婆罗门
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战斗力 鹅
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注册时间 2007-8-7
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"Ever since the first game, we've strived for a Disney-like brush quality in the graphic gradations. At the time, the [PlayStation 2] didn't have the processing power to allow us to freely adjust the lighting, so we had to make the brush-like visuals as textures. But the new hardware has become much more capable, so there is no 'no using lights' option. You can't get a real feeling of evolution by just making the standard graphics into HD, and I thought that simply recreating the pre-rendered movies from Kingdom Hearts and Kingdom Hearts II isn't the direction we should be going for the series in the next generations, so the 'Kingdom Shader' was born."
你野村爹的原文,看不懂可以百度 |
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