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[多平台] 三十年战争战棋pike&shot的一些详情公布

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发表于 2014-5-27 12:07 | 显示全部楼层 |阅读模式
Although the game uses Slitherine's STUB engine, which is used for BA, the combat representation and mechanics are completely different from BA. So:

500 men in a standard pike and shot unit in the later TYW and ECW.

Units are larger in the early TYW with both sides using 1,000 strong pike and shot battalions and the Catholic League using 2,000 strong ones until after Breitenfeld.

Cavalry units vary from 200 to 400 men.

虽然是用BA引擎开发 但是游戏可以说是从头制作 和BA有很大差别 步兵单位每个为500-1000人 骑兵单位每个为200-400人

Certainly it will allow you to create new 30YW scenarios, and a lot more besides:

The Pike and Shot game engine includes the necessary rules to cover any military system worldwide from 1494 to 1698.

At the moment the unit definition file includes units for the TYW, ECW and Italian Wars, but it is easy to add further units, and many of these could make use of the existing graphics.

So you could potentially develop scenarios for any reasonably large battle worldwide in the 16th or 17th century.

We have several expansions planned to make full use of this versatility.

涵盖从1494到1698全世界的所有军事系统 虽然首发的是三十年战争 英国内战和意大利战争 但是你能自己做出16到17世纪全世界的所有大规模战斗来

In each side's turn the side can move its units and shoot or charge into close combat. The enemy troops will return fire.

Between the turns there is a phase in which troops that have not already shot this turn shoot automatically, close combats continue, troops rout and pursue or break off etc. Further combats may be initiated automatically in this phase if pursuing units contact fresh enemy.

The factors affecting impact and continuing close combat (melee) are different, so that the effect of all the different tactical systems can be represented.

Like the Field of Glory Renaissance table-top rules, Pike & Shot uses a "Points of Advantage" system rather than numerical combat factors. This allows the scissors-paper-stone effects of various competing tactical systems to be fully represented. However, the opportunity has been taken to improve various features, and tone down some (such as armour advantage, which possibly has too much effect in the table-top game because the table-top system has to be more coarse-grained to keep manual combat results calculation simple).

The UI optionally displays all the factors affecting a potential combat (including impact and melee phases) on the tooltip prior to initiating combat, and automatically details them in a popup report after each combat is resolved.

每一回合玩家可以将自己的单位移动或射击或冲锋进入近战 对方会开火还击 回合之间没开火的部队会自动开火 进入近战的部队结算近战 逃跑 追击 追击的部队撞到新的敌军单位会结算下一场近战 战术优势方面不同的单位会有剪刀石头布的效果

已经确定三十年战争战役中参战国家将有Bohemians, Holy Roman Empire/Catholic League, German Protestants, Danish, Swedish, Spanish, French

单位类型有21种 涵盖东西方单位
Heavy Foot:        Foot troops who fight in close formation. These include most pikemen and billmen.
Determined Foot:        Heavy foot noted for their exceptional speed of advance, such as Swiss pikemen.
Medium Foot:        Foot troops fighting in looser formation than heavy foot and hence better suited than heavy foot to fighting in rough terrain. They are often principally reliant on missile weapons. When not mixed with pikes – see below - they are very vulnerable to a mounted charge if caught in open ground. Medium foot cannot have pike capability.
Mixed Foot:        Units with some Heavy Foot and some Medium Foot. Most pike and shot.
Light Foot:        Foot troops who fight in a dispersed formation with missile weapons. They are best at harassing enemy from a distance and working in difficult terrain.
Commanded Shot:        These are small units of detached shot who have been assigned to assist their side’s mounted troops against enemy mounted troops. They are treated as light foot except that they become “Protected” (which boosts their resistance to enemy cavalry) if they have unbroken friendly non-light mounted troops in an adjacent map square (not including the three squares to the commanded shot’s “rear”).
Warriors:        Tribal or other close combat foot not part of the European or Chinese tactical systems, They are often fiercer but less disciplined than European or Chinese troops. They are very vulnerable to a mounted charge in open ground.
Mob:        Untrained rabble, usually of low morale, fighting as a disorganised mass. They may be equipped with only peasant weapons or may have been hastily equipped with proper weaponry but not trained to use it effectively.
Gendarmes:        Usually drawn from a gentry skilled in horsemanship, these are armoured cavalry who rely on a fierce charge at the gallop with lance. They usually fight in less depth than other mounted troops, and can get carried away in the pursuit of defeated enemy.
Cavaliers:        Usually drawn from a gentry skilled in horsemanship, these are cavalry who rely on a fierce charge sometimes at the gallop. They usually fight in less depth than other mounted troops, and can get carried away in the pursuit of defeated enemy. Examples: Royalist horse of the English Civil Wars.
Determined Horse:        Disciplined cavalry in shallow close order formations who mostly charge at the trot in a controlled manner. Examples: Swedish 30 Years War cavalry and Cromwell’s Ironsides.
Horse:        Cavalry who ride in close deep formations and charge at the trot. They include German men-at-arms and reiters trained to use the caracole.
Light Horse:        Lightly equipped horsemen specialising in skirmishing, usually with missile weapons.
Cavalry:        Most other non-light mounted troops fall into this category. Examples: Hungarian Szeklers, Polish pancerni, Ottoman sipahis,
Camelry:        Camel-mounted troops. They are treated as Cavalry, but they have less difficulty with movement over sand. Camelry disorder horses.
Dragoons:        Infantry mounted on cheap horses who usually dismount to fight on foot in support of cavalry wings in battle.
Elephants:        Indian elephants, whose strength is breaking into solid lines of enemy troops. Elephants disorder horses.
Light Artillery        Small cannon such as organ guns, falconets or galloper guns and drakes and also eastern rocket artillery.
Medium Artillery:        Demi-culverins, quarter-cannon, sakers and falcons.
Heavy Artillery:        Heavy guns such as full cannon, demi-cannon and culverins or bombards.
Ships: Warships

有士气系统

每边64个单位

英国内战战役中因为保王党经常在第一天的战斗中就会打光子弹从而第二天不得不逃跑 所以游戏中很多关卡都会有时间限制 如果第一天不把议会军打跑就会判负
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