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[PC] Crytek CEO拖欠工资:叫你烧显卡,现在自己也危机了吧

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发表于 2014-8-9 06:21 | 显示全部楼层 |阅读模式
多边形新闻:
简单讲,Crytek现在资金运作出现困难,CEO拖欠了全公司900多名员工的工资要挽救企业。公司如此低产居然还有900多个员工,看这意思公司差不多也快完了。

附原文和链接
http://www.polygon.com/2014/8/8/ ... company-cevat-yerli
Crytek came perilously close to insolvency during the past few weeks, and CEO Cevat Yerli had to take drastic measures to save the company, he said in an interview with Eurogamer. An injection of cash, the source of which Yerli was unwilling to name, has propped the company up for now. Crytek is down to 700 employees, from a high of around 900. Reorganization is still ongoing. Yerli could not comment on whether or not more studios or game properties would be up for sale in the near future.

Rumors have been swirling recently that Crytek missed its payroll. Yerli says he and the management at Crytek had to make a difficult decision to withhold paychecks and tried their best to prepare the employees for some tough times.

"You have two choices," Yerli said. "Either you delay payments — again delay... it's not that they didn't get paid, they got delayed — delay payments and salvage the company. Or, you push your cash flow directly to the studios and you file for insolvency. Both options are really bad. So you have to make the better of the two bad decisions."

Yerli says that employees were alerted, through internal communications, that payroll would be missed. They were encouraged to "work with different banks at a personal level to prepare." Alternately, they could resign and seek employment elsewhere. Those who stayed on with the company received bonuses, which Yerli called "inconvenience payments," once their paychecks resumed."Some people were very impatient and got angry at the smallest delay. Also, there was a critique of us not being proactive in communication, which we don't understand, because we had been frequently in the UK as well as every other studio, talking about potentially rough times."

"Our priority was to not downsize the company. Our priority was to not let anybody lose their jobs at that point."

Some downsizing was done however, including cuts at Crytek's Austin and UK studios.

Production for Hunt: Horrors of the Gilded Age, a free-to-play cooperative shooter which had been demonstrated for the first time in public at this year's E3 in June, has been moved entirely to the Frankfurt studio, where it can be closer to the Crytek "mothership." Meanwhile, Homefront: The Revolution and its team has been sold to Koch Media, a decision that Yerli says was a winning solution for both companies.

Yerli goes on to discuss Crytek's transition to games as a service. He tells Eurogamer that the company will be moving away from retail distribution towards more free-to-play titles in the future.

Eurogamer pressed Yerli hard on what these troubles mean for his personal reputation, and the transcript of the interview records several heated exchanges, including one about anonymous accusations that he is mismanaging the company.

"I don't want to defend myself because defending myself," Yerli said, "would imply me talking good about myself. Let me say it this way: if I really was a bad person I don't think Crytek would have such a loyal base. Are some people upset? For sure they are, because they have been let go. Am I making the best choices? There's certainly room for improvement. Can we learn more? Sure. Every day we try to improve."

"We are human. We wake up, go to our job, eat like everybody else, then go to sleep. In general we are flawed. If I did say something in the past that came across as arrogant, maybe it's because I don't speak the native language. But I don't mean to offend people. I just mean the best for people."
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发表于 2014-8-9 06:47 | 显示全部楼层
还有更有趣的呢:
ceo痛斥讨薪码农无耐性,称要有挽救公司财政的大菊观
http://www.rockpapershotgun.com/2014/08/08/crytek-unpaid-staff/
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发表于 2014-8-9 06:57 | 显示全部楼层
对这公司业务不太熟悉,如果只是CryEngine一个产品的话怎么会搞到900人这么大个摊子的……
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发表于 2014-8-9 09:52 | 显示全部楼层
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发表于 2014-8-9 12:08 | 显示全部楼层
罗马之子都要出pc版了
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发表于 2014-8-9 12:12 | 显示全部楼层
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发表于 2014-8-9 14:52 来自手机 | 显示全部楼层
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发表于 2014-8-9 15:07 | 显示全部楼层
让马化腾去买下来。。。。
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 楼主| 发表于 2014-8-9 15:11 | 显示全部楼层
本帖最后由 C.W.Nimitz 于 2014-8-9 15:24 编辑
毛线小球 发表于 2014-8-9 12:12
可能不光是码农吧
自己搞一套发型/市场体系要很多人的。
这公司游戏还是有一些,推广不行,比如企鹅的战 ...

杯赛的母公司ZeniMax Media,负责包括杯赛和ID等6个游戏工作室的游戏宣发。算上杯赛整个软件开发分部,员工才有600多(维基百科数据http://en.wikipedia.org/wiki/ZeniMax_Media

Crytek维基百科显示,它从04年以来一共制作了11个游戏,只有三个是Crytek自己发行的,而且名气最大的远哭1代和显卡危机1~3都不是他们自己发行
http://en.wikipedia.org/wiki/Crytek

日系著名小厂Falcom,员工不到50。不算妇科游戏,04年以来也出了快20个游戏了。
http://en.wikipedia.org/wiki/Falcom


做游戏少,卖引擎吧。Cryengine能卖的过虚幻?EPIC到12年为止员工也才160人。

再看Crytek员工数900感受一下


现在Crytek旗下牛逼的码农应该考虑赶紧跳槽或者集体出走了。这CEO业务水平低下嘴里还没把门,药丸节奏。
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发表于 2014-8-9 21:30 | 显示全部楼层
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发表于 2014-8-9 21:31 | 显示全部楼层
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发表于 2014-8-10 02:03 | 显示全部楼层
alexsolid 发表于 2014-8-9 21:30
900人?这规模尼玛都能跟EA UBI比了吧~

这个你小看这些巨鳄了,它们都是9000人级的
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发表于 2014-8-10 03:40 | 显示全部楼层
本帖最后由 葵 于 2014-8-10 03:42 编辑

话说最近罗马之子要出PC是不是也是因为这原因?

“CEO欠下3亿多,和他的小姨子卷款跑啦,我们没有办法,以前独占刚刚的XONE首发大作现在跨PC上便宜卖啦~不是720,也不是1080,是4K!即刻打款,马上拥有!”
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发表于 2014-8-10 09:10 | 显示全部楼层
我觉得这公司一直没搞清楚自己到底是该做引擎还是做游戏
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发表于 2014-8-10 12:48 来自手机 | 显示全部楼层
引擎卖的也不怎么样…没见过几个游戏…
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发表于 2014-8-10 14:34 | 显示全部楼层
万劫夜 发表于 2014-8-10 02:03
这个你小看这些巨鳄了,它们都是9000人级的

Wiki上查的雇员数:
Valve 330
Crytek 750
Wargaming 2800
Blizzard 4700
UBI,EA 9000+

就影响力和吸金能力来看Crytek有点胖啊……
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发表于 2014-8-10 15:03 | 显示全部楼层
你们能不能把制作商和发行商区别开来?
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发表于 2014-8-10 15:50 | 显示全部楼层
edmonjl 发表于 2014-8-10 15:03
你们能不能把制作商和发行商区别开来?

从EA干掉北木后就分不清啦蛤蛤蛤
不对,是西木蛤蛤蛤
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发表于 2014-8-10 18:21 | 显示全部楼层
cry的引擎核心开发人员11年就有开始跑路的了。有不少去了epic搞虚幻4
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发表于 2014-8-10 18:27 | 显示全部楼层
cry在引擎开放上比ue慢,在移动大潮中又比u3d慢,游戏又做得一般,死了也正常
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发表于 2014-8-10 18:45 | 显示全部楼层
Crytek并不是只做游戏
本来就是做虚拟现实起家的
除了游戏还有很多别的业务
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发表于 2014-8-10 19:31 | 显示全部楼层
这几年他们做的游戏确实是没什么亮点。
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发表于 2014-8-12 12:38 来自手机 | 显示全部楼层
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发表于 2014-8-12 12:38 来自手机 | 显示全部楼层
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发表于 2014-8-12 15:59 | 显示全部楼层
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发表于 2014-8-12 16:16 | 显示全部楼层
alexsolid 发表于 2014-8-9 21:30
900人?这规模尼玛都能跟EA UBI比了吧~

毒瘤制作团队规模有6千多人,准备发展到7千多了…………
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发表于 2014-8-12 16:24 来自手机 | 显示全部楼层
阀门才300多人?难怪数不到3
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发表于 2014-8-12 16:25 | 显示全部楼层
电子游戏不是团队越大,做东西便越慢也越臃肿么
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发表于 2014-8-12 17:09 | 显示全部楼层
鸡蛋灌饼 发表于 2014-8-10 14:34
Wiki上查的雇员数:
Valve 330
Crytek 750

玻璃渣是游戏业的吉普力么,养这么多人动作还慢
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发表于 2014-8-12 19:44 | 显示全部楼层
Valve才300多人?
难怪出游戏这么慢
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发表于 2014-8-12 20:36 来自手机 | 显示全部楼层
沃尔沃毕竟不是上市企业再加上奇葩企业文化  人少很正常吧
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发表于 2014-8-13 11:13 | 显示全部楼层
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发表于 2014-8-13 11:33 | 显示全部楼层
阀门市场做的少,内部结构也不森严,人少正常
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