婆罗门
精华
|
战斗力 鹅
|
回帖 0
注册时间 2012-1-15
|
本帖最后由 竜破斬 于 2018-12-8 17:00 编辑
在Rare这件事上微软缺的不是QA而是游戏开发经验,eurogamer有一篇2012年的文章(https://www.eurogamer.net/articles/2012-02-08-who-killed-rare)专门讨论rare。里面前员工采访提到微软收购之后就放手让Rare做,没办法像任地狱那样在开发方面提供指导
However, in time it became clear that everyone had underestimated how much of the studio's success was down to Nintendo's gentle steering. "It seemed like Microsoft was really a novice in the games industry and for some time they left us to try and see how things worked," Cook explains. "They wanted hit games for their console and since they weren't sure how to go about it they trusted Rare to do what was necessary. The problem here was that Rare was a very long way from the very corporate structure of Microsoft and when Rare had made games it wasn't in isolation from Nintendo but as a creative partnership.
"The kind of support that Nintendo offered wasn't available at Microsoft because Microsoft hadn't the experience. Ed Fries was aware of this, he was a very understanding person and wanted to foster studio culture and allow studios like Rare to build a space for themselves inside the Microsoft structure. Microsoft had a strong corporate identity and was very successful so it was only a matter of time until they applied their tried-and-tested corporate success to their new studio acquisitions."
|
|