卡片召唤师
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战斗力 鹅
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注册时间 2023-3-1
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"I don't actually myself play a lot of other games," Fujibayashi explained through a translator. "I obviously am well versed in them, I know what's happening in them. But this ending up in this kind of bigger open world really started from the prototype stage where, just kind of naturally by virtue of what we wanted to do in this game, we started to realize that we absolutely do need this bigger open world in order to make the kind of game that we wanted."
However, the studio did look to Skyrim to learn more about the challenges of making open-world games. Having never tackled anything at Breath of the Wild's scale before, the team needed data and material to research. According to Aonuma, Skyrim helped provide some of that data.
"In the past I've also actually said that I have played Skyrim, so it's not necessarily that I don't play games," Aonuma stated. "But we don't look at it from, 'Oh, what kind of things can we take from this game?' It's more of like, 'How can we prepare for this? What should we expect from games like this?'"
"And so we also think about how many people we might need, or how we can make it improved, or with the number of people," he continued. "We would collect data and then work and see what worked, what didn't."
In other words, it appears that even though Breath of the Wild doesn't owe its existence to Skyrim, the studio nonetheless researched Bethesda's game to help understand how to improve the open-world RPG formula. And, like Skyrim before it, it appears that Breath of the Wild is a new benchmark in the genre.
确实是学的太好了,本来不就是参考现有的流行游戏然后加入‘任味’吗,所以任天堂模仿流行游戏一定会翻车怎么来的? |
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