Q:Wait, episodes within episodes, like what they are doing with FFXV?
Q:等等,章节和章节之间,就像他们对FFXV做的那些额外内容一样吗?
A: No.They were very unhappy with the way FFXV turned out narrative and gameplaywise. It's nothing like that. Imagine playing characters from different pointsof views while the story is happening, including the Turks and another newenemy faction that is against pretty much everyone. They are extremely cool. Athreat from the stars.
A:不不,他们其实对FFXV的叙事和游戏性很不满,这次不会像FFXV那样。想象一下以不同角色的视角游玩这个故事,包括Turks,以及另一个新的和所有人对立的敌方组织,这实在是非常的cool。从星球来的威胁(Athreat from the stars)。
Q: Isthis game open world?
Q:游戏是开放世界吗?
A: Yesand no. With the scale of everything being what we call 1:1, there's really noway to have characters on an overworld map without them being taller than theactual cities. Right now the overworld is identical to how FFXV did it, withloading only taking place between cities, towns, and dungeons. It’s allactually quite transitionally seamless really, and that is specifically why UE4was chosen. It just works.
A:是,也不是。游戏将一直是1:1的比例,因此角色不会像原版一样在一个大地图上行走,角色自己比城市还高。目前整个世界很像FFXV的处理方式,场景加载只在切换城市和迷宫时发生。而实际上的感觉也非常的无缝。这也是为什么UE4会被选为引擎的原因,它就是很高效。
Q:What does that mean exactly?
Q:能具体解释一下吗?
A: Youwon't see a classic OVM like older FF games. Think of it similar to the way themap worked in the Arkham Knight series. Nomura was a big fan. He even did aBatman figure based on the FF style around the time the game was beingconceptualize, if I remember. He still has the sculpture for that in hisoffice.
A:你不会看到一个类似原版FF的那种上帝视角大地图。想象一下阿卡姆骑士系列里地图的作用。野村是蝙蝠侠系列的粉丝,他甚至在概念化阶段做了一个FF风格的蝙蝠侠角色。如果我没记错,他的办公室里现在还摆着那个塑像。
Q: Canyou describe the beginning of the game? Do you see the logo splash followed bythe train sequence? Is this the FFVII we grew up with?
Q:你能描述一下游戏的开场吗?还能看到著名的火车场景和FF的logo吗?这还是陪伴我们长大的FF7吗?
A: No.The game as of now begins with a bit of lengthy exposition describing the worldand its setting. The Shin-Ra company has a monopoly on all power, which is usedfrom vehicles, trains, to aircraft and military, pharmacy and entertainment. Ithas been this way for close to seventy years now, unlike FFVII's original plot.Moreover, Midgar is actually not the Empire's capital city anymore, with itactually being an older city that was built over a Maho rich node. The importanceof Midgar is based on the fact that it is used to produce new, more efficientreactors and military hardware. Imagine a dirty, yet futuristic version of NewYork. Not Bladerunner levels of futuristic, but it has a cool mixture of olderand newer technologies that gives the city a unique look and flavor.
Q:不能。游戏现在的开场是一段很长的关于世界设定的叙述。比如神罗垄断了所有能源,用在车辆、火车、飞行器、军事、制药和娱乐上,持续了70年之类。不像FF7原版的剧情。以及,米德加实际上不再是帝国的首都,它是一个更古老的城市,建立在一个富含魔晄的地点。米德加的重要地位是因为它能生产更新更高效的反应堆和军备。想象一个更脏但更未来化的纽约。也没有银翼杀手那么未来化,但因为对旧的和新的技术有非常cool的混合,因此会有非常特别的风格。
Gameplayactually begins with a yet to be revealed young male character, who you’lllearn with a phone call is clearly to be the resistance group callingthemselves Avalanche. You are tasked with making sure your party, whichconsists of a girl with a headband, a tall, skinny male, a short pudgy guy andCloud's being the last to join, where he is first listed as "Soldier"upon joining. The meetup location is at a dig site called SR Site 3, with atrain inbound with processed Maho tubes for Midgar. The raw Maho is extractedas a type of glowing green gas, much like the comical depiction of Uranium orsomething, but then it has to be refined at more advanced Reactors into giant,tube looking things. Like the thing you put your check in at the bank teller,only bigger. These refined Maho batteries are what power everything, from carsto trains to giant versions that power Reactors for entire cities. It’s prettymuch the lifeblood of their planet. This is still FFVII, but it is FFVII howyou would imagine it if say someone like James Cameron or Steven Spielberg gottheir hands on it, and also had an unlimited budget. Also throw out at least99% of the anime cheese and you have FFVII they way it looked in all ourdreams.
