抹布
精华
|
战斗力 鹅
|
回帖 0
注册时间 2003-2-5
|
Beta 406 将是1.17 正式版发布前最终测试版。
现在Westfall 提供全机型全语言版本测试,预计对于1.17正式版,将几乎不做大幅度的平衡性调整,而仅限于修正bug
所以打BN,爬Ladder的不妨去提前适应一下 ^_^
下面更新文本是我自己翻译的,,,有错的表打我 - -||
- PATCH 1.17 Beta 406
--------------------------------------------------------------------------
修正
- 修正了执行建造指令的农民会被包括进传送的问题。
- 修正了燃烧油(Orc 投石车)在直接攻击建筑时会失效的问题。
- 修正了战鼓和命令光环(Orc 柯多)无效的问题。
- 修正了电脑对战AI不会取消快被拆毁掉的建筑的问题。
- 修正了一些即时技能会提前释放的问题。
- 修正了剑圣的风行步在某些情况下不能正常穿人的问题。
- 修正了Orc基地升级的时候在没升级尖刺的情况下,会错误显示尖刺图形的问题。
- 修正了传送术(Hum AM)和传送杖不能以盟军单位为目标的问题。
- 修正了保存杖和避难杖不能传送空军的问题。
- 修正了保存杖和避难杖可以传送NE拔根的大树的问题。
- 修正了电脑对战AI使用某些即时技能时产生的问题。
- 修正了被变形单位在变形结束后可以重新执行被打断指令的问题。
- 修正了可以利用移动命令序列跟踪对方已经进入迷雾中的单位的问题。
- 修正了当跟踪目标进入迷雾后,单位不会执行下一个命令的问题。
- 修正了以固定点或者某单位为目标的技能(如牛头的震荡波),当目标单位死亡时,技能不会释放的问题。但当目标单位进入迷雾或者被传送,技能仍旧会被取消。
- 修正了当目标已经处于某些中毒状态下(小鹿或毒液球),毒矛(Orc 飞龙)效果过早消失的问题。
- 修正了2、3级疾风步隐形转换时间的问题。
- 修正了血魔法师、深渊领主和火焰领主在佩戴球时的攻击速度问题。
- 修正了Hum,Orc和Ud 商店装甲升级数值的问题。
平衡性调整
Hum
- 血魔法师每秒吸魔速度从 18/35/55 降到 15/30/45 。
Orc
- 为平衡疾风步的当前穿人效果,将其背刺伤害从 50/85/120 降到 40/70/100 。
- 蝙蝠自爆对主目标伤害从 550 增加到 600。
- 当先知闪电链的主目标处于睡眠状态的时候,后续攻击将会跳到其他睡眠单位身上。
Night Elf
- 小鹿的废除魔法技能不再自动废除英雄技能效果。
- 小鹿的废除魔法技能不再允许手动废除友军身上的有利效果和敌军身上的不利效果(自动释放时已经如此)
- 熊德的返老还童可以作用于魔免单位。
中立
- 炼金术士的治疗喷雾每波效果从 30/45/60 增加到 35/50/65 。
- 炼金术士酸弹对护甲减弱效果从原来的 4/4/4 变为按技能级别为 3/4/5 。
- 炼金术士的酸弹现在可以对空。但溅射效果只影响与目标类型相同的部队。(比如施法目标是空军,则只能溅射到空军身上,而不会影响陆军)
- 火焰领主的熔岩生物等级从原来的 3/4/5 上升到 4/5/6 。
- 火焰领主的熔岩生物分裂条件从原来的攻击12次,增加到14次。
英文原文:
--------------------------------------------------------------------------
WARCRAFT III: THE FROZEN THRONE VERSION HISTORY
--------------------------------------------------------------------------
- PATCH 1.17 Beta 406
--------------------------------------------------------------------------
FIXES
- Fixed a problem that caused peasants with build orders to be included in teleport spells.
- Fixed a problem with Burning Oil that caused the effect to not be created when buildings were attacked directly.
- Fixed a problem with War Drums and Command Aura that caused them to not affect any units.
- Fixed a problem with the Melee AI that would prevent it from cancelling damaged buildings with low hitpoints.
- Fixed a problem that caused some instant spells cast after a targeted spell to execute before the targeted spell.
- Fixed a problem with Wind Walk that would prevent the Blademaster from walking through units when certain spells wore off, or he was dropped from a transport.
- Fixed a graphical bug with Spiked Barricades that would display when upgrading the Great Hall without it being researched.
- Fixed a problem that prevented Mass Teleport and the Staff of Teleportation from targeting allied units.
- Fixed a problem that prevented the Staff of Preservation and the Staff of Sanctuary from targeting air units.
- Fixed a bug that allowed the Staff of Preservation and the Staff of Sanctuary to target uprooted buildings.
- Fixed problems with the Melee AI when it attempted to use certain instant spells.
- Fixed a problem with Morphing units re-executing commands that were interrupted by the morph timer expiring.
- Fixed an exploit that would allow players to track enemy units under the fog of war with queued move commands.
- Fixed a problem with units following enemy units and never proceeding to the next order when they moved underneath the fog.
- Fixed a problem with spells that can target a point or unit (like Shockwave) fail when the selected target dies. If the selected target runs under the fog or teleports, the spell is intended to fail.
- Fixed a problem with Envenomed Spears wearing off too early if the affected unit was also affected by Slow Poison or the Orb of Venom.
- Fixed the invisibility transition time for levels 2 and 3 of Wind Walk.
- Fixed the orb air attack speeds for the Blood Mage, Pit Lord, and Fire Lord.
- Fixed the armor upgrade values for Human, Orc, and Undead shops.
BALANCE CHANGES
Human
- Siphon Mana drain per second has been reduced to 15/30/45 from 18/35/55.
Orc
- In order to balance Wind Walk for its recent code upgrade, we have decreased Wind Walk's backstab damage to 40/70/100 from 50/85/120.
- Unstable Concoction primary target damage increased to 600 from 550.
- Chain Lightning will now jump to sleeping targets if the primary target is also asleep.
Night Elf
- Abolish Magic no longer auto-dispels hero spells.
- Abolish Magic no longer removes positive buffs on friendlies or negative buffs on enemies when manually cast (it already did this for autocast).
- Rejuvination can now target magic immune units.
Neutrals
- Healing Spray healing per wave upgraded from 30/45/60 to 35/50/65.
- Acid Bomb armor reduction is now 3/4/5 by level, changed from 4/4/4.
- Acid Bomb now hits air units. It only splashes on units of the same target type as primary target.
- Lava Spawn levels changed to 4/5/6 from 3/4/5.
- Lava Spawns now must attack 14 times to replicate, up from 12.
NOTES: Replays are incompatible between major game revisions (1.17 Beta 405 replays cannot be viewed with the 1.17 Beta 406 version of Warcraft III). Custom save games will not load from version 1.17 Beta 405.
文章转自war3xp.com |
|