婆罗门
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战斗力 鹅
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注册时间 2001-12-6
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undead本来就是第二强,现在简直无敌
而且很有可能会发展出新的空军战术
关注ing
最强英雄am大幅度削弱,大快人心啊~~~~human完蛋了……
moon well效果暴跌,ne已经没有前期优势了,活活~
orc魔法军团彻底破产,但近期流行的rush战术似乎变强了……
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http://www.war3cn.com/
作者:Soar
来源:War3CN论坛魔兽争霸 III 综合讨论区
类别:数据资料
日期:2002.10.10
今日/总浏览: 725/725
NEW FEATURES
新的功能
- Each AI player can now be set to one of three different settings: Easy, Normal, and Insane.
每个电脑AI都可以设为低、中、高
- Allied AI will teleport to human allies' towns when the towns are under attack.
电脑盟友在你的基地被攻击的时候会自动传送到你的基地帮助防守
- Allied AI will ping the minimap to indicate where they are going to attack next.
电脑会自己发送小地图信号
- Messages can now be sent when the "Waiting for Players" dialog is up.
当LAG读秒.显示"Waiting for Players"的时候可以发送讯息
- Added PowerPC optimizations and MacOS X 10.2 specific acceleration to the graphics engine.
对MAC操作系统进行了优化
FIXES
修正
- Fixed an issue with building reimbursement that could credit a player twice for canceling a building.
修正了HUMAN的建造bug(如Farm-BUG)
- Fixed a crash that could occur when the system date was set to > 2038.
修正了当系统时间在2038年或之后时会出错的问题
- Fixed map loading crash that could result from custom units that sell too many items.
修正了当载入地图出错时会卖掉过多物品的问题
- Fixed crash with Avance Sound cards. The fix requires a minor change to your registry. If you are experiencing this roblem, please contact our technical support staff.
通过修改注册表修正了Avance Sound cards (包括AC97) 的问题.如果还有问题请与BLIZZARD联系.
- Fixed a crash that could occur when loading a corrupted save file.
修正了读取损坏的文件时会出错的问题
- Fixed a crash that could occur on custom maps during some unit creation events.
修正了在自定战役中创建单位时会出错的问题
- Fixed an issue causing localized versions of maps to be passed unnecessarily.
修正了部分版本地图读取问题
- Fixed Mass Teleport crash that could result from a target unit's dying before spell completes.
修正了当英雄死亡的瞬间还可以完成使用回城卷传送的问题
- Fixed save/load map interaction that could result in an unresponsive game.
修正了在地图无反应的时候可以读/存档的问题
- Fixed an issue related to unit selection and upgrading Human towers.
修正了单位选择和HUM箭塔升级时可能出现的问题
- Fixed an issue with Dreadlord that could cause him to not take damage from Unholy Frenzy if he had the Sleep skill.
修正了当DL有睡眠技能的时候被施加了狂暴技能后不会自动减少HP的问题
- Fixed some AI mining issues that could occur when their original town hall was destroyed.
修正了当电脑的主基地被摧毁以后AI会出错的问题
- Fixed an AMM chat message bug that could disconnect you if an AMM team game message was sent just before game launch.
修正了当一个AMM组队游戏刚刚开始的时候发送AMM聊天信息会导致掉线的问题
- Fixed an issue that allowed players to save after choosing "Continue" in a single-player mission.
修正了玩家在单人战役结束后选择"Continue"还可以存档的问题
- Fixed a supply issue related to the Demon Hunter and his Metamorphosis ability.
修正了DH躲避技能的一些BUG
- Fixed Zeppelin drop exploit as a method of building locating through fog of war.
修正了运输机在战雾中象建筑设置集中点一样设置卸载点一样的问题
- Fixed an issue with saving while "Waiting for Players" dialog was up that could result in a soft lock.
修正了当"Waiting for players"时存档导致游戏锁死问题
- Fixed an issue that could create an invincible Mountain King.
修正创建无敌山丘之王的问题
- Fixed an issue related to graphical display of auras from aura-generating items.
修正产生光环物品所产生光环的显示问题
- Fixed an issue with Anti-magic Shell so it now properly interacts with magic-immune and non-magic-immune summoned units.