游戏的Gameplay的开端是一个并没有被公布的男性角色,而初期的一个电话会告诉你这个角色属于雪崩抵抗组织,并且你与你的同伴被安排到一个任务中,同伴包括一个戴发箍的女性,一个高瘦的男性,一个矮胖的男性,以及最后会看到克劳德,他在加入的时候被称为“士兵”。小队会面的地方是在一个叫做SR Site 3的挖掘现场,并且有一辆开往米德加,载有处理过的魔晄的火车。魔晄被开采的时候是一种发光的绿色气体,类似于铀的一种漫画式的指代,之后会被反应堆精练成很大的管状物,就像你在银行柜台用的那个(??)的巨大版。精练的魔晄电池就是驱动一切的能源,从车辆到火车到整个城市,这就是星球的血液。这仍然是FF7,但更像是被卡梅隆或斯皮尔伯格接手的FF7。同时还能有无穷的预算。Also throw out at least 99% of theanime cheese (译者:这句不好说是扔掉了还是扔出来),一切就像是你梦里见到的那个FF7一样。
Q:This sounds incredible. Has this much detail really been put into showcasingthe story in such a way? This sounds far more in-depth than the FFVII Iremember.
Q:听起来棒极了。这么多细节真的是这样放在游戏里展现故事的吗?这听起来比我记忆中的FF7更加有深度。
A: AsI stated, this universe has pretty much been created with some of the besttalent out there today, period. Almost every senior position, creator, or techhas either been a part of previous works like Weta, Industrial Light &Magic, we have some people that worked with Halo at MS when it was really bigyears ago. It is a completely international team. There’s more foreigners inhigh roles than Japanese people for the first time ever, really. Everything hasbeen motion captured at a place called Pinewood Studios in Europe and theAtlanta branch in America. Everyone is under NDA, but casting calls foranything has been under various bogus names, but everyone doing anything knowswhat they’re working on once you’re brought in. It’s kinda difficult to mistakeSephiroth and Cloud, even if you’ve never played the games.
A: 就像我说的,这个世界可能是目前一些最优秀的天才创造的。几乎所有的资深开发者,创作者和技术人员都曾经在像Weta Digital,工业光魔之类地方工作过。我们还有一些曾经在微软制作了光环系列的同事。这是一个非常国际化的团队。同时这也是第一次,在高阶的开发者里外国人比日本人还多。比如动作捕捉是在欧洲的Pinewood工作室和亚特兰大分部制作的。虽然每个人都有保密协议,对所有东西都有一个伪造的名字。但所有人都知道他们在做什么,即便从来都没玩过游戏,他们也知道这是萨菲罗斯和克劳德。
Q: Areyou worried that saying too much could put you in serious legal danger?
A:你担心说了这么多会让你有法务风险吗?
A: Notunless I flat out say what it is I’m doing exactly and where. There’s too manypeople working on the project, even though final testing and rendering has nowbeen pulled in-house at Tokyo, assets and media are still being produced allover the place, and it’s impossible to not see what you’re working on when youhave to work with others doing their compartmentalized part…..and besides,everyone talks. The excitement is electric on this game, most people grew upwith this as their fondest gaming memory, and now they are sitting there makingsure Tifa’s hair flows correctly when she’s riding a Chocobo or a character’sskin properly flares up and changes color when they’re hit with fire ‘magic’.It’s really an exciting thing to see come to life.
