婆罗门
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战斗力 鹅
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注册时间 2005-4-4
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本帖最后由 Artil 于 2017-3-30 15:00 编辑
成熟?刷刷刷的开端好么.
各种恶心人的改动.
Specific changes/improvements
Increased difficulty for high-level players to reduce future exploitation of the game system.
Made monsters tougher
Beefed up monster difficulty in Act V, Nightmare, and Hell difficulties. This was accomplished by improving monster stats (hp, ac, etc.) and by boosting their AI/behavior in Nightmare and Hell difficulties (that is, by making decisions more often and by simply moving faster). In Nightmare and Hell difficulties monster damages have generally been increased -- dramatically in some cases.
Reduced the effectiveness of Experience runs, power-leveling, and leeching.
结局是rb成了唯一选择.
Added randomized (especially ranged-attack) monsters to Nightmare and Hell Act V - e.g., Burning Dead, Demon Imps, etc.
Increased the Experience attached to most Act V monsters in Normal, Nightmare, and Hell difficulties.
Reduced the HP of (Act V) Barbarian soldiers in Nightmare and Hell difficulties.
Increased the rate of occurrence of Unique monsters in Hell difficulty.
Reduced the party member Experience sharing to 0 beyond a maximum distance of about 2 screens from the monster death. This prevents low-level characters from joining a party and then staying completely out of harm's way while still getting Experience.
非同屏无经验.
Increased the Experience penalty for Character level 70+ as follows: Character level 1 - 69: 100% Experience Character level 70 - 99: 85% - 0.8% Experience (approximately exponential decaying)
Encouraged players to play in more of the Diablo II areas/locations/levels.
Reduced drops from the most-run Super Unique monsters, Thresh Socket and Pindleskin.
Cut Experience and reduced drops in the Cow Level.
牛场大砍
Randomized the monster populations more thoroughly throughout Act V in Nightmare and Hell difficulties, including the addition of 'guest monsters' from other Acts.
Increased the number of Unique Monsters in each area and difficulty. |
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