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本帖最后由 pgain2004 于 2017-10-16 18:43 编辑
If you are eagerly waiting for Cyberpunk 2077, then you may be interested in today’s news from Poland. There have been some high-rank personnel changes in CD Projekt RED, which we’ve learned about via LinkedIn accounts of some of the studio’s employees. There are two names that are especially noteworthy. Until recently, Mateusz Piaskiewicz had been the Lead Level Designer in CD Projekt RED, but he has changed colors and is now working for the Warsaw-based studio Flying Wild Hog (creators of Shadow Warrior 2) since the beginning of this month. Before CD Projekt RED he used to work for Treyarch on Call of Duty: Black Ops III.
The other name is Derek Patterson (now hired by Techland), whose work in CD Projekt RED has also ended in September 2017, where he was filling the role of Senior Gameplay Producer for Cyberpunk 2077. It was his responsibility to take care of such things as planning, prioritizing and coordinating the work with other producers. Interestingly, he had also collaborated with Rockstar on Grand Theft Auto V and the upcoming Red Dead Redemption II.
Another important employee who walked away from the studio last month was the Project Manager Ovidiu Traian Vasilescu, who has spent the last couple of days as a producer in V11 STUDIO GAME. He is an experienced game designer who had served different roles in Ubisoft for many years.
Last but not least is the longtime CD Projekt RED veteran Michal Stec. For the last several months he has been the Senior Art Producer working on The Witcher 3 expansions and Cyberpunk 2077. He too left the company at the end of September.
Of course CD Projekt is a large studio that hires hundreds of employees (there are over 300 people working on Cyberpunk 2077 alone), so the departure of several of them does not seem to be a huge problem – and it likely isn’t. However, the figures in discussion are more than ordinary employees, plus they all left the company at the same time. So maybe there really was a bigger issue that could not be resolved in the existing team composition. We’ve asked CD Projekt RED about the matter, but we’re yet to hear from them.
Cyberpunk 2077 was announced back in 2012, but we still know very little about the game. And we shouldn’t hope for any more details coming in the near future, as it is known far and wide that this year belongs to Gwent: The Witcher Card Game. Perphaps we’ll get to hear more specific inforomation next year. 正在敲碗等《赛博朋克2077》的你,或许有兴趣看看今天来自波兰的这则新闻:领英账号的变动显示CDPR高层成员发生了变动。其中几位值得关注:
①一直担任主关卡设计师的Mateusz Piaskiewicz月初跳到了坐落于华沙的Flying Wild Hog(开发过《影子武士2》),此前他参与了Treyarch的《CoD BO3》制作。
②Derek Patterson(现就职于Techland,《死亡岛》和《消逝光芒》那家),原为《赛博朋克2077》的高级Gameplay制作人(主要规划协调)。其协作作品还包括R星的《GTA5》和即将上市的《荒野大镖客2》。
③项目经理Ovidiu Traian Vasilescu,这几天都在V11工作室上班。曾在育碧工作多年,是做过不同职位的老设计师。
④最后是CDPR的老员工Michal Stec,《猎魔人3》扩展包和《赛博朋克2077》高级美术制作人。
这四位皆为9月底离任。
当然,对拥有数百名员工的CDPR(单《赛博朋克2077》组就超过300人),走几个人还不至于伤筋动骨。但上面这些人的岗位可不低,还是同时离开,现有团队内部搞不好真的发生了什么大事。我们已就此事经致函CDPR询问,目前仍未获回应。
虽然早在2012年公布,我们对《赛博朋克2077》却仍知之甚少——最近大概也不会有更多细料,毕竟近年重点是《昆特牌》。期待明年能有更具体的消息放出。
简单翻译了一下。楼上说Gameplay从来没好过,在你心目中Gameplay具体指?任务导航关卡地图这些都不算了吗?何况看原文就知道,离职者涉及面并不窄,背景也不差,倒希望懂行的坛友说说“真正有能力承担得起朋克这种级别野心项目的人”具体要到什么程度,有哪些例子了。走的几位是核心成员,这和“靠低工资堆人数取胜”有什么干系吗?
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