A:不,除非我直接说我在哪里具体做什么。这个项目有太多人在做,即使是最后的测试和渲染是在东京做的,其中的资源和媒体很多都是在世界各地制作,当你看到自己跟其他人制作的部分合作起来之后就很难不意识到自己在做什么了……当然,每个人也都会跟其他人聊天。在这个陪伴自己长大的游戏制作上的兴奋感,也是制作的动力。当你发现自己就在做Tifa在陆行鸟上飘柔的头发时,或是一个角色的皮肤如何被火焰魔法击中后反射和改变颜色的时候,是非常令人兴奋的事。
Q: Canwe please go back into the story for a moment. Without going into specifics forobvious reasons, can you give us an idea what to expect? Has the world’scurrent political climate and the changing times affected the way the story ispresented.
Q:我们回到游戏的故事上来。不剧透的情况下,你能告诉我们可以期待什么吗?我们当前的政治环境和时代背景会对游戏故事的叙述造成影响吗?
A: SEmade it clear from the start that politics and “SJW bullshit” is not touchingthe original vision as they want to tell it now. Not to go off into a tangent,but this is a large reason as to why FFXV’s story at times would completelyfall apart and make no sense, because upper management was so afraid theyCindy’s nice tits or the way she shook her ass at the boys would cause SJWfaggots to have a stroke. Tifa still has her glorious melons, but everycharacter has a much more streamlined, real world look to them.
A: SE从一开始就不会让社会正义战士影响初始版本。因为我们知道FFXV的故事曾经因为高层害怕“Cindy的胸”或是她如何摇摆臀可能会引起社会正义战士的反感,而陷入四分五裂的问题(译者:FFXV的问题根本不是这个吧……)。目前Tifa仍旧有她耀眼的胸,不过很多其他角色会有一个更加“真实世界”的外表。
Thisis not FFVII the anime or even Advent Children, characters are going to beinstantly recognizable, but look like they could walk straight out of thescreen and not look like anime convention cosplayers. They look like they areliving breathing beings that exist in this world that is both fantastic yetalso grounded in an authenticity to it. What I’m saying is you could believethis world exists. It is relatable. When you see a flashback sequence of ofthem trying to save Barret’s hand, and him saying fuck it and choosing to gowith a military issue chaingun for a Mako infused border drone instead, that iswhen you can say “fuck yeah, makes sense”.
这不是FF7的动画或者降临之子,角色可能不会很明显地被认出,但看起来好像会从屏幕中直接走出来一样,并不会看起来像漫展上的cosplayer。他们看起来就像是真实世界中会呼吸的人类,看起来漂亮的同时也很接地气。我想说的是,你会相信这个世界真实存在。当你看到回忆杀里他们想要保住Barret的手,而Barret说Fuck it,并选择装上魔晄驱动的chaingun 之后,你会觉得这非常的合乎常理。
Everythinghas a purpose, everything is explained, even why Cloud uses a sword that sizeis explained in a non-cheese and understandable way. Maho infused soldiers areexpected to be able to wield tree sized chunks of steel to slice through tanks,that’s the entire reason they allowed themselves to be infused with a Kryptonlike element of radioactive shit that makes your eyes glow green, even if youhave to have your daily Maho fix to survive from now on, you’re no longerhuman, you’re a Magitek, Maho Infused killing machine of the Soldier Project,and you’re not to be fucked with. Hell, even Aeris will get her Dark Phoenixmoment on a highway of Midgar. We’re going all out on why FFVII’s charactersare immortalized even now, and letting the new generation know what made themall so great. Now their personalities, powers, and abilities can be fullyrealized, both graphically and narratively.
一切都有目标,一切都被解释了,甚至包括为什么克劳德用这么大的剑都有能让人理解的解释。魔晄融合士兵能够挥动像树一样巨大的钢铁去斩击坦克,即便你这辈子只能靠魔晄才能生存,他们也允许自己和某种氪相关放射性物质融合。你将不再是人类,而是一个士兵计划下的魔晄融合杀手机器。甚至Aeris都会有在米德加高速公路上的“黑暗凤凰时刻”。并且能让新一代玩家知道FF7的角色为什么会不死化等等。现在他们的人格、力量、能力都会被详细展现,包括图像上的和叙事上的。
Q:This really is for real, isn’t it? I can see the passion in your face as you’respeaking.
