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战斗力 鹅
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注册时间 2009-11-19
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本帖最后由 jung106 于 2010-6-17 13:08 编辑
先说下我对2D的感觉:《众神的三角力》神作!无论是气氛营造,谜题设计、隐藏要素还是BOSS战素质都很高。
《沙漏》算是优良之作,《小人帽》和《灵魂轨迹》很一般,玩一半就没兴致玩下去了。
我就想问问《风之杖》《黄昏公主》到底是个什么素质水平?尤其是后者,要是能达到《众神的三角力》的水平我就打算考虑去入台WII了
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IGN: I think one of the big surprises at the show was the 3DS. We knew the new Wii Zelda was happening -- you showed some artwork for it last year. But the 3DS showing Ocarina of Time 3D, that was a big surprise. I think it excited people. I was wondering if you could talk about some of the ideas you have. Not just adding depth, but some of the gameplay elements we might see. Will it be a direct port, or an enhanced game?
Aonuma: We've talked about remixing Ocarina of Time for a long time, saying "should we remake Ocarina of Time for Wii?" And, to be honest, I said no. I didn't want to just re-release it on a different platform -- I wanted to have a specific reason to remake Ocarina of Time. I didn't want to just make a port. And so I was waiting for something to come along that would not only help us to retell the story, but improve upon it. Making it different, more unique in its own way. Now, with 3D, we're able to take the environments of Hyrule and add depth -- giving them a more expansive feeling, a more immersive feeling. In addition to that, now that we have the 3D we can looking forward to new ways to implement 3D into the gameplay and make it fresh and new. And we also have the motion sensors that are built-in to the Nintendo 3DS. So we're looking at quite a few ways to make the gameplay more immersive, more natural, more accessible. So again, not just a port -- but a retelling of the tale using new technologies to reinvent it.
青沼英二保证是重制而非移植,会充分利用3DS机能以及3D和动作感应的特性来给玩家更深刻和丰富的体验! |
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