反魔法盾开始对召唤生物有效
- Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting circle.
修正猫头鹰在魔法施放光圈中消失的问题
- Fixed an issue with Huntress' bouncing missile that would allow it to hit a secondary target even if it missed the primary target.
HT的反弹攻击,在攻击主要目标MISS以后,不再会反弹到次要目标身上
- Fixed an issue with rooted Ancients that would cause them to trigger Goblin Land Mines.
扎根了的建筑物不再会引爆地精地雷
- Fixed an issue related to Hero illusions' carrying a Ring of Protection.
英雄身上带着的Ring of Protection(防御之戒)不会再对英雄的幻象有效
- Fixed an issue with Town Portal spell art.
修正了回城卷轴魔法画面
- Fixed an issue with hit point/mana upgrades and Polymorph.
修正了女巫升级的生命/魔法和变羊问题
- Fixed an issue with the Abolish Magic ability and allies.
修正了废除魔法在结盟时的问题
- Fixed an issue with poison that could kill a unit. Poison, by itself, should only take a unit to the brink of death.
毒攻击不会致死
- Fixed an issue related to the interaction of Shift-adding units to a group and unit deaths.
修正用shift向编队添加时单位死亡的问题
- Fixed an issue related to replays, selection circles, and changing player perspective.
修正了看replay时选择和切换玩家视角时的问题
- Fixed an issue with Cyclone and moving units creating aerial footprints.
修正了旋风导致单位在空中留下脚印的问题
- Fixed keyboard screen scroll and "Waiting for Players" interaction.
修正了键盘卷动屏幕和"Waiting for players"的互动问题
- Fixed several minor text and tooltip issues.
修正了一些细节文字和标题
- Fixed a few improper combat sound assignments on creeps and
NPCs.
修正少量creeps和NPCs战斗音效
- Frost Wyrm attack now also slows air units.
冰龙的冰对空军有效
- AI Keepers of the Grove no longer cast Force of Nature on different cliff levels.
电脑的KOG不对不同高度的地上的树施放自然之力
- Night Elf AI now uses the Wisp's Renew ability effectively.
电脑Wisp将有效地使用净化技能
- Disease (Plague) and poison no longer wake sleeping units.
驱散和毒不再能唤醒睡眠的单位
- Moon Glaive bounce no longer hits invisible units.
女猎手的月之剑不再反弹攻击隐身兵种
- Demon Hunter's attack while in Demon Form no longer damages self or allies.
DH恶魔状态的溅射不再伤害己方和友军
- Upgraded building shadows no longer update through the fog of war.
战雾中升级后的建筑阴影不再显示
- Necklace of Spell Immunity no longer drops a Blademaster's Wind Walk.
魔法免疫项链不再会降低BM疾风步效果
- Observers no longer gain full player UI when entering a loaded game.
观察者读取无法获得所有玩家的资料
- Observers no longer get gold/lumber/supply UI when selecting neutral buildings.
观察者选择中立建筑时不再获得当前玩家的资料
- Fog of war updates properly now if you are alt-tabbed out of game.
你用Alt-Tab切出游戏时战雾仍然继续更新
- War3 now warns you when you save game or screenshot or profile if there's not enough available disk space.
如果保存进度/截图/个人资料时空间不足,War3会给出一个警告
- Improved "We're Under Attack" messages so they trigger at more appropriate times.
We're Under Attack(遭受攻击)信息在更适合的时候给出
WORLD EDITOR FIXES
地图编辑器的修正
- Fixed Macintosh World Editor crash.
修正了麦金托什(苹果机)上的地图编辑器错误
- Added Unit Editor field for building upgrades.
为建筑升级增加了单位编辑器项
- Increased number of possible dialog buttons from 5 to 12.
可能的对话按钮从5个增加到12个
- Added blank entries for all units that don't normally have abilities or attacks, allowing a user to potentially add these through the Unit Editor.
添加各个兵种基本个体(没有任何能力和攻击方式),允许玩家自己用单位编辑器添加
- Added Unit Editor field to set unit sounds to that of another unit type.
