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战斗力 鹅
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BIO SHOCK是UE3+一个什么流水插件吧
《BioShock》是一款科幻恐怖射击游戏,由IrrationalGames采用“虚幻引擎3”改良而来的“Vengeance”引擎开发,被看作是《SystemShock2》(网络奇兵2)的精髓续作。
《BioShoc ...
sin360 发表于 2010-1-27 00:08 
Game engine
BioShock uses a highly modified version of the Unreal Engine 2.5 technology used by previous Irrational Games titles including SWAT 4 and SWAT 4: The Stetchkov Syndicate. In an interview at E3 in May 2006, Levine announced that Unreal Engine 3.0 features would also be integrated, and he emphasized the enhanced water effects: \"We\'ve hired a water programmer and water artist, just for this game, and they\'re kicking ass and you\'ve never seen water like this.\"[54] This graphical enhancement has been lauded by critics, with GameSpot saying, \"Whether it\'s standing water on the floor or sea water rushing in after an explosion, it will blow you away every time you see it.\"[55] The Windows version of BioShock can utilize Direct3D 10 (DirectX 10) features and content, if the system meets the hardware and software requirements,[56] but it will also run on DirectX 9, if these requirements are not met, or if the video options are changed.[57] There are a few differences in image quality between the two APIs, such as additional water reflections and soft particle effects,[58][59] but they are subtle from the player\'s perspective.[60] BioShock also uses Havok Physics,[56] an engine that allows for an enhancement of in-game physics, and the integration of ragdoll physics, and allows for more lifelike movement by elements of the environment.
Chris Kline, lead programmer of BioShock, deemed BioShock as \"heavily multithreaded\" as it has the following elements running separately:[61]
* Simulation Update (1 thread)
* UI update (1 thread)
* Rendering (1 thread)
* Physics (3 threads on Xenon, at least one on PC)
* Audio state update (1 thread)
* Audio processing (1 thread)
* Texture streaming (1 thread)
* File streaming (1 thread)
[edit] Demo
从几个不同的地方都看到过bio shock其实是UE2的改进版。 |
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