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Back to Video Games - world4ch BBS
WHY DQ isn\'t popular in America
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1 Anonymous at 9 Oct 2005: 09:55
Hello!Nice to meet you.
I\'m a Japanese.
Well...I have a question.
Why the Dragonquest (In America it called DragonWarrior) isn\'t popular in America?
DragonQuest is most popular RPG in Japan (than finalfantasy).
It\'s wonder for me.
WHY?
Could you tell me your thinking(opinion?)about it?
Sorry,Poor English.
2 Anonymous at 9 Oct 2005: 13:41
2GET
Now that I\'ve gotten that out of the way, it\'s probably because Final Fantasy looks better and at least tries to look real. In this way, people are fools, because Dragon Quest is actually a damn good game. Well, except maybe for 7 and the Dragon Quest Monsters series, but let\'s not get into that.
Maybe it\'s because Enix of America never localized the two SNES/SFAM games. On that note, it\'s a real pisser the Playstation remake of DQ4 never made it over. Fucking Heartbeat.
3 rhine at 9 Oct 2005: 13:50
Dragon Quest VIII north america release ftw
November 20, 2005 - Fuck the 360
4 Anonymous at 9 Oct 2005: 16:25
>>1
It has a small following over here.
Dragon Quest (Dragon Warrior in the US due to some copyright issues; with the release of DQ8 the name is changing back to Dragon Quest) is well-known from the Famicom/NES days; Nintendo gave free copies of DQ1 out to people who suscribed to Nintendo\'s magazine, Nintendo Power. We got it three years after Japan did. The timing of DQ\'s release in Japan was probably crucial to its success, and after three years it was really facing a completely different market.
The US market didn\'t know what to do with Japanese RPGs for years. Dragon Warrior I-IV came out, but none of the games were huge hits. When the Super Famicom/Super NES came around, Dragon Quest V/VI, and the remakes, were all passed over for US release. Final Fantasy suffered a similar fate; we only got Final Fantasy I, IV, and VI. (post-VII, however, every main series FF game either is or will soon be available in the US). A few other big Square RPGs were released, like Chrono Trigger, and Seiken Densetsu II (Secret of Mana here). Sega, meanwhile, released their Phantasy Star games undeterred. What small following Japanese RPGs had in the states largely came from these games. As such, fans of JRPGs in the States at this point were largely Square fans. A few people remembered Dragon Warrior, but there simply weren\'t any new Dragon Warrior games that they could play.
FFVII was really the first JRPG to sell big numbers in the states. It\'s mostly because of FFVII\'s success that US publishers started taking JRPGs seriously and actually began to take the risk of translating them (a big, big job), and bringing them to the States. As for how FFVII singlehandedly DID all this? Well, call me a cynic, but:
Pretty CG. FFVII used the newfangled visuals to great effect, and it took that for a lot of people to take a story-based RPG seriously.
When DWVII came out in the US for the PS1, late in its life, nobody knew what to make of it, other than call it the biggest, longest Super NES game ever. Not too many people actually managed to get through the whole thing (i\'m stuck about 50 hours in, myself), though occassionally I\'ll hear about somebody\'s friend who put 150 hours into the game and swears up and down that it\'s the greatest videogame ever made.
Years after the point, though, every game in the DQ series is available in English. Fans, disappointed by not having official DQV and VI releases, did the work themselves.
http://www.geocities.com/noprgress/trans.html
http://pt.parodius.com/dq5.html
5 4 at 9 Oct 2005: 16:33
A couple things I should add:
About FFVII: The JRPG genre was so unknown in the mainstream that when FFVII was released, a lot of people just blindly bought it on account of the (massive) advertising campaign, which showed nothing of the game except for the CG movies. A lot of these people were upset when they realized they\'d bought some weird game where they have to walk around and talk to people and read menus and stuff, and angrily returned the game.
Secondly: the DQ8 demo is looking GREAT. I can\'t wait to play the real game.
6 1 at 9 Oct 2005: 17:27
Thanks Very Much >All
>>2
You are a big fan of DQ in America aren\'t you? Me too.
I guess DQ7 was failed sale in US, so DQ4remake didn\'t release.
