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战斗力 鹅
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注册时间 2003-3-10
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\"We don\'t provide the \'easy to program for\' console that [developers] want, because \'easy to program for\' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is what do you do for the rest of the nine-and-a-half years?\" explained Hirai.
He picked God of War to show gameplay changing during long life of the PS2, and said that sort of learning curve will be the same with PS3.
\"So it\'s a kind of - I wouldn\'t say a double-edged sword - but it\'s hard to program for, and a lot of people see the negatives of it, but if you flip that around, it means the hardware has a lot more to offer,\" he said.
其实红字那段翻译的很不错 |
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