婆罗门
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战斗力 鹅
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注册时间 2019-5-28
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For resolution, the game features is at an upscaled 1080p image when docked. When in handheld mode, it’s an unscaled 720p image.
Something else we received confirmation on from DongKi Lee, CTO and technical director at Shift Up, is that the team implemented DLSS. Based on what we were told, it looks like this is being used in conjunction with AMD’s FSR 3.1 for frame interpolation.
Lee shared the following with us:
“So we targeted 60 frames per second in both handheld mode and docked mode. And actually, one unique method that we use is that, as you are very well aware, Switch 2 supports Nvidia’s DLSS. We use that to upscale, but it doesn’t support… it doesn’t have any features for frame generation.
What we did was we take AMD’s FSR 3.1 for PC and used the feature called frame interpolation to achieve the target for 60 frames per second. We use DLSS for upscaling, and then took the result we got and used frame interpolation from FSR 3.1 to be able to target 60 frames per second.
Also, it was important to have even latency for players. We have 30 frames per second to have it even and then use interpolation – a frame interpolation – for targeting 60.”
剑星一个虚幻4游戏搞个1080P60帧还要用FSR3的帧生成?这不和PS5初版黑猴一样了吗。这优化也太懒了吧
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