>>3
Yes,I know it!
>>4
Thanks you write a long sentence.
But it\'s very long and very Difficult grammer!
I can\'t translate it.I can speak English but a little.
Sorry. Please could you write more easier?
>>5
Thanks.
Cause of DQ7 wasn\'t Good sale is graphics? OK?
Sorry. I\'m afraid please write a reason more easier>all
7 Anonymous at 9 Oct 2005: 17:33
Now is a morning in Japan.
About 7 a.m.
I\'ll go to DQ only event(DOUJIN) in Nagoya.
8 1 at 9 Oct 2005: 18:04
Do you think DQ8 get a good sale in US?
For example...Do it become a million-seller?
I\'m anxious it because Almost American gamers don\'t pay attention to DQ8 scarcely, do they?
On American Gamers expectancy in US Gamesite,DQ8 is always a low posision.
9 1 at 9 Oct 2005: 18:05
Do you think DQ8 get a good sale in US?
For example...Do it become a million-seller?
I\'m anxious it because Almost American gamers don\'t pay attention to DQ8 scarcely, do they?
On American Gamers expectancy in US Gamesite,DQ8 is always a low posision.
10 1 at 9 Oct 2005: 18:07
Do you think DQ8 get a good sale in US?
For example...Do it become a million-seller?
I\'m anxious it because Almost American gamers don\'t pay attention to DQ8 scarcely, do they?
On American Gamers expectancy in US Gamesite,DQ8 is always a low posision.
11 Anonymous at 9 Oct 2005: 18:08
Sorry I failed
12 Vinz at 9 Oct 2005: 22:07
>>6
Yeah. Graphics would probably be a good reason. (say around 35%) Everyone sees a Hollywood movie, goes to buy a Hollywood game, and even if it sucks completely they\'ll think it\'s decent if the same sort of musical score and visuals are used. Basically Americans are spoilt brats when it comes to graphics since they want movie-like experiences, where Dragon Quest would be closer to an Interactive Book. That\'s my take on it anyway. They want the condensed and beautified version of the story. Even back on the NES this happened. Can Japanese emulators play American NES games? I\'ve never tried\'em so I don\'t know if they can. Anyway, check out Predator for a prime example of this. First they have a standard platformer section, then whenever you fight the Predator you get gigantic sprites. The platformer sections were horrible though. It feels like the boss battles were made first, then someone said \"hey this game isn\'t long enough.\"
There\'s lots of other things to think about, like how Square gets lots more publicity, as most reviewers by the time FF4 came out in the US had more fond memories of FF1 than DQ1. Or how the DQ games became \"unbearably hard\" to the average person, possibly leading to Square\'s perception the US just plain suck at playing games. Which is where FF4 easytype/FF2 comes in.
This is all just speculation mind you, I was more into PC games about space exploration and war than console anything. I retro-actively (through emulation) became a console fan, with the exception of the PC Engine. (The only one I owned until around \'97)
13 Anonymous at 10 Oct 2005: 01:49
Actually the reason that DQ series is not popular in the United States is very simple. It just is not advertised. It should come as no suprise that people will not buy a game that they never hear about. As mentioned in a previous post, the reason FFVII sold so very well in the United State is due to the large advertising campaign that backed it up. So to be blunt, the lack of popularity of DQ in the United States is the fault of the marketing department failing to ensure the consumers hear of it.
14 Anonymous at 10 Oct 2005: 16:02
If Dragon Quest had more blood and let your rape the villagers, it could sell a little better here. And the hero would have to be a 30+ year old gritty military guy on steroids who desperately needs to shave. Also, John Madden doing the story narration would help.
15 Anonymous at 10 Oct 2005: 19:48
I hope DQ8 becomes popular. Square-Enix seems to be putting a lot of effort into the US version. Like, they\'re doing a malltour of all things! Did any FF game get a malltour? :o. Plus they\'re including a demo of Final Fantasy 12 with it.
I wonder if it\'ll sell more copies that way like how Konami included the MGS2 demo with Zone of the Enders.
