婆罗门
精华
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战斗力 鹅
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回帖 0
注册时间 2008-6-19
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文字版:
BaseDamage = RoundUp[ ( UnitCorrection + CharacterCorrection + CharacterAdjustedValue + UnitAdjustedValue ) × Power ]
where
CharacterCorrection = Max(0, (AttackerCharacterATK - DefenderCharacterDEF)) / CharacterCorrectionDenominator
CharacterAdjustedValue = 1 / [ RoundingExp( CharacterAdjustedValueDenominator × (DefenderCharacterDEF - AttackerCharacterATK) / 100000 ) + 1 ]
UnitCorrection = Max(0, RoundUp( (AttackerUnitATK/10 - DefenderUnitDEF/10 ) )) / UnitCorrectionDenominator
UnitAdjustedValue = 1 / [ RoundingExp( UnitAdjustedValueDenominator × (DefenderUnitDEF - AttackerUnitATK) / 100000 ) + 1 ]
从nga偷的 |
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