婆罗门
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战斗力 鹅
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注册时间 2020-4-19
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发表于 2026-6-23 01:01
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https://ew.com/xbox-25th-anniver ... -exclusive-12003252
What Kojima is doing with OD, however, feels like a league of its own.
Sophia Lillis (Dungeons & Dragons: Honor Among Thieves), Hunter Schafer (Euphoria), and the late Udo Kier (Flesh for Frankenstein) represent the three main characters in Kojima's OD, a new kind of horror game made in collaboration with Jordan Peele, the Oscar-winning filmmaker behind Get Out.
A scan was completed of Kier prior to the actor's death in November 2025, but the team couldn't make an actual shoot happen in time. Kojima Productions declines to share more information on Kier's involvement, though filming has now properly begun with the actors on OD.
It's difficult, even now, for Kojima to talk about what the game is without giving it away, but the title speaks to the concept, which is to get the player to overdose on fear.
"I wanted to do something new. I wanted to do something different," he says. "I had this OD concept since I was working on DS1 [Death Stranding] and I was working on it just by myself. I can't reveal much detail, but it's something that no one has ever seen before. A new game system."
Details on the concept remain top secret, but it's clearly ambitious and potentially revolutionary.
"I pitched to many people, to the big companies, and also to the up-and-coming companies. All of them said the same thing," Kojima recalls. "They said that I'm crazy, and that they really don't understand the concept — that they will not be able to do it."
It was Phil Spencer, the former Xbox CEO and friend of the creator, who understood what he was trying to achieve. So does Sharma, who calls it a "deeply moving game. I've got great artists and creatives that can pick a great game better than I can, and so I want to give it space, but most importantly, I think it just represents another kind of game."'
Kojima expertly teases, "I wanted to go beyond the limit of the 'scariness' that other games had reached. It's a single-player game, and I wanted to make it as scary as possible. But for those that might stop playing when it gets too scary, I have thought of a system that will allow them to keep going. I can't say much more, because it'll give too much of a hint on the system, and I could get in trouble for saying too much!"
A game like OD tells Sharma that Xbox has "not reached the boundary of games," she says, "and, therefore, we need to make sure our platform is sufficiently open so more creators and developers can come on board and be successful, because the next Kojima is yet to be known."
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