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战斗力 鹅
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注册时间 2012-10-17
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发表于 2016-12-22 03:01
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NF17 发表于 2016-12-22 02:42
我是期待过滚5黑魂上NS的,但现在这个配置,只能说移植有难度
就官方消息而言
Bethesda是傻子,在pv上用ns根本不可能实现的画面做他人嫁衣
Nvidia是史诗巨骗,四处打包票形容移植ns灰常简单
就非官方渠道而言
NS开发环境极为友好的传言从来没断过
FromSoftware对黑魂3的运行测试极为满意,考虑上黑魂全家桶
我不懂那么具体的技术,但你们都那么喜欢,以下是贴吧说的虚幻4给ns的参数
Originally Posted by M3d10n
I decided to look at the file in the master branch and... Wolf, WolfSea and WolfAir all got renamed to Switch, SwitchConsole and SwitchHandheld, respectively! My hunch was right, LOL!
Here are the settings:
Code:
[Switch DeviceProfile]
+CVars=sg.ViewDistanceQuality=2
+CVars=sg.AntiAliasingQuality=2
+CVars=sg.ShadowQuality=2
+CVars=sg.PostProcessQuality=2
+CVars=sg.TextureQuality=2
+CVars=sg.EffectsQuality=2
+CVars=r.ScreenPercentage=100
[SwitchConsole DeviceProfile]
DeviceType=Switch
BaseProfileName=Switch
[SwitchHandheld DeviceProfile]
DeviceType=Switch
BaseProfileName=Switch
+CVars=sg.ViewDistanceQuality=1
+CVars=sg.AntiAliasingQuality=1
+CVars=sg.ShadowQuality=1
+CVars=sg.PostProcessQuality=1
+CVars=sg.TextureQuality=1
+CVars=sg.EffectsQuality=1
+CVars=r.ScreenPercentage=66
Now, detailing those settings would take a while (the "sg" settings are actually triggers for scalability setting groups specified in BaseScalability.ini, which you can read here: http://pastebin.com/Vh25Lpzm ).
Anyway, the SwitchConsole settings are a notch lower than the UE4 defaults used on PC, PS4 and XB1. They probably serve as a good starting point to get a PS4/XB1 UE4 game to run acceptably on the Switch.
也是来自贴吧的
Khronos向NS颁发图形api兼容性认证
兼容Vulkan1.0, OpenGL 4.5,OpenGL ES 3.2。都是目前为止的最新版本,说明万一之后出了后续版本API,兼容压力也不会太大。 |
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