Q:这是真的吗?我能在你脸上看到你激动的表情。
A: Yessir, it really is for real. Tetsuya Nomura directs like a kid who had justdowned a bottle of Adderall and wants to create a retelling of The Matrix withTerminator. Love the guy or hate him, his vision is enviable. I love workingwhen he is in the building and drawing on the meeting room boards. The burnoutthe team experienced with FFXV was the most soul crushing shit I have everseen. Meet mates would not make eye contact with one another, people weresitting with their hands holding up their heads at their desk, and Tabata wouldsometimes not be seen in the work environment for literally up to four or fivedays at a time. We actually lost a bunch of good people simply because theythought they failed themselves and the company. Imagine it, people wereliterally putting in their two week notices less than two months before thegame was scheduled to go gold. Now, people are standing over each other desksin awe, laughing, cheering, and literally being blown away in progress reportmeetings as we see everything come together. SE as a whole is fired up.
A:没错。这是真的。野村哲也就像是一个嗑了聪明药的孩子,似乎想要用终结者重新演绎黑客帝国一样。无论你喜欢他还是憎恨他,他的视野都是令人羡慕的。我很喜欢他在会议室白板上写东西的时候。团队经历的FFXV令人疲惫的工作是我见过最消磨意志的事情,人和人之间甚至都不愿意做视线交流,人们在桌子前坐着用手托着头,田畑端有时会有4-5天都不出现。在那段时期有很多优秀的人辞职,因为他们认为自己令公司和自己失望了。想象一下人们在游戏发售两个月前还面临着两星期内的工作通知。而现在人们充满敬畏地站在彼此的办公桌前,欢笑,欢呼,在进度会议上看到所有东西都被放在一起的时候,每个人都极其兴奋。
Q: Youwere discussing this a bit randomly before we officially started the interview,but would you go back into the way you were describing the Summon System, andalso, you had mentioned the Materia and Menu Systems being all integrated andunique?
Q:你讨论的有点发散了,能讨论一下你刚才提到的召唤系统么(译者:??)?还有你提到的マテリア和菜单系统都整合到一起了?
A:That’s right. The Summons are absolutely fucking bad to the bone in this game.They nailed the balance between an overly drawn-out cinematic introduction andhow they would be used. FFXV made it a sort of special event type deal whenSummons could be used, which has never been in the spirit of FF. Here, the arenot god or whatever they previously were, but massively powerful elemental andancient monsters of lore that can be called on by “those who fight for theplanet”. Some summons are stationary, meaning there will be a massive summonanimation where they will plant themselves in cinematic fashion and launch aplethora of warheads, Alexander being an example. Other Summons are actuallymuch more engageable, some with limited control where their attacks can bedirected by the player for a limited amount of time while your other threeparty members, sometimes four, are doing their thing.
A: 没错,召唤系统作为游戏精髓的一部分是十分糟糕的(译者:看下文要么在说FFXV要么是反话)。他们在过度电影化上找到了平衡点。FFXV将召唤变成了一种特殊事件,但这并不是FF的一贯作风。召唤兽不是神或者他们本身的形态,而是一种充满力量的元素或古老怪兽的存在,为了那些为星球而战的人效力。有些召唤兽是一种静止形态,有巨大的召唤动画,用电影化的手法射出大量的弹头等等,亚历山大就是一个例子。有些召唤兽则更有交互性,有些还可以在攻击的时候进行有限的操作,此时你的另外3个或4个同伴还可以做其他事情。
Someof the smaller more tactical centric summons witnessed so far as Ifrit, Shivaand this new one called Crusader, which is a golden knight looking characterthat will literally allow the camera to go into first-person mode and laughspears of light at enemies while hovering around the battlefield. Odin actuallyhas an amazing mechanic where you must charge the blade while controlling thehorse like in the game ICO and attempt to hit your target with a “Zantetsuken”attack, which is an instant kill with no actual damage on regular enemies. Iwon’t go into some of the bigger summon spells because they’re simply tooawesome to spoil, but I will say plainly here and no that each Summon isplayable, unique, and has its own form and mode of control. They are a superweapon on the field in play, and you’re literally in-charge of them. Out ofevery FF, this is by far the best way I have ever seen the design implemented,and it is simply fun as hell. It also looks exquisite on UE4.
