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战斗力 鹅
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注册时间 2011-12-22
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本帖最后由 奥柏伦亲王 于 2016-5-3 09:45 编辑
主楼会随机更新一些从Twitter或NGA之类网站看到的新闻,不能保证及时全面搬运,见谅。
05.02:N服基本上认爹成功,然而玩家们的数据和游戏的源代码也将不会被公开,遗老遗少们就算不想等也只能等着了。
该帖主要涉及的三个内容是:
1)N服这个组织现在的定位是玩家与暴雪的亲善大使,号称致力于将玩家的声音传递给他们失散多年的野爹;
2)等着N服数据开源的伙计可以洗洗睡了,认爹成功的第一项成果就是代码归爹所有,顺便他们自称屌的一比的反作弊技术也一并交给了暴雪;
3)作为巴掌+甜枣策略中的甜枣部分,他们声称将发布一项回放功能的源代码(真的有什么屌用吗?而且是只适用于1.12版本的呵呵),并且该功能将来有一定可能加入正式版魔兽世界。
怀旧服的前景:可能开,没有时间表。
04:29:N服推特发文,表示将与暴雪进行会谈,并将在本周末(应该是北京时间5月3日前后)公布消息。
@暴雪娱乐 将在他们的总部与我们会面!周末将会发布一个公告!
04.26:暴雪高层打破沉默发推,解释了要求关闭N服的原因,并表示暴雪正在和N服团队进行沟通,同时又提到了官方的一个名为“原始服”的设想:
因此,我们要如何让玩家找回魔兽世界当初上线时的那一份怀旧感呢?多年以来我们一直在讨论一个“原始服”的概念。在这里,我们会关闭所有等级加速渠道,其中包括角色战役,传家宝,角色等级直升,战友招募奖励,时光徽章,账号跨服共享,以及团队查找器。当然,这样的设计我们也存有疑惑,不知道是否能够吸引到玩家,这一点还有待讨论。
原帖:
请愿书地址在此:(似乎需要爬墙) https://www.change.org/p/mike-mo ... -warcraft-community
提要:Nostalrius(简称N服)是世界上最大的魔兽世界非官方怀旧服务器(私服),该服务器拥有约80万注册账号和15万活跃玩家,并且是完全免费的服务器。然而前段时间,运营该服务器的志愿者团队接到了暴雪的律师函,要求他们关闭服务器,N服被迫宣布于4月10日关闭。(S1此前的讨论帖:http://bbs.saraba1st.com/2b/thread-1248219-1-1.html)
事情的最新发展是N服运营团队发起了一次请愿,大体意思是N服认为香草服的玩家都是热爱玻璃渣游戏的一群人,他们希望官方可以考虑和该团队合作,重新运营怀旧服务器。在两周之内,这封请愿书获得了超过15万人次的支持(目前显示的请愿人数为175,320人,在我关注此事的1小时内就有1千人左右署名)。三天前,魔兽世界香草版本团队的前主管Mark Kern(话说这人的推特 @Grummz封面都是些Muv-Luv,地城邂逅,KLK之类的……)在请愿书页面上留言表达了支持,并表示如果情愿人数达到20万,他愿意将请愿书亲自提交给Mike Morhaime。
以下为请愿书原文:
Dear Mr. Morhaime,
We are the team of Nostalrius Begins, a community dedicated to World of Warcraft's first version, also known as “Vanilla”. We were a team of about thirty volunteers, and used to host an international legacy server for this version of WoW. For roughly one year, it was an amazing journey for all of us, and for the 800,000 players who registered an account, including the 150,000 players who were active. We passionately reproduced the original progression you created throughout patches and content releases. The mighty Ahn Qiraj raid was to be released next month.
However, the french provider hosting our server recently received a formal letter written by french and US lawyers asking to shutdown our services because of Copyright Infringement prior to a lawsuit. As soon as we received the information, we decided to schedule the final shutdown of our World of Warcraft realms, as requested.
During this time, we dedicated our free time, health & money to recreate this version of World of Warcraft, more than 10 years after you released the first expansion. We trained several entire teams: development, software validation, customers service (also named Game Masters), communication, … as we wanted to be as professional as possible even as a completely volunteer team. We used our personal experience in project/team management to fine-tune the organization, and make important decisions. We dealt with cheaters, abusers, gold sellers, and others, to preserve our community from these threats, always devoted to helping people in your game which always amazed us : World of Warcraft's universe.
As fans of Blizzard's games, we started playing with Lost Vikings, Blackthorne, and then, all the famous games such as Warcraft, Starcraft, Diablo & World of Warcraft. Blizzard's games have always been a complete hit for all games it's created, always completely in line with the players needs, seen as a friendly team by the community, as ID Software back in the days. Being former RPG players and gamemasters in D&D, it wasn't possible to sleep for 2 days when we played World of Warcraft for the first time. It was the perfect solution for us at that time to RPG whenever we wanted without needing to schedule a meeting with friends in a dark cellar pizza style only once per week maximum.
This message is written in hopes that changes may be made possible in the link between Blizzard and volunteer based legacy servers.
We never saw our community as a threat for Blizzard. It sounds more like a transverse place where players can continue to enjoy old World of Warcraft's games no longer available, maybe until a new expansion appears; a huge and powerful community of fans that remains attached to future Blizzard games, as we have in no other gaming company.
We don’t have the pretention to come up with a complete solution regarding legacy servers that you and your company didn't already think about, but we'd be glad and honored to share it with you if you're interested, still on a volunteer basis.
Do you think that a policy change can be made regarding legacy servers based on volunteers work, for very old no longer supported game expansion?
Or do you think that legacy servers are doomed by definition since, in the end, it's hurting Blizzard trademark & communication more than anything else?
We finally truly understand the difficulty to handle constant community evolution, requiring often more updates for a shorter period of interest in a MMORPG context.
Nevertheless, the time spent helping people in this kind of context will be part of our memories forever, every team member also certainly acquired a unique experience that will be valuable in its future life.
Thank you for providing so much entertainment to everyone all around the world,
Thank you for creating this ageless game that we can still enjoy 10 years after.
Best regards
The whole Nostalrius Begins team and community
以下为Mark Kern的留言:
I was the team lead for vanilla WoW (@grummz on twitter to see that its really me). People have been asking for my thoughts on the Nostalrius servers.
After giving it a lot of thought, I feel Blizzard could have found a way to support these significant fan efforts to bring back vanilla servers, rather than resorting to scary legal tactics. Blizzard, these gamers are not your enemy, they are some of your greatest supporters. Hire them, but them out. Almost 900,000 players say they want to see this. Don't ignore them. Don't tell them "You think you do, but you don't" and instead tell them "we love you guys and we want to thank you for your fandom." My suggestions:
1) You say you lost the original source for vanilla, so use Nostralus' version.
2) Hire the team that did it and let them run/support the service under the Blizzard banner.
3) Add cloud based support so people can spin up private legacy servers on Bnet, chose an expansion, and play with their friends.
4) Profit. :)
Mike, I helped build this game for you, I hope you'll hear me out. Support these fans and dedicated gamers.
Mark Kern, Aliso Viejo, CA
于是本着看热闹不嫌事大的精神,我也去署了个名 ……不过麦克莫汉真的会听么?
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