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战斗力 鹅
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注册时间 2005-7-29
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V: The Engine
Bioshock was originally going to run on an enhanced version of the Tribes Vengeance engine, the highly modified version of Unreal Engine 2.5 technology, used by previous Irrational titles Tribes: Vengeance and SWAT 4 and SWAT 4: The Stetchkov Syndicate. In an interview at E3 in May 2006, Levine has revealed that, \" we\'ve moved to Unreal Engine 3.0, we\'ve done a lot of modifications on top of it,\" particularly to the way the engine handles water effects, which he claims will be very impressive, \"we\'ve hired a water programmer and water artist, just for this game, and they\'re kicking *** and you\'ve never seen water like this.\"
第五问:游戏用上了啥个引擎?
答:“生化震荡”本来是用高版本的“Tribes Vengeance”引擎的,这一个是对2.5版“Unreal”引擎进行过高度改良的引擎,曾用在Irrational之前的游戏中,如:“Vengeance”,“SWAT 4”,“SWAT 4: The Stetchkov Syndicate”等。在2006年的E3展上对他们的采访中,Levine就表明了:“我们已经转到使用第3版的“Unreal”引擎了,我们对其进行了很多的改进,”特别提到引擎对处理水的效果,他强调那个效果将是非常惊人的说,“我们为这个游戏的水效果,就专门雇用一个相应的程序员和美工,他们的确很牛逼,人们可是从来没看过这么强的水效果的
我真的怀疑某人所看到的开发人员原话是哪里的,是过滤性理解能力障碍? 还是看的是06年以前的访谈
游戏带了这么明显的UE3特征,目前经典AA BUG和水的渲染就不说了,UE2.5的游戏,光贴图效果都达不到这个程度的
[ 本帖最后由 asdforce 于 2007-9-4 16:40 编辑 ] |
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