婆罗门
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战斗力 鹅
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注册时间 2016-12-2
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Controllers
- Players are allowed to use the controller of their preference.
- Use of macros, turbos, or any peripheral which tampers with standard game functionality is prohibited.
- If the controller is not immediately recognized by the PC or PlayStation4® after connection, Capcom MV or the tournament organizer will propose advancing the matches with a substitute controller. In this case, the player must play with the substitute controller.
- Below are the proposed controllers
- PlayStation4® Wireless Controller(DUALSHOCK 4)
CUH-ZCT1 or CUH-ZCT2
- RAZER PANTHERA STREET FIGHTER V EDITION
- Capcom MV and/or the tournament organizer will have the right to check the controller at any time during the tournament. If the player’s preferred controller is denied of use, they must play with the proposed substitute controller.
- Keyboard is allowed to use when the tournament is held on Steam platform. When Steam is used as a platform for offline tournaments and in case both players desire to use keyboards, both are allowed to use keyboards by utilizing two PC with Battle Lounge under internet-enabled environment that can access CFN (“Online Environment”). This is due to the fact one PC cannot take two or more keyboards for playing. When there is no possible arrangement for online matches, both players must accept to play with proposed controllers.
The principle of controllers at CPT
CMV will not limit cosmetic or functional controller customizations providing fairness is maintained. Additionally, we recognize certain customizations may be required so that players with physical impairments can compete.
Customization includes, but is not limited to the repositioning of buttons and inputs as well as the creation of a custom controller from scratch. However any customization beyond the capibilities of a standard PS4 DUALSHOCK 4 is not recommended.
When Capcom MV or the tournament organizer finds the controllers against the rule during CPT matches, they have the right to stop the use of controllers, and switch with proposed ones. In that case, the tournament organizer must explain sufficiently to the player.
Customizing controllers
Limited customization is permitated as long as fairness is maintained, therefore:
- The maximum amount of attack command inputs is eight (8), and it is prohibited to assign the same command into multiple buttons. E.g., you cannot assign the same attacking command in two (2) different buttons. When using the controller with more than eight (8) attacking inputs, a player must take action to deactivate those inputs. The L3 and R3 buttons on DUALSHOCK 4 are the exceptions since these are not the attacking inputs.
- The maximum amount of directional command input is four (4), and it is prohibited to put the same command into multiple buttons. E.g., you cannot assign the same directional command in two (2) different buttons.
- When assigning a directional command to a button, instead of a Directional Button on DUALSHOCK™, directional lever or analog stick, it is called a move button. A controller can have both move button and a lever at simultaneously, however, the controller must give up the corresponding input on the lever . E.g. when you assign the upward action into a move button, you must lose the upward input with lever.
- A controller can have an analog stick along with Directional Buttons on DUALSHOCK™, a lever or direction buttons. However, the inputs from directional actions with analog stick must stay on analog. E.g. it is prohibited to convert mechanical ability of analog stick to lever or buttons.
- When both Right and Left directional keys are input at the same time, a controller has to either maintain both of the inputs or abandon both.
- When both Upward and Downward directional keys are input at the same time, it is recommended that a controller has to either maintain both of the inputs or abandon of both. However, it is exceptionally allowed a controller to take Upward directional only when both Upward and Downward directional keys were input at the same time, by respecting the history of FGC and CPT operations. Capcom MV reserves the right to revoke/adjust this exception at CPT.
- Above rules will be applied to keyboards as well.
Definition of terms
Lever - is the control that changes game condition by tilting (usually 8-position joystick).
Button - is the control that changes game condition when depressed
Analog Stick - is the control that changes game condition by gradually tilting the angle of input device.
Machinery Ability/Machine Capability - the number of button or lever as well as sensitivity of analog stick
Input/Input System - includes buttons, levers, analog stick, and keyboard keys. Additional input methods may be examined to meet players’ requirements. Capcom MV is open to creating fair play environments for anybody.
Attacking Action - an attack occurs with single input on Street Fighter V. One controller could adopt a maximum of eight (8) attack actions including; Light-Punch, Medium-Punch, Heavy-Punch, Light-Kick, Medium-Kick, Heavy-Kick, Button Combo 1, Button Combo 2.
Directional Action - shifting the analog stick, Directional Buttons on DUALSHOCK™, lever, or directional key to move characters, input Special Moves and/or Unique Attacks.
Button Combo - single input performs multiple affects. It is not permitted to set Button Combo beyond what is possible within the controller setting screen of Street Fighter V. This means there are only seven (7) combinations of below:
LP+LK,MP+MK, HP+HK, LP+MP, LK+MK, LP+MP+HP, LK+MK+HK
There is, of course, no exception to having a combination of Attacking and Directional commands in a single input.
If there are other unforeseen problems, the tournament organizers reserves the right to make a decision in consultation with Capcom MV.
卡普空的官方输入设备的限制规则出来了。
手柄除外,只能够 四个方向键 + 八个攻击键。左右同时输入需要输出回中,上下推荐回中但是不做强制要求(这个统一纯粹是为了保持现有的HITBOX依然能够参赛)
球球定制的两个跳的mixbox违规了
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