增加了设置单位其它模式声效的单位编辑器项
- Reorganized limits on pre-placed neutral units. Neutral hostile buildings now count towards the "unit" limit of 512, and only passive buildings count towards the "building" limit of 96.
改变中立建筑的统计,所有野外敌对建筑被统计入"单位",限制为512,所有被动建筑统计为"建筑",限制为96
- Fixed bug where map auto-save could bypass object limit checks.
修正自动存储时没有执行单位限制检查的错误
- Fixed Sound Editor bug that would sometimes delete an imported sound file from the map if it was imported from outside the War3 directory and the Test Map feature was used before the map was saved.
修正声音编辑器里当导入的声音不在war3目录内且被测试地图使用有可能被从地图文件中删除的错误
- Fixed force issue that would cause Force 11 when you selected Force 10 for a trigger in the editor.
修正事件编辑器中选择势力10被当作势力11的错误
BALANCE CHANGES
平衡性改变
Humans
人类
- Brilliance Aura has been reworked, and is no longer % based. It now adds a fixed amount of mana per second to units under its power -- .75, 1.5, and 2.25 respectively by level. While it's just as effective with mass spell-casters, players will find it is less powerful (though still exceedingly useful) with Heroes.
重新设计了大法师的辉煌光环.现在是第一级+魔法恢复速度每秒0.75,第二级1.5,第三级2.25
- Divine Shield now costs 25 mana, down from 75.
圣骑士的无敌盾现在只消耗25魔法
- Blizzard no longer goes up in radius as the level of the ability increases.
暴风雪不再会随着技能等级增加而增加攻击范围
- Water elementals now last 60 seconds, down from 75.
水元素的存活时间从75秒降为60秒
Undead
亡灵
- Gargoyles' ground attack was substantially upgraded. They now do 21-24 damage, up from 16-18 damage. They also have less armor (3, down from 5), but also hit harder against air units, doing 51-63 damage, up from 46-57 damage. Note that they are still just as effective against air units as they were before, but their ground attack has been much improved.
石像鬼的对地攻击从16-18增加到21-24,防御从5降到3,对空攻击从46-57增加到51-63
- Death Pact now costs 50 mana (down from 75), and can be cast twice as frequently as before (15 seconds cooldown from 30).
死亡契约魔法消耗从75降到50,施法间隔从30秒降到15秒
- Lich Heroes now have far more hit points, as they now have 15 str + 2/level, up from 13 + 1.6/level.
LICH的初始力量改为15,每升一级+2(以前是初始13,每级+1.6)
- Frost Armor is now an auto-cast spell which will target units under attack if auto-casting is enabled. Frost Armor also costs less mana- 40, down from 50.
冰盾改为可以自动施放,魔法消耗从50降到40
- The Spirit Tower Upgrade now costs 160/40, up from 120/40.
通灵塔升级耗费从120/40增加到160/40
- Crypt Fiends' attack was slightly improved.
蜘蛛(地穴恶魔)的攻击稍微提高了
Orcs
兽人
- Headhunters have more hit points (350, up from 280), but also strike more slowly.
猎头者的HP从280增加到350,但攻击频率大大降低
- Stasis Trap no longer stuns friendly units, but has a shorter duration (6 seconds, down from 12 seconds). Stasis Traps, when they are set off,also destroy other Stasis Traps within their area of effect.
静止陷阱使敌人眩晕的时间从12秒减少到6秒,不再会影响到友军,当你要往一个地方放静止陷阱的时候,也会破坏掉该区域其他的静止陷阱
- Kodo Beasts now have 1000 hit points, up from 790 hit points. They also attack more slowly than before.
科多兽的HP从790增加到1000
- Orc Barracks cost less lumber: 50, down from 70.
兵营的木材消耗从70降到50
- Watch Towers now do 16-18 damage, down from 19-22 damage.
箭塔的攻击从19~22减少到16~18
- Grunts now have 700 hit points, up 20 from 680.
步兵的HP从680加到700
- Shaman's attack is far less powerful. They attack somewhat more slowly, and also do 11-12 damage, down from 14-16 damage.