一些更小的,更有战术性的召唤兽包括伊芙利特,希瓦,和一个新的金色骑士形态的召唤兽Crusader(译者:ジハード?)。它们甚至可以转换摄像机到第一人称视角,在战场上空悬浮的同时发射光之枪到敌人上。奥丁则有一个神奇的机制,允许你控制战马的冲锋(就像ICO),并用斩铁剑击中敌人。众所周知斩铁剑是一击必杀的招式。我不会说更多大型召唤兽的形态了,因为它们实在太美好,我不舍得剧透。但我会简单总结为每一个召唤兽都是可交互的,唯一的,并且有自己独特的操作方式。他们是战场上的超级武器,并且你能的的确确控制他们。这是目前所有FF作品里对召唤兽最好的设计,特别好玩。在UE4的驱动下视觉效果也很漂亮。
Q:After I’m done hyperventilating, I want to ask something else.
Q:兴奋过头之后,我想问点别的。
A: Letme get a smoke break at this point to if that’s cool.
A:让我再点根烟,XXXX。
Q: IsAeris still gonna die.
Q: Aeris还是死了吗?
A: Idon’t know, she is fully playable in Episode I and nothing bad has happenedyet.
A:我不知道。她是第一章的可玩角色,并且目前还没有发生什么悲惨的事。
Q: Howare you able to have such knowledge concerning the story? I’ve noticed someparts you’re willing to give detailed descriptions and others are keptintentionally vague or short….is it not to spoil?
Q:你为什么对故事这么了解?我注意到有些部分你会给出详细解释,但另一些则会语焉不详或者描述简短,是为了不剧透吗?
A:Honestly, it’s none of that. I simply have experienced whatever parts I havebeen paid to watch the engine’s memory usage, bandwith, processing power,streaming and loading. I’m specifically tasked with watching how framerate dipsoccur, when they do, how, and what can be optimized, moved, or reallocated tofix them. It’s strictly technical, and the gameplay experience is none otherthan going through the actual product to do my job. So far it is runningbeautifully, and I see why Square had licensed UE4 mandatorily companywide foreverything, including The Philosophy Project that is actually the next mainlineFF headed by Ito-san.
A:坦白说都不是。我只是对自己有经验的部分,例如引擎的内存使用,带宽,处理器能力,Streaming和加载等很了解。我的主要工作也是监视FPS波动的产生时间,以及分析为什么,和优化修复这些问题等等。这是非常技术性的工作。而我对游戏的了解就来自于我需要完整游玩才能完成我的工作。到目前为止游戏运行效果非常良好,并且我明白了为何SE在全公司产品线都用上了UE4引擎,包括伊藤裕之领导的下一个主要的FF产品线PhilosophyProject。
Q:Whoa, wait a minute, hang on there a second. Can you go into “The PhlosophyProject”?
Q: 喔喔喔,等一下,等一下,你能具体聊聊Phlosophy Project吗?
A: No.
A:不行。
Q: Isit really Final Fantasy 16?
Q:就是FF16吧?
A:Next question, move one, please.
A:请问下一个问题吧。
Q:Understood. How long can we expect between each episodic release and how isthis going to be done?
Q:明白。每一个章节发售我们需要等多久?总共需要多长时间?
A:You’re going to expect at least a year between each game, I don’t even likesaying Episodes, because they’re honestly full blown games in every sense ofthe word. These are full scale, multi-million dollar productions. No differentthan something like a SW or Infinity War. In the meantime, and without directlygoing into it, you can fully expect something like the Kingsglaive or SpiritsWithin movie to be in the FFVII Remale-timeline universe and fill the gaps. Icannot go into that however, as it is not a game division but rather a movieproduction company that is simply using materials from what we internally callthe Visual Works Advanced Technology Department. They are the true lights andmagic that makes the crystals shine, so to speak.
