婆罗门
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战斗力 鹅
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注册时间 2018-1-26
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因为他说的理念是并不是说外观设计啊,下面直接就说了是哪些方向的不同。您要不要直接看看原文,G胖自己说到底哪些不同。G胖说的不同主要面向受众NS是针对休闲玩家,而V社专注于技术创新,虽然SD比NS更大更笨重,但是对于SD的受众来说是个不错的权衡。
"So I think Nintendo does a great job targeting the audience they do with the content that they have. And that's going to be different. Like when you pick this up, it feels much more like the ergonomics for somebody who's used to playing with an expensive game controller, right? Because it's bigger and it's bulkier than a Switch. And if we're right, that's the right trade-off to be making for the audience that we're going after," Newell said.
Since 2007, Nintendo has prioritized casual audiences — what the late Satoru Iwata referred to as "the blue ocean." This approach continues to be evident in the success of Ring Fit and Animal Crossing, as well as more offbeat projects like Labo. Valve, for its part, remains heavily focused on technical innovation, its efforts defined by projects like the Index VR headset.
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