| Game | Native Resolution | Graphics Options and Enhancements |
1. | Battlefield 1 | TBD | Higher rendering resolution and assets, improved and more stable framerate.
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2. | Battlezone (PSVR) | 3360x1890 downscaled to 1080p for VR @ 120hz | Full-complexity dynamic lighting in the cockpit, increased resolution of screen-space reflections
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3. | Bound | TBD | "Rendering edges of geometry in 4K native with multisampling antialiasing and the inner parts of polygons are upscaled from 1080P." Improved PSVR resolution. [1]
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4. | Call of Duty: Black Ops 3 | TBD | 4K and HDR support
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5. | Call of Duty: Modern Warfare Remastered | | Improved textures and a "dynamic" 4K resolution while maintaining the standard 60 FPS frame rate
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6. | Call of Duty: Infinite Warfare | 2880x1620 | 4K and HDR support
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7. | Days Gone | TBD |
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8. | Deus Ex: Mankind Divided | TBD | 4K support, improved effects
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9. | Dishonored 2 | TBD |
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10. | Driveclub | TBD | TBD
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11. | Fallout 4 | TBD | PS4 Pro in 4K along with enhanced lighting and graphics features
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12. | Farpoint (PlayStation VR) | TBD | TBD
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13. | Fifa 17 | TBD | 4K and HDR support
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14. | Firewatch | 2560x1440p | - PS4 Pro Customers with a 1080p Display: enhanced detail distance, smoother loads, and much higher quality shadows
- PS Pro Customers with a 4K Display: the world is now rendered at WQHD (2560x1440p) and the UI renders at 4KUHD (3840x2160) and you will have enhanced level of detail of a standard PS4
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15. | Forma8 | Native 4K @60fps 8X MSAA |
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16. | Futuridium EP Deluxe | Native 4K @ 60fps 4X MSAA | Slightly higher VR rendering resolution
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17. | Gran Turismo Sport | TBD | HDR and wide color support, making for a larger range of colors
Will be the first game in the series to accurately represent the Ferrari's classic red color.
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18. | Helldivers | TBD | TBD
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19. | Hitman | TBD | Higher quality textures, 4K UI, increased resolution and effects. Increased 1080p shading quality and less flickering in highlights
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20. | Horizon: Zero Dawn | 2160p "checkboard" | - With a 1080p display
Improved shadow maps, extra detail, and enhanced colors.
- With a 4k display
A 2160p checkerboard, which Guerilla Games says is a technique that "looks incredible" on a 4K display. It's supposed to add noticeable detail to aspects, such as "stitching on Aloy’s outfit, individual leaves and branches swaying in the wind, kilometers away in the distance, and more detail in all the machines and NPCs in the world."
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21. | Hustle Kings | TBD | TBD
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22. | Infamous: First Light | TBD | HDR, Graphics choices: Better Framerate vs. Higher Resolution
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23. | Infamous: Second Son | TBD | HDR, Graphics choices: Better Framerate vs. Higher Resolution
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24. | Killing Floor 2 | 1800p "checkboard" (3200x1800) | Effectively supersampling/increased fps in HDTV resolutions. Improved textures.
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25. | Knack | TBD | Supersampling [1]
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26. | Mafia 3 | TBD | TBD
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27. | Mantis Burn Racing | 3840 x 2160 native, (full 4K, no upscaling), 60 fps. | Even without a 4K TV it will still render at full native 4K resulting in higher-quality super sampling in 1080p displays. 3- and 4-player split screen drops to 30fps. 4 player split screen on a 4K display gives each player full individual 1080p resolution. HDR patch coming.
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28. | Mass Effect Andromeda | TBD | TBD
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29. | Middle Earth: Shadow of Mordor | TBD | Two graphics modes: Favor resolution (4K display or supersampling 1080p) or Favor Quality (1080p locked with increased graphical quality)
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30. | NBA 2K17 | Native 4K @ 60fps | HDR
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31. | Neon Chrome | 3160x2048 (native 4k) | 3160x2048, (native 4K, no upscaling)/60fps (unlocked due to procedural-generated levels)
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32. | Paragon | 1080p @ 60fps | Volumetric effects/lightshafts/fog, improved hierarchical level of detail and view distance, screen space reflections, motion blur, contact shadows, procedural grass, and improved light bloom, extra grass/foliage
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33. | PlayStation VR Worlds | TBD | TBD
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34. | Pro Evolution Soccer | TBD | TBD
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35. | Ratchet and Clank | TBD | Higher resolution, "Temporal Injection" improved 1080p, HDR
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36. | Rez Infinite | 3840 x 2160 (Native 4K) | Increased detail in VR
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37. | RiGS | TBD |
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38. | Rise of the Tomb Raider | TBD | 3 display modes:
- 4K Resolution (4K @ 30fps)
- High Framerate (1080p up to 60fps)
- Enriched Visuals (1080p @ 30fps)
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39. | Smite | 4K (2160P) @60FPS | TBD
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40. | Spider Man | TBD | TBD
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41. | The Elder Scrolls V: Skyrim Special Edition | TBD | TBD
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42. | The Elder Scrolls Online: T**el Unlimited | TBD | Native 4K, improved 1080p graphics
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43. | The Last of Us Remastered | Native 2160p/30fps or 1080p/60fps | HDR.
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44. | The Witness | 4K native @30fps or 1440p upscaled @60fps | HDR support, 1080p 60fps 4x MSAA to HDTV or 60fps 1440p upscaled to 4k TV or 30fps 4k native to 4K TV
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45. | Thumper | Native 4K (no upscaling) @ 60 Hz | Native 4K (no upscaling) @ 60 Hz, VR "super sampling" increase, improved MSAA anti-aliasing in VR
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46. | Titanfall 2 | TBD | Higher resolution, improved effects, more stable frame rate
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47. | Tumble | TBD | TBD
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48. | Until Dawn: Rush of Blood | TBD | TBD
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49. | Uncharted 4: A Thief's End | 1440p/30fps single-player, 1080p/60fps multiplayer. | HDR.
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50. | Viking Squad | 3840x2160 @ 60fps (native 4k, no upscaling) | TBD
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51. | Watch Dogs 2 | TBD | TBD
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52. | Wheels of Aurelia | Native 4K @ 60 fps | TBD
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53. | World of Tanks | 3200x1800 resolution upscaled to 3840x2160 (4K) | higher quality anti-aliasing, and HDR support.
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54. | XCOM 2 | TBD | Depth of Field, Anti-Aliasing, Screen-Space Reflections
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