A:每一个章节大概要等一年的时间。我其实并不喜欢说“章节”这个词,因为它们真的从每一个方面来说都是完整的游戏。它们是完整规模的、成百上千万投资的产品,和星球大战、无限战争什么的没有什么不同。同时,在等待游戏的期间,你可以期待一下类似国王之剑或灵魂深处这样FF7Re世界时间线的完整电影。当然我不能继续谈论这些了,因为这也不是游戏相关开发部门所管理的,而是一个使用了Visual Works Advanced TechnologyDepartment 提供素材的电影制作公司。可以这么说,他们是让水晶能够耀眼的光芒与魔法。
Q. Youpaused when you worded “FFVII Remake and timeline” in an odd way. Was thatintentional or were you simply trying to explain the universe better.
Q:你在提到FF7Re世界时间线的时候暂停了一下,是不是说你想继续解释一下这个世界观?
[pauses]he shifts back in the chair and I noticed he put his fag out at this point.
[暂停他把椅子转回,我注意到他把烟头掐灭。
A.I’ma bit impressed you kinda caught what I was saying there, no offense to yourintelligence intended.
A:你能注意到我想说什么我还是挺惊讶的。无意冒犯你敏锐的观察力。
Q. Nontaken, care to elaborate?
Q:没什么,想要阐述一下吗?
A. Honestly, not really, but I’llgive you this one because your answer kinda surprised me. OK, let’s see, howcan I [long pause]
A:坦白说并不是,不过因为你的注意让我挺惊讶,我会告诉你这个,嗯,怎么说呢。
A. Ihave to be careful with this because I could possibly give some people away.OK, do you remember how JJ’s Star Trek actually used a little trick to connectthe classic Star Trek trilogy with the new one? The wormhole or whatever, thebig ship that came through and fucked up the timeeline.
我要小心点,因为我可能会出卖一些人。好吧,你记得JJ的星际迷航是怎么把旧三部曲和新的联系在一起的吧?虫洞什么的,大飞船飞入并且把整个时间线弄得一团糟。
Q. Ido. I actually thought the movie was amazing.
Q:我记得。不过我觉得电影很棒。
A.Well, let’s say that the new timeline of FFVIIR….well, what I mean is, it’stimeline and the timeline and universe of the game are clearlydifferent….realities, as it were, you follow me?
A:好吧,可以这么说,FF7Re的新时间线,嗯,我的意思是,它的时间线和之前游戏的时间线和世界观很明显是不一样的……现实,你明白我的意思吧?
Q: Ido. Continue, please.
Q:我明白,请继续。
A. Let’s say there’s a plot element,well, let’s say, a third faction if you will, that could possibly connect thosetwo, in a sort of way. This would throw out Crisis Core and all of that stuff,yet still also make the expanded universe of that FF valid by the time all ofthis is over. If you wanted to, there is a plot device that can connect everyFinal Fantasy game in some form or another without also completely breaking themythology of another. That’s about all I can elaborate on.
A:比如说有一个情节说,嗯,有一个第三者可以把这两者用某种方式连接在一起。这会把像FF7CC之类作品抛出来,并且能够在一切都结束以后让这个扩展的世界观仍然自洽。如果你想的话,其实有一个剧情机制可以把所有FF系列游戏以某种形式连接起来,并且其中一部的神话设定不会和另一部冲突。这就是我能说的一切。
Q..This has truly been an honor.
Q:很荣幸跟你聊。
A.We’ll do it again, but I would honestly publish this completely anonymously ona fucking fan fiction board or something if I were you, bud.
A:我们还会见面。不过如果我是你,我会把这些匿名发布在一个科幻爱好者版面之类的地方。
[smile]
[笑
Endinterview Part 1. Final Fantasy VII: Remake, Episode I
采访部分1结束,FF7Re第一章。