萨满的攻击能力大幅度削弱.攻击变慢,攻击力从14-16减少到11-12
- Stasis Ward and Sentry Ward no longer inhibit movement or building construction.
加血棒和观察棒不再会阻碍单位的移动和建筑物建造
Night Elves
暗夜精灵
- Sentinel can now be removed from a tree with various dispels (Wand of Negation, Dryads, etc.), as well by attacking the tree with a peon or siege unit (previously, the tree had to be destroyed - now it merely has to be damaged).
HT放的猫头鹰现在可以被驱散.以前要破坏掉它要毁掉那棵树,现在只需要攻击一下就可以了
- Mana Burn no longer affects units with Mana Burn (Demon Hunters, Satyr Soulstealers, Felhounds, etc.).
魔力燃烧不再能作用在有魔力燃烧技能的单位身上(比如说DH不能对烧了)
- Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee damage dealt by level.
荆棘光环改为每级反弹对方10%、20%、30%的近身攻击
- Wisp's sight radius increased by 25%.
WISP小精灵的视野增加25%
- Detonate now does 225 damage against summoned creatures, up from 150.
小精灵的自爆对召唤生物的杀伤从150增加到225
- Non-tree buildings now have 5 armor, up from 2.
不能移动的建筑的防御从2增加到5
- Ballistae now have an "Attack Ground" command.
努车可以攻击地面
- Force of Nature cooldown reduced to 20 seconds, down from 30 seconds.
自然之力的施法间隔从30秒降为20秒
- Treants now last 60 seconds, down from 75 seconds.
树人的存活时间从75秒降到60秒
- Eating trees now gives a constant, non-stacking healing effect for 10 seconds.
建筑物吃树改为10秒内持续恢复HP,而且效果不能叠加
- Moon Wells now spend mana on health and mana replenishment separately. For instance, if you sent a 0-mana, nearly dead Demon Hunter to a Moon Well, and the Moon Well had 100 mana, your DH would gain 25 mana, and 100 health.
Before, the Hero would gain 200 health and 50 mana. This change does not affect the benefits of healing a unit without mana.
100的月井水,以前可以同时恢复一个单位200的HP和50魔法
现在只能恢复100HP和25魔法或200HP(对非魔法单位仍然和以前一样补HP)
Creeps
野外生物
- All melee creeps in between levels 1 and 5 are slightly more powerful.
所有1-5级的肉搏型怪物的攻击力都轻微加强
- All creeps of level 6 or higher now have Hero magic resistance.
所有6级和6级以上的野外生物都带有魔法抗性
- Creeps of level 7 or higher will behave more intelligently in general.
所有7级和7级以上的野外生物的智力都加强了(有更多魔法值)
- All creeps of level 7 or higher now deal Chaos damage.
所有7级和7级以上的野外生物的攻击模式改为恶魔
- Level 10 Dragons no longer have spell immunity.
10级的龙不再魔法免疫
- Many minor creep balance tweaks to damage and abilities.
许多小怪物的攻击和能力被减弱了
- Mercenaries are now more accurately priced in general, which in most cases amounts to price decreases.
市场性价比调整,大多生物降价
Items
物品(里面的等级都指物品等级)
- Scepter of Mastery no longer will drop randomly in multiplayer maps.
转换之杖不会再在多人战役中掉落
- Tome of Power, Mask of Death both increased in level (8 to 9 and 8 to 10 respectively).
力量之书Tome of Power和吸血面具Mask of Death的等级分别从8和9提高到9和10
- Wand of Lightning Shield is now a level-3 item, down from level 6.
闪电盾从6级降到3级
- Sentry Ward item now comes with 3 charges, down from 5.
观察棒从一捆5根降到3根
- Periapt of Vitality now gives 150 hps, up from 100.
加100HP上限的徽章现在加150
- Pendant of Mana now gives 250 mana, down from 300.
加300魔法上限的徽章现在加250
- Tome of Experience now gives Heroes 150 experience points, down from 200.
经验书增加的经验从200减少到150
NOTE: Replays are incompatible between major game revisions. (1.02 replays cannot be viewed with the 1.03 version of Warcraft III.)
注意:1.03不能再观看1.02的replay |
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