16 Anonymous at 11 Oct 2005: 00:10
>>1
because we dont see cute japanese chicks when buying
17 Gin#QF5oszRdpY at 11 Oct 2005: 09:00
Way too much gameplay. RPGs requires the player to devote time and effort into the game.. also, it requires reading. Knowing that, how many people in the first place really enjoys reading?
Xenosaga and Final Fantasy X sold well because of their cinema like quality. at least Final Fantasy X did, not sure about Xenosaga.
If Dragon Quest played out more like a movie: 45 hours of cinema and 5 hours of gameplay.. it would sell well.
Take Suikoden for example, the game has a great storyline, but i\'ll never reach the cash flow of Final Fantasy because of their lack of FMVs :/ which is depressing
18 Anonymous at 11 Oct 2005: 17:07
>>17
this post is the most depressing thing i have ever read
or i\'m just easily trolled
19 Anonymous at 12 Oct 2005: 16:55
>>18
No no, I was depressed to when I just read that.
Movie-like experiences are ruining RPGs...1!!
20 Anonymous at 12 Oct 2005: 18:14
>>19
thats funny because most playstation 2 rpgs are almost like movies
Xenosaga, Star Ocean, Final Fantasy 10, x-2, 12 and a lot of others
though Tales of series is far better then dragon quest
21 Anonymous at 12 Oct 2005: 20:21
>>20
though Tales of series is far better then dragon quest
GET OUT.
22 Anonymous at 13 Oct 2005: 10:42
this thread is confusing.
23 Anonymous at 14 Oct 2005: 01:25
One of the reasons I dont like DQ as much as FF is because they all seem the same.
DQ 1-4 all the same gameplay. I want new things. Change magic system, change battle system.
FF1 and FF2 are so different, then FF3 uses job system, something new and exciting!
FF6 so very new and different, espers and learning magic for everyone is so unique.
FF7 has materia and FF8 uses junction, FF9 learn through equipment.
FF10 has sphere grid, so different from 1-9.
DQ has same thing for every game, gets boring.
I still like it though, I play and have fun. Better than Breath of Fire.
24 Anonymous at 14 Oct 2005: 19:13
>>21
but you know its true though
Tales>DQ
from a random tales of fan
25 Anonymous at 15 Oct 2005: 02:32
>>24 from a random tales of fan
:s
26 Vinz at 15 Oct 2005: 05:54
>>23
I thought he was asking for factual data stuff though, that\'s why I didn\'t post that. :<
I\'ve only finished the first DQ game....and that was only as a hack where you played as Mario. Couldn\'t pull more than an hour or two out of the ones after. Even old PC RPGs are less boring to play. I\'m guessing it has something to do with national attention spans, see: overabundance of textual dating sims over there. They got patience to spare, them Japs. Maybe DQ8 will change the way the series plays enough that it\'s not totally boring to the rest of the planet.
27 Anonymous at 15 Oct 2005: 11:24
>>26
What\'s an attention spaOH LOOK A SQUIRREL
28 Anonymous at 15 Oct 2005: 12:31
>>24
nigga please
29 Anonymous at 15 Oct 2005: 18:11
Thank you very much>almost all
but I want to hear the opinion not only them but also FF fan\'s opinion.
30 1 at 15 Oct 2005: 18:12
Thank you very much>almost all
but I want to hear the opinion not only them but also from FF fan\'s opinion.
31 Anonymous at 16 Oct 2005: 00:35
>>25
well im an anonymous, and im certainly more of a tales fan then dragon quest though both are good series
32 Vinz at 16 Oct 2005: 06:57
>>30
That\'s why I did the whole factual argument thing, I\'m not a big fan of either one, myself. I go for free-form RPGs where you\'re not tied down to a storyline. Fallout, Elder Scrolls, ASCII style, that sort of thing. I couldn\'t really give my opinion since I never played through either series, only a few games in each. (DQ1, 4 and FF1, 6, 9.)
33 omannko at 17 Oct 2005: 15:22
kill you!!!!!
omannko neibe-zu!!!!
I\'m a Japanese boss!!!!
DQ is best game!!!!!!!!!!!!!!
