增加对更新项检查的支持
服务器外观 - 现在刷新了游戏中画面下方的横条信息
服务器外观 - 试图加入满员服务器时能启动排队机制
服务器外观 - 所有设置能在轮换场次时被记住
服务器外观 - Ping值现改用其它机制送回,非管理员模式下也能看到
客户端 - 再次修正DirectX9模式下的画面错误
客户端 - 修正了一些崩溃现象
客户端 - 可自主决定是不是要一直按着“下蹲”键
客户端 - 可自主决定是不是要一直按着瞄准键
客户端 - 为DX10/DX11修正垂直同步的BUG
客户端 - 使软件不再干扰游戏的写盘操作,进一步提升系统性能
客户端 - 修正玩家在进入服务器前,初始项被下载的BUG
客户端 - 新的聊天系统允许死亡时聊天,并保留了100行的记录
客户端 - 进一步对 Play Now 进行改进
客户端 - 重新调整了排行榜上的K/D比和技能等级的体系
客户端 - 修正了死亡时杀敌,补给,医疗等不加分的BUG
客户端 - 减少造成负面影响的鼠标加速度
客户端 - 增加俄军装甲突击车(与悍马对应的) 的耐久值(血),以便于与其他载具平衡
客户端 - 断线或踢出时能给出更为详尽的理由
客户端 - 支持地图包,所以PC可与主机平台同时得到得到未来的VIP地图
平衡
增大UZI的远程威力
增大了AKS-74U的后坐力
G3, VSS和所有的半自动步枪稍微加快其瞄准时的射速
PKM, Type 88LMG, G3,40mm枪榴 弹,散弹 枪及AN94恢复原来设置(用“原来的辉煌”应该是幽默的说法)
继续增加MG3的威力,使其能够与其它轻机 枪媲美
修正Saiga12远程威力过大的BUG
修正SVU远程威力过小的BUG
修正M95无法爆头击杀载具中的士兵目标的BUG |
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