婆罗门
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战斗力 鹅
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注册时间 2003-8-25
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Still, if there\'s one thing that reveals the game as a next-generation product, it would be the forests. Anyone even remotely familiar with game technology understands why RPGs like dungeons more than forests. Dungeons mostly consist of straight lines; forests, on the other hand, consist of trees -- and trees, with their millions of different sized and shaped leaves, are an absolute nightmare to render with any speed. That\'s what makes the forests of Oblivion so remarkable: the fact that they look so unremarkable. Looking at a forest in Oblivion is pretty close to looking through a window in Bethesda\'s office. The technology used to create these landscapes combines procedural generation of the ground based on soil type and years of erosion, places trees based on species and random growth clustering, and make a grass base on regional patterns, all of which create randomized yet realistic woodlands. When combined with full canopy shadows from the trees, Oblivion truly takes you to another place.
看那些野外场景,茂密的树叶,草丛...得多少配置的机子才带的动... |
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