34 Anonymous at 17 Oct 2005: 16:13
I\'d like to ask a question to the Japanese posters:
Were games like Fallout, Baldur\'s Gate and Planescape: Torment ever released in Japan? I\'m thinking no, considering the state of the PC market... While many people here in Europe enjoy both Japanese and Western CRPG\'s, the general concensus is that the Japanese ones are simpler and not as engaging and lacks many of the features which Western CRPG\'s have. Is there a sort of cult following for these games in Japan which there has been for certain Japanese titles earlier in the US and Europe?
If not, you should really try to \"get\" these games if you\'re able... Not only are they excellent games, playing games is actually a very good way of learning a foreign language. I started learning English when I was 8-9 and I started playing Fallout and other dialogue-intensive games when I was 9-10 and thanks to those it was rather easy to learn how to speak and write in English.
35 Anonymous at 18 Oct 2005: 06:41
>>34 ftw
The three games/franchises that are pointed out, in particular, are all excellent. Fallout and Fallout 2 have an amazingly good, quirky sense of humor (lesbian shotgun wedding, anyone? Hehhehhehhehheh). Planescape: Torment\'s storyline is intricate, and genuinely engaging with a real sense of consequences for actions. Baldur\'s Gate and Baldur\'s Gate 2 have an interesting storyline with some interesting characters and engaging dialogue as well.
I desperately wish that the Fallout franchise were more prevalent. The writing in those games, all the games >>34 mentioned in fact, is stupendous.
I, personally, also enjoyed the storyline in Arcanum. The technical portion of that gamem though (interface, graphics, etc), was a real damper. Troika did better with their later offerings, but their amazing stories and dialogue were always crippled by technical issues (Temple of Elemental Evil and Vampire: Bloodlines). Vampire: Bloodlines is *very* playable with all the patches (official and unofficial) applied, though, if you have a beefy machine. And the environment and story are once again stupendous.
36 Anonymous at 22 Oct 2005: 04:58
I\'ll use short simple sentences for the non-english speakers:
I\'m a huge fan of the DQ series.
In my opinion, DQ3 is one of the best Japanese RPGs to be released in the US.
I don\'t like most of the recent FF games.
They are a lot of movies surrounded by poor gameplay.
I watched someone else play FF X, I don\'t think he touched the controller for more than 5 minutes out of the first hour!
DQ7 doesn\'t have fancy movies, but it had 100 hours of gameplay that moved at an enjoyable pace.
The class system in DQ7 was nice, but there was an annoying bug in the US version.
I think most US gamers do not enjoy the gameplay in Japanese style RPG.
People I know that play FF games really seem to enjoy it more as an anime than as a game.
37 Anonymous at 23 Oct 2005: 11:26
If you compare Wizardry, Might & Magic, and Bard\'s Tale to DQ you\'ll see the old school dungeon crawl similarities, which may explain why potential fans of DQ in the US would have been used to playing those games on their PC instead of an NES. DQ in Japan has a ton of clones and copies, even Gundam has DQ clones. FF does beat out DQ in the graphics and story department, but DQ has a certain gameplay aspect, partly having to do with the first person perspective. Combat feels more immersive, as if each hit is happening to you, and the scrolling battle text adds a narrative quality. Yes, other games have done this, but FF and later RPGs have mostly done away with it.
The graphics add character to a game that would otherwise use stale US RPG style art. All the original DQ monsters are fairly standard monsters, but Toriyama adds the \"so addictively cute that it must be destroyed\" aspect, which can appeal to kids and adults (and grandparents, strangely).
Then there\'s challenge. The game is just challenging enough, to where a poor player will die, but a strategic and resourceful player will survive. There\'s more strategy when a group of monsters have different levels of attack, defense, HP, magic, etc. Players have to adapt to each battle when monsters are mixed up. FF streamlines the battle process so much that strategy is rarely needed except for bosses.
But most US players base their opinions on DQ1, which is the \"Mario Bros\" of RPGs. Simple, but too simple. Then they see DQ2, and don\'t even realize there are two more party members to obtain, and quit on the first battle. Then there\'s DQ3, which doesn\'t seem that great at first, until it becomes increasingly more awesome and culminates in the first spoiler-worthy RPG event that was already ruined in Nintendo Power. And DQ4 was great, but too limited in the market.
So yeah, people like pretty graphics and fast battles.
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