格斗高手
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战斗力 鹅
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注册时间 2005-2-2
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本帖最后由 月神侠 于 2026-11-11 01:09 编辑
Wii平台2009年出的主机平台正统怪猎作品,国外大佬移植到了PSV平台。
移植版把Wii的480P提高到了PSV的原生544P,而且帧数从30提到了60帧,还支持联机。
需要空间大约2.7GB,请把空间留够,因为游戏过程中会生成缓存。
项目主页
https://github.com/Grarak/mh3-wii
目前最新版本是0.3
Added language packs: Japanese is imported from your own Japanese disc, and other languages from JSON translation files
Added ad hoc multiplayer
Added the option to use the system keyboard
Fixed a rare crash in the village when an NPC sat exactly level with the camera
Fixed monster size records showing impossible sizes
Fixed the missing arch at the Tavern's dock, plus missing ships and torch baskets
Fixed broken monster parts briefly flickering back to their whole shape
Faster City rendering: 52 → 59 fps
Faster lit scenery shaders, which cuts GPU time in the Flooded Forest and other maps
The game's helper threads now run ahead of disc reads, and the disc reader can also use core 0, which should reduce short stutters in fights
安装方法:
Install the kernel plugins kubridge (0.3.1 or newer) and CapUnlocker under *KERNEL in ux0:tai/config.txt (or ur0:tai/config.txt), then reboot: *KERNELur0:tai/kubridge.skprxur0:tai/CapUnlocker.skprx
or *KERNELux0:tai/kubridge.skprxux0:tai/CapUnlocker.skprx
Install mh3-vita.vpk with VitaShell. Copy the disc image to ux0:/data/mh3-wii/. Name of the file doesn't matter, as long it has the correct file extension (iso, rvz) Make sure your ROM file is not corrupted, and that you have enough storage space left after putting the ROM there.
The first start checks the image and writes about 7 MB of disc metadata to ux0:/data/mh3-wii/disc/; textures and models are converted while the game loads them and cached there. Saves live in ux0:/data/mh3-wii/saves/ (format). The launcher's menus start the game, quests and custom quests, and set cheats, widescreen, upscaling, MSAA and the frame limit (controls). Online play uses the community MH3SP servers (online), or ad hoc play between nearby consoles with no server or router.
The VPK holds the translated code and nothing of the disc: the game's executable sections (sys/main.dol, checked by hash), textures, models, sound and movies are read from your image.
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