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[多平台] 关于见鬼的(Contra) Hard Corps的疑问

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发表于 2010-6-4 17:33 | 显示全部楼层 |阅读模式


Contra: Hard Corps on the SEGA Genesis is one of my favorite Contra games. The enormous bosses, branching paths, and epic action sequences made for one of the most thrilling 16-bit experiences back in the day. So imagine my delight when Konami told me it is bringing the spiritual sequel to Contra: Hard Corps to Xbox Live Arcade and the PlayStation Network this year. Picture a more anime-styled Contra game with the word "Contra" removed from the title, and you're starting to get a good idea of what Hard Corps: Uprising is. Konami describes it as "homage to legacy Konami run-and-gun platformers," of which Contra is the most famous (although there is also Rush 'N Attack, which is getting a facelift this year, as well). I got to play a bit of Hard Corpse recently and came away excited.

Hard Corps: Uprising stars Colonel Bahamut, who, interestingly enough, was a bad guy in Contra: Hard Corps. For some reason or another he seems to have had a change of heart and is now battling against the aliens he was previously working with. He can be joined by a pal so that players can play cooperatively, both online and off. Unlike the Genesis Hard Corps, where we had four characters to choose from, here we just have two -- although Konami is looking into making additional downloadable characters available.

Gameplay is straight up what you would expect from Contra. You'll be running left to right through eight alien-infested stages blasting everything in your way, collecting familiar power-ups, and riding vehicles. One sequence I saw had Bahamut riding a motorbike while a flying saucer with legs chased after him. The boss of level one is, appropriately, a giant wall much like in the original Contra.

Arc System Works, that of BlazBlue and Guilty Gear fame, is developing Hard Corps -- which explains the new anime art style. Although it's a slight departure for the series I rather like it and it still undeniably looks like Contra.

Contra games are typically brutally difficult affairs where one bullet puts you in the grave. Hard Corps sticks to this tradition with its Arcade Mode, but also introduces a new Rising Mode. Rising lets you take three hits before losing a life, making for a considerably more forgiving game.

Hard Corps is set for a winter 2010 release.


http://xboxlive.ign.com/articles/109/1094572p1.html





唯一的问题:中里伸也有没有参与本作?

IGN里新闻倒是提了几个关键点,比如“对KONAMI经典跑轰(run-and-gun)游戏的致敬”“主角是巴哈姆特上校”。单从这些线索和Hard Corps这个标题来看,本作应该是MD上《Contra: Hard Corps》的前传,也就是异形战争三年后那场政变。但IGN那位老兄写的其它部分又让我觉得,要不是他根本没玩儿过这游戏,要不这就是续作或别的什么……考虑到是由Arc System开发,再加上没有Contra字样,KONAMI大概也对本作没什么信心?我现在唯一的牵挂就是中里伸也有没有可能担当本作的制作人。

求好人解答
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发表于 2010-6-4 17:36 | 显示全部楼层
中午和几个朋友都觉得这篇写的很莫名其妙...除了和铁血军团有关,ASW开发.其他的都感觉很不靠谱
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 楼主| 发表于 2010-6-4 17:39 | 显示全部楼层
IGN原文就写得很糟糕,感觉作者根本不了解魂斗罗系列。再加上A9的翻译又有一些疏漏和错误,最后以讹传讹,错误新闻